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Fireworks Wallpapers Freebies UX Design Usability User Experience UI Design E-Commerce WordPressWP Essentials Techniques Plugins Themes Sponsored error coins to look for Article How To Design Error States For Mobile Apps By Nick Babich September 21st, 2016 Experience DesignFormsInteraction Design 6 Comments To err is human. Errors occur when people engage http://error-magazine.deviantart.com/ with user interfaces. Sometimes, they happen because users make mistakes. Sometimes, they happen because an app fails. Whatever the cause, these errors and how they are handled, have a huge impact on the user experience. Bad error handling paired with useless error messages can fill users with frustration, and can lead to users abandoning your app. In https://www.smashingmagazine.com/2016/09/how-to-design-error-states-for-mobile-apps/ this article, we’ll examine how the design of apps can be optimized to prevent user errors and how to create effective error messages in cases when errors occur independently of user input. We’ll also see how well-crafted error handling can turn a moment of failure into a moment of delight. Adobe introduced a new design and wireframing app called Experience Design (Adobe XD) that lets you design interactive wireframes and error states. You can download and test Adobe XD1 for free. Further Reading on SmashingMag: Link Animated Microinteractions In Mobile Apps2 How To Create Icons With Adobe XD3 Useful Prototyping Tricks in Adobe XD4 How Prototyping Made Us More Efficient5 What Is An Error State? Link An error state is a screen that is shown when things go wrong. It is an example of a situation where the user is getting something other than their desired state. Since errors can occur in surprising combinations, these states can include anything from incompatible user operations (such as invalid data input), to the inabilit
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With Us 2016 Media Kit Submissions Editorial Employment Copyright Photo Contest Social Menu Search form GoSearch Business Business Error... Error... Facebook Twitter Forward Print HTML Error... Why Nunavut's Internet is failing to load By Herb Mathisen • Jul 06 • 2015 • From the July 2015 Issue Pangnirtung—the picturesque hamlet on Baffin Island most recently in the headlines after a powerplant fire spurred a month-long logistical miracle just to keep the lights on—might be the last place that comes to mind when you think tech start-up. But in 2012, Pinnguaq founder Ryan Oliver saw an opportunity to incorporate Inuit language, culture and stories into video games—a medium that entrances kids, but also generally follows the homogenous ‘white hero’ myth in its stories. To accommodate its audience, Pinnguaq’s products would have to be custom-made for Nunavummiut in more ways than one. Take its first app, Singuistics: Programmers came up with a fun way to let users practise their pronunciation of Inuktitut words by letting them sing along to traditional and contemporary songs by Inuit musicians before finally performing and sharing them with friends. But the unique—no, frustrating... no maddening—broadband situation played a factor in Singuistics’ design. In fact, the territory’s slow Internet speed, unreliability and low data limits are considerations equal to that of the company's stated mandate of empowering Nunavummiut by embracing technology—and those connectivity issues factor into every single thing Oliver does. “We would consistently go back to it, with the number one problem of just making it smaller so people can download it quickly,” he says. “A lot of the way we design is with this idea.” Make it smaller, more compact, easier to download. Singuistics doesn’t even require users to be online for it to function. This broadband capacity also hampered the apps construction. Every two weeks, the software Singuistics was built in required an update roughly two gigabytes i