Call Of Duty 5 Error Could Not Load Material Water_droplet
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Error During Initialization Unhandled Exception Caught World At War
username or password? Don't have an account? Sign up for free! GameFAQs Answers Boards Community Contribute Games What’s New call of duty world at war unhandled exception caught fix PCActionShooterFirst-PersonArcadeCall of Duty: World at WarFAQsAnswersBoardMoreHomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsFAQsCheatsReviewsReader ReviewsCritic ReviewsImagesVideosAnswersBoard Please help. Game will not even load. Topic Archived Page 1 of 2 Last BoardsCall of Duty: World at WarPlease help. Game will not even load.User Info: bhunt2bhunt2 8 years ago#1 I have a dual core 3.2 GHZ Win XP SP3, 2GB RAM, dual 512MB Nvidia GT cards. All my drivers are the very latest and so is Direct X.Far Cry 2, Fallout 3, and Crysis Warhead all run just fine on my machine.This game will not even load. After I installed and patched it I rebooted my machine. Then I put the DVD in the drive and double clicked the shortcut for single player and it showed the COD logo on the screen...then the screen went black...then about 2 seconds later I was back at the desktop with an error that said:Call of Duty World at War did not properly shut down the last time it was run. Did you want to run the game in safe mode?So if I choose YES nothing loads and if I choose NO nothing loads. It just sits at the desktop.When I hit Control/Alt/Delete and looked at the running applications nothing was there. Can anyone help me please?User Info: bigritchiebigritchie 8 years ago#2This game is a piece of crap.I had to delete a video file called Treyarch.bilk or something to get past the black screen, and then the game starts but will crashes as soon as I start a single player game.Seems there are a ton of problems with this game even working, when people can run COD4 just fine.Going to return my c
Apache Warrior14th Nov 2008, 05:00 PMTo remedy this problem click: Start>Control Panel>Sound Right Click on the default playback device (e.g. Speakers) and click properties. From there select the Advanced tab. To eliminate this error the default playback format must be set at 24 bit 48000Hz (Studio Quality). Simply select this from the dropdown list and apply the settings. Try launching the game now-Everything should run fine. I found this fix for those of you having the unhandled exception error. Apache Apache Warrior14th Nov 2008, 05:03 PMCall of Duty World at War Black http://www.gamefaqs.com/boards/944197-call-of-duty-world-at-war/46542433 Screen problem/error Ok, for everyone getting the stupid endless black screen bug, the fix is incredibly simple. Just Alt+Tab out if it to switch to a new screen. Afterwards, Alt+Tab back into it, then hit Esc. The main intro should start right up. It's worked for me everytime so far. Now I'm not 100% sure this works on XP or not, since I use 32-bit http://www.cainslair.com/archive/index.php/t-9223.html Vista, but I imagine it will. or try Assuming you have installed Call of Duty World at War in it's default installation directory : Navigate to C:\Program Files\Activision\Call of Duty - World at War\main\video and delete "Treyarch.bik". It is recommended that you keep a backup of this video file Apache Apache Warrior14th Nov 2008, 05:04 PMHow to make your own Call of Duty World at War profile (to save configs and other stuff) / Fixing the profile error or configurations not being saved Vista: Browse to C:\Users\Username\AppData\Local\Activision\CoDWaW\ players and delete everything except for the active.txt. You may need to go into the game one more time, back out, and delete more. Right click on the "players" folder and make sure it's not set to Read Only. Now you'll be able to create a profile for yourself. Windows XP: "Users" is called "Documents and Setting" Apache lowblowz18th Nov 2008, 03:36 PMRead this text pretty careful DW_GETUSERNAMES(13 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames........... Retrieving usernames............ Retrieving usernames............. Retrieving usernames.............. Retrieving usernames.............. PunkBuster Client: Received Maste
Search Forums Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # http://forums.steampowered.com/forums/showthread.php?t=2809070 - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Thread Tools Display Modes 07-15-2012, 10:23 AM #1 100chilly Join Date: Jun 2012 Reputation: 0 Posts: 2 Call Of Duty: World At War crash I managed to get a error log finally after several attempts call of and cant seem to find out why its crashing still... Can Anyone help? ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. call of duty Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 256 MB of video memory and 1823 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load