Call Of Duty Black Ops Driver Internal Error
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Subscribe to RSS Feed Get Direct Link Print Email to a Friend Report Inappropriate Content hi guys can some one help me pleasei installed cod 5 this last week i also installed all the patches The game runs fine in multiplayer only with the standard maps!!!when i try to load a map from 1 of the 3 mappacks it loads a while and call of duty black ops imdb than the game crashed with this Direct3ddevice9:: present failed: driver internal errori only have that with maps from the map pack i updated my directx and video driver and the error is still therethe grapighcard i use is a ATI radeon512 mb x1650 pro does any one knows a solution ??? PLEASE CAN SOME ONE HELP!!! Spitfire2010 Level 1 Likes: 0 Posts: 5 Registered: 09-30-2009 10-01-2009 03:13 PM 0 Likes Reply Message 1 of 10 (1,054 Views) 9 REPLIES Re: Direct3ddevice9:: present failed: driver internal error????? in reply to Spitfire2010 Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Get Direct Link Print Email to a Friend Report Inappropriate Content I have a same problem as you. And my computer is better so it is not my computer's fault, I updated my DirectX and drivers also. I guess that this game goes nuts.(New) Maps loads 10 % and it goes back to Windows with error "Direct3ddevice9" error, when I try to play "new" zombie maps 2 - 3 rounds and error, I have errors even while playin multiplayer. Timber_Wolf1 Level 1 Likes: 0 Po
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#1 albatros314 Join Date: Oct 2010 Reputation: 15 Posts: 185 direct3ddevice9::present failed: driver internal error (-2005530585) hello After launching both MP and SP and waiting about 10 seconds game crashes and https://community.callofduty.com/t5/Call-of-Duty-Black-Ops-forum/Direct3ddevice9-present-failed-driver-internal-error/td-p/1301383 spits out this error: direct3ddecice9:resent failed: driver internal error (-2005530585) it started to appear right after the 12 nov patch, before that I suffered from the black screen crash Graphics drivers up to date, directX 9c reinstalled, still doesnt work after crash BO console: Code: ----- Initializing Renderer ---- execing ragdoll.cfg from fastfile Cmd_AddCommand: scrProfileInfo already defined ----- Client Initialization ----- ----- Client http://forums.steampowered.com/forums/showthread.php?t=1621991 Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Adding fastfile 'en_code_post_gfx' to queue Adding fastfile 'code_post_gfx' to queue Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'en_code_post_gfx' used 0.37 MB memory in DB alloc Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'code_post_gfx' used 5.69 MB memory in DB alloc Redundant asset: 'techset','2d' Adding fastfile 'en_patch' to queue Adding fastfile 'patch' to queue Using 1 GPU(s). Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'en_patch' used 0.00 MB memory in DB alloc Detected ATI
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