Call Of Duty World At War Water Droplet Error
PlayStation 4 Android PlayStation Vita DS PSP Game Boy Advance Wii iOS Wii U PC Xbox 360 PlayStation 2 Xbox One PlayStation 3 More... Log In Sign Up Log In to GameFAQs Forgot your username or password? Don't have an account? Sign up for free! GameFAQs Answers Boards Community Contribute Games What’s New PCActionShooterFirst-PersonArcadeCall of Duty: World at WarFAQsAnswersBoardMoreHomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsFAQsCheatsReviewsReader ReviewsCritic ReviewsImagesVideosAnswersBoard Please help. Game will not even load. Topic Archived Page 1 of 2 Last BoardsCall of Duty: World at WarPlease help. Game will not even load.User Info: bhunt2bhunt2 8 years ago#1 I have a dual core 3.2 GHZ Win XP SP3, 2GB RAM, dual 512MB Nvidia GT cards. All my drivers are the very latest and so is Direct X.Far Cry 2, Fallout 3, and Crysis Warhead all run just fine on my machine.This game will not even load. After I installed and patched it I rebooted my machine. Then I put the DVD in the drive and double clicked the shortcut for single player and it showed the COD logo on the screen...then the screen went black...then about 2 seconds later I was back at the desktop with an error that said:Call of Duty World at War did not properly shut down the last time it was run. Did you want to run the game in safe mode?So if I choose YES nothing loads and if I choose NO nothing loads. It just sits at the desktop.When I hit Control/Alt/Delete and looked at the running applications nothing was there. Can anyone help me please?User Info: bigritchiebigritchie 8 years ago#2This game is a piece of crap.I had to delete a video file called Treyarch.bilk or something to get past the black screen, and then the game starts but will crashes as soon as I start a single player game.Seems there are a ton of problems with this game even working, when people can run COD4 just fine.Going to return my copy tonight when I pick up Warcraft expansion.I am so sick of this crap being released to the public like this.User Info: bhunt2bhunt2 (Topic Creator)8 years ago#3I heard there were problems with SLI so I turned it off...but still no luck.COD 4 runs GREAT on my machine with all settings maxed right out. It was really well optimized as Infinity Ward know how to prog
PlayStation 4 Android PlayStation Vita DS PSP Game Boy Advance Wii iOS Wii U PC Xbox 360 PlayStation 2 Xbox One PlayStation 3 More... Log In Sign Up Log In to GameFAQs Forgot your username or password? Don't have an account? Sign up for free! GameFAQs Answers Boards Community Contribute Games What’s New PCActionShooterFirst-PersonArcadeCall of Duty: World at WarFAQsAnswersBoardMoreHomeSummaryRelease DataGame CreditsAlso PlayingCollection http://www.gamefaqs.com/boards/944197-call-of-duty-world-at-war/46542433 StatsFAQsCheatsReviewsReader ReviewsCritic ReviewsImagesVideosAnswersBoard Crashing at Start-up/Launch Topic Archived First PreviousPage 12345678910111213 of 13 Next Last BoardsCall of Duty: World at WarCrashing at Start-up/LaunchUser Info: DiabeticDoodDiabeticDood 8 years ago#41 hm629 posted...I fixed mine on XP:1) Right click Computer -> Properties2) Click on Hardware tab3) Click Device Manager4) Disabled "Unimodem Half-Duplex Audio Device" http://www.gamefaqs.com/boards/944197-call-of-duty-world-at-war/46529976?page=4 under Sound, video and game controller5) Start CoDWaW THANK YOU! lol :D User Info: GWings_Pilot07GWings_Pilot07 8 years ago#42[This message was deleted at the request of the original poster]User Info: GWings_Pilot07GWings_Pilot07 8 years ago#43hey i hav same problem too..this massage were occured:----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.0Vertex shader version is 3.0Shader model 2.0 code path is available.Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 800 x 600 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 4x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Loading fastfile code_post_gfxLoading fastfile uiLoading fastfile commonInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Initia
5 World At War error water droplet Discussion in 'Windows - Games' started by pahshaman, Sep 20, 2009. pahshaman Member Joined: Sep 20, 2009 Messages: 2 Likes Received: 0 Trophy Points: 11 ----- Initializing Renderer ---- execing http://forums.afterdawn.com/threads/call-of-duty-5-world-at-war-error-water-droplet.704225/ ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is http://www.zombiemodding.com/index.php?topic=16976.5;wap2 available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using call of 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting call of duty initial state... DirectX reports 64 MB of video memory and 269 MB of available texture memory. Using video memory size to cap used texture memory at 48 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Error during initialization: Unhandled exception caught please help me i have been trying to solve this problem but know luck I am running on windows 7 ultimate if need will provide additional information. PLEASE HELP pahshaman, Sep 20, 2009 #1 pahshaman Member Joined: Sep 20, 2009 Messages: 2 Likes Received: 0 Trophy Points: 11 bump pahshaman, Sep 24, 2009 #2 loosemoos Member Joined: Oct 6, 2009 Messages: 1 Likes Received: 0 Trophy Points: 11 Hey man , I'm having the exact same problem with this friggin game, COD4 + all MOH games run perfectly on my machine yet this one somehow is full of crap. I wonder what Service Pack one needs on XP to succesfully run it?? Did you manage to solve the problem? Let me know man cause i'd love to frag some Banzai Jap ass...LOL loosemoos, Oct 6, 2009 #3 (You must log in or sign up to reply here.) Show Ignored Content Share This Page Tweet Log in with Facebook Log in with Twit
sexy script placer? jm-390: --- Quote from: thejipppp on July 21, 2014, 03:01:52 pm ---You can try to restart with the--- End quote ---I try it but I have the same problem when I typeDeveloper 1 into the console and open console with shift I get these errorerror: could not load material "zombie_electric_shock_overlay".error: could not load material "zombie_transporter_overlay".error: could not load material "water droplet".warning: could not find zone 'c:/program files (x86)/Activision/call of duty -ward at war/zone/ english /localized_common.ff 'error: watid 1651 msec for missing asset "loadscreen_nazi_zombie_123".error: could not load material "loadscreen_nazi_zombie_123".warning: could not find zone 'c:/program files (x86)/activision/call of duty-ward at war/zone/english/nazi_zombie_123_load.ff 'R_cinematic_Binkopen ' nazi_zombie_123_load ' failed: Binkopen: error opening file.; trying default.warning: could not find zone 'c:/program files (x86) /activision/call of duty -world at war/zone/english/nazi_zombie_123_patch.ff 'warning: coud not find zone 'c:/program files(x86) /activision/call of duty -world at war/zone/english/nazi_zombie_123_patch.ff ' error:******* server script compile error*******Error: unknown function: (file 'maps/dlc3_code.gsc',line 79)*************maps/_zombiemode_utility: : achievement_notify;(see console for details)error: waited 344 msec for missing asset "loadscreen_nazi_zombie_123".error:could not load material "loadscreen _nazi_zombie_123these all error in the consolei think the problem is fromdlc3_code.gsc and _zpmbiemode_utility.gsci don't known if i can download these file from any oneany help please thejipppp: And you are sure that you compiled the patch? X-dan-X: --- Quote from: thejipppp on July 22, 2014, 02:37:47 pm ---And you are sure that you compiled the patch?--- End quote ---I think the problem is from the dlc3_code.gsc and _zombiemode_utility.You can see it from consolewarning: coud no