Call Of Duty Black Ops Error During Initialization Direct3d Device
duty Black Ops Problem FATAL ERROR PLEASE HELP Thomas ilfurbo SubscribeSubscribedUnsubscribe9797 Loading... Loading... Working... Add to Want to watch this again later? Sign in to add this video to a playlist. Sign in Share More Report Need to report the video? call of duty black ops fatal error steam must be running Sign in to report inappropriate content. Sign in Statistics 4,280 views 6 Like this call of duty black ops fatal error run from app mac video? Sign in to make your opinion count. Sign in 7 4 Don't like this video? Sign in to make your opinion count. Sign in 5 Loading... Loading... Loading... Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published on Apr 14, 2013Call of duty Black Ops Problem FATAL ERROR PLEASE HELP. Game Call of Duty: Black Ops 2010 Explore in YouTube Gaming Category Gaming License Standard YouTube License Show more Show less Loading... Autoplay When autoplay is enabled, a suggested video will automatically play next. Up next Call Of Duty Black OPS 1 Fatal Error - Duration: 0:54. Mustafa Emre Cılız 116 views 0:54 Call of Duty Black Ops fatal error.FIXED.and lag/stutter fix.guid start to finish - Duration: 12:17. kevinturner1 6,450 views 12:17 Could not reach the RepzOps DemonWare Server FIX - Duration: 5:32. Fuzzy Agario 33,117 views 5:32 Helper's Corner : Black ops error fix (mainly for pc players) - Duration: 6:02. Rabuco1 67,006 views 6:02 Solucion al mensaje de error a la hora de ejecutar Call Of Duty Black Ops - Duration: 3:43. Xavitst 21,012 views 3:43 Call of Duty: Top 10 kills of all time (Part 1) - Duration: 5:45. Svenikip 5,611,670 views 5:45 Erro black ops 2 como resolver - Duration: 2:06. EquipePirataX 3,743 views 2:06 how to fix fatal error of spec ops the line - Duration: 2:16. Cybersec 7,789 views 2:16 Solucionar problemas de inicio "Error fatal, tienes que ejecutar STEAM" en Call Of Duty Black Ops - Duration: 2:50. MrJuegospc10 14,258 views 2:50 Black Ops 2 Fatal Error-Not Loading Fixed Skidrow crack - Duration: 4:39. Gamer's HuB 13,954 views 4:39 Call of Duty Black Ops 2 (Fatal Error) - Duration: 1:56. 16YearsOldAniq 22,129 views 1:56 Call of duty black ops 2 PC fix error during initialization unhandled exception caught - Duration: 1:39. Rahmani Games 15,307 views 1:39 Call of Duty: Black Ops STORY in 3 minutes! (Call of Duty: Black Ops Animation Storyline) - Duration: 3:32. ArcadeCloud 1,704,901
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search results by suggesting possible matches as you type. Showing results for Search instead for Did you mean: Call of Duty Black Ops forum Call https://community.callofduty.com/t5/Call-of-Duty-Black-Ops-forum/Game-error/td-p/2670915 of Duty Community // Call of Duty Forums // Call of Duty Black Ops forum // Game error. Topic Options Subscribe to RSS Feed Mark Topic as http://forums.steampowered.com/forums/showthread.php?t=1621991 New Mark Topic as Read Float this Topic to the Top Bookmark Subscribe Printer Friendly Page Game error. Call of Duty Black Ops forum Game error. Options call of Mark as New Bookmark Subscribe Subscribe to RSS Feed Get Direct Link Print Email to a Friend Report Inappropriate Content ----- Initializing Renderer ----execing ragdoll.cfg from fastfileCmd_AddCommand: scrProfileInfo already defined----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.0Vertex shader version is 3.0Attempting 1024 call of duty x 768 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 4x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Adding fastfile 'en_code_post_gfx' to queueAdding fastfile 'code_post_gfx' to queueLoading fastfile 'en_code_post_gfx'used 0.37 MB memory in DB allocLoading fastfile 'code_post_gfx'used 5.69 MB memory in DB allocRedundant asset: 'techset','2d'Adding fastfile 'en_patch' to queueAdding fastfile 'patch' to queueUsing 1 GPU(s).Initializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaINTZ format supportedInitializing static model cache...Loading fastfile 'en_patch'used 0.00 MB memory in DB allocInitializing dynamic buffers...Initializing particle cloud buffer...Creating Direct3D queries...Setting initial state...Video memory for device: 877 MB.Rounded video memory size: 512 MB.DirectX reports 512 MB of video memory and 1290 MB of available texture memory.Using video memory size to cap used texture memory at 496 MB.Texture detail is set automatically.Using picmip 0 on most textures, 0 on normal maps, and 0 on specular mapsError: Could not load image "$pixelcostcolorcode".Error: Coul
Today's Posts Search Search Forums Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Thread Tools Display Modes 11-30-2010, 07:34 AM #1 albatros314 Join Date: Oct 2010 Reputation: 15 Posts: 185 direct3ddevice9::present failed: driver internal error (-2005530585) hello After launching both MP and SP and waiting about 10 seconds game crashes and spits out this error: direct3ddecice9:resent failed: driver internal error (-2005530585) it started to appear right after the 12 nov patch, before that I suffered from the black screen crash Graphics drivers up to date, directX 9c reinstalled, still doesnt work after crash BO console: Code: ----- Initializing Renderer ---- execing ragdoll.cfg from fastfile Cmd_AddCommand: scrProfileInfo already defined ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Adding fastfile 'en_code_post_gfx' to queue Adding fastfile 'code_post_gfx' to queue Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'en_code_post_gfx' used 0.37 MB memory in DB alloc Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'code_post_gfx' used 5.69 MB memory in DB alloc Redundant asset: 'techset','2d' Adding fastfile 'en_patch' to queue Adding fastfile 'patch' to queue Using 1 GPU(s). Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures. Loading fastfile 'en_patch' used 0.00 MB memory in DB alloc Detected ATI card that doesn't support vertex textures. Detected ATI card that doesn't support vertex textures.Initializing particle cloud buffer... Loading fastfi