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Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Console.Error and Console.Out not writing on Redirected File Streams javascript console error up vote 3 down vote favorite 1 namespace Pro { class ErrorLog { public ErrorLog(RenderWindow app) { startTime = DateTime.Now.ToString("yyyyMMddHHmm"); outFile = @"data\runtime\" + startTime + ".log"; errFile = @"data\runtime\" + startTime + ".err"; try { OutputStream = new StreamWriter(outFile); ErrorStream = new StreamWriter(errFile); } catch (Exception e) { Console.Error.WriteLine(e); MessageBox.Show(e.Message); Environment.Exit(1); } var info = new ComputerInfo(); Console.SetOut(OutputStream); Console.SetError(ErrorStream); Console.WriteLine("Start Time: {0}", startTime); Console.WriteLine("Platform: {0}", info.OSFullName); Console.WriteLine("Available Memory: {0}", info.AvailablePhysicalMemory); ReportApplicationData(app); } ~ErrorLog() { if (wereErrors) { var msg = string.Format("There were some runtime errors. Kindly see {0} for the error messages and {1} for the runtime log", errFile, outFile); DisplayMessage(msg); } Console.Error.Close(); Console.Out.Close(); } public void ReportApplicationData(RenderWindow app) { this.app = app; Console.WriteLine("Screen Width = {0}, Height = {1}, Depth = {2}", app.Width, app.Height, app.Settings.DepthBits); } public void DisplayMessage(string msg) { Conso

help? Post your question and get tips & solutions wii console error code 52030 from a community of 418,461 IT Pros & Developers. It's quick & easy. wii console error code 20100 writing to stderr, standard error, console P: n/a seannakasone To write to stdout, i do this: System.Console.WriteLine("the quick brown fox"); How do http://stackoverflow.com/questions/11808481/console-error-and-console-out-not-writing-on-redirected-file-streams you write to stderr? Sep 2 '06 #1 Post Reply Share this Question 1 Reply P: n/a seannakasone oops never mind, i figured it out. TextWriter errorWriter = Console.Error; errorWriter.WriteLine("the quick brown fox"); Sep 2 '06 #2 This discussion thread is closed Start https://bytes.com/topic/c-sharp/answers/530788-writing-stderr-standard-error-console new discussion Replies have been disabled for this discussion. Similar topics extra character when writing file Working around buffering issues when writing to pipes MinGW: How do I temporarily disable stderr in a C(++) program Redirecting stderr How to get stdout/stderr from unmanaged DLL? writing 5 bits at the time to a file Catch stderr in non-console applications Catching stderr output from graphical apps scanf/getchar sequence problem Browse more C# / C Sharp Questions on Bytes Question stats viewed: 26049 replies: 1 date asked: Sep 2 '06 Follow this discussion BYTES.COM © 2016 Formerly "TheScripts.com" from 2005-2008 About Bytes | Advertise on Bytes | Contact Us Sitemap | C# / C Sharp Answers Sitemap | C# / C Sharp Insights Sitemap Follow us to get the Latest Bytes Updates

streams C# Tutorial – Application input, output & error streams 4 Sometimes an application needs to print data / let user know something. It might also needs to get data from an user. In this post https://csharp.today/c-tutorial-application-input-output-error-streams/ I’ll show you few basic ways to communicate. Standard output and error output First you have to know that every application has 2 output streams: Standard output – Used to report regular data. For example, let’s say that you have an application that prints your tasks. The standard output is a perfect place where your application can print the tasks. Error output – Used for providing details about unexpected situations. Let’s say that console error an application crashed – error output is the best place to put information about the error. You might wonder if it’s so common why didn’t you noticed it? Usually application that output something is executed in a console. The console is reading data from both standard output and error output and prints it the same way. More, some application don’t differentiate outputs and put everything to a standard output. Standard output Ok, let’s now wii console error have a look on how to print something to standard output. In .NET Framework there is special class – System.Console  that is responsible for handling console operations. In C# Hello World post you can find a good example: Console.WriteLine("Hello, World!"); The WriteLine  method prints specified argument to application standard output. There is similar method – Write  – it does almost the same. The only difference is that WriteLine  adds new line characters. Here you can find all Console class methods – for example Console.Beep(). Error output There is very similar way to use error output. Console.Error.WriteLine("An error"); Reading from the Console If there is standard output, you might suspect that there is standard input as well. That’s correct. The easiest way to read it is to use System.Console  class again. string line = Console.ReadLine(); Console interactive example Now, you can read and write to the console. This way you can create your fist interactive application. Here is a short example: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Console.Write("Please enter your name: "); string name = Console.ReadLine(); Console.WriteLine("Hi " + name); } } } Then, press Ctrl+F5. Please enter your name: Mariusz Hi Mariusz Press any key to continue . . . That’s all :) Leave a comment Cancel reply You

 

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