Error C4430 String
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Error C4430 Missing Type Specifier
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Error C4430 Visual Studio
Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up C++ error C4430 int assumed up vote 1 down vote favorite I'm mfc error c4430 a newbie in C++ and have just a small header file in C++ with a simple struct in it. PGNFinder.h: #ifndef PGNFINDER_H #define PGNFINDER_H struct Field { int Order; string Name; //more variables but doesn't matter for now }; #endif This gives the next errors: error C2146: syntax error : missing ';' before identifier 'Name' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int missing type specifier - int assumed c++ does not support default-int error C4430: missing type specifier - int assumed. Note: C++ does not support default-int when I change it to: struct Field { int Order; std::string Name; }; It gives a error in the .exe file and the .obj file error LNK1120: 1 unresolved externals (in the .exe file) error LNK2019: unresolved external symbol "int __cdecl Convert::stringToInt(class std::basic_string,class std::allocator >)" (?stringToInt@Convert@@YAHV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "private: void __thiscall CAN::calculateMessageLength(class std::basic_string,class std::allocator >)" (?calculateMessageLength@CAN@@AAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) and when I add #include and change back to string Name; It gives the same errors as in the beginning. So why can't the header file recognize the int and string? Thanks for the help :) c++ string compiler-errors int identifier share|improve this question asked Dec 14 '12 at 9:12 Lutske 6014 4 hm maybe you should use the include PLUS std::string name (or using namespace std;) –Najzero Dec 14 '12 at 9:14 @Najzero post it as answer –SomeWittyUsername Dec 14 '12 at 9:15 add a comment| 3 Answers 3 active oldest votes up vote 2 down vote accepted In order to use string as type of a variable, you need to include the header in which it is declared (#include ) use a full qualified type suc
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Missing Type Specifier - Int Assumed String
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Error C4430: Missing Type Specifier - Int Assumed.
Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up missing type specifier - int assumed C4430 error up vote 0 http://stackoverflow.com/questions/13875625/c-error-c4430-int-assumed down vote favorite Situation: I am attempting to create a range of methods within a Nodes class, all of which will use a struct "listnode" composed of playerName (string) and next (listnode). I have created the struct within a header file as I will be using the struct in the main class also. Error: When I compile, I get an unusual error, its an error "c4430: missing type http://stackoverflow.com/questions/17949318/missing-type-specifier-int-assumed-c4430-error specifier - int assumed. Note: C++ does not support default int" I get this error on like 8. #ifndef STRUCTS_H #define STRUCTS_H #include #include typedef struct { string playerName; listnode * next; } listnode; #endif c++ struct header share|improve this question asked Jul 30 '13 at 14:07 user2363704 1013 add a comment| 3 Answers 3 active oldest votes up vote 1 down vote accepted If you are compiling as C++ , you should be able to do: struct listnode { string playername; listnode* next; }; (no need for typedef here) If you want to be able to compile in C, you will need to use a tag-name for the struct: typedef struct listnode_tag { string playername; struct listnode_tag* next; } listnode; (Obviously string may need std::string to work in C++, and you should have a #include in this file, just to make sure it's "complete" on its own). share|improve this answer answered Jul 30 '13 at 14:11 Mats Petersson 94.5k754134 add a comment| up vote 1 down vote string lives in the std namespace, so refer to it as std::string. You also don't need the typedef syntax in C++: #include struct listnode { std::string playerName; listnode * next; }; sha
Programming Boards C++ Programming #include not working? Getting started with C or C++ | C Tutorial | C++ Tutorial | http://cboard.cprogramming.com/cplusplus-programming/102275-sharpinclude-string-not-working.html C and C++ FAQ | Get a compiler | Fixes for common problems Thread: #include not working? Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 04-25-2008 #1 bulletbutter View Profile View Forum Posts Registered User Join Date Apr 2008 Posts 17 #include not working? Code: #include error c4430 "stdafx.h" #include "Player.h" #include #include using namespace std; int main(){ string name; Player PlayerInfo; cout <<"Enter a name"<> name; //PlayerInfo.setPlayerName(name); system("pause"); return 0; } I get an error saying 'name' : undeclared identifier. Also, I get an error for any class member function that uses a string as either a return type or a parameter. Here is the missing type specifier code for my class. Code: class Player{ public: void setPlayerName(string); string getPlayerName(); void setMaxHP(int newHP); int getMaxHP(); void setCurrentHP(int value); int getCurrentHP(); void setCurrentMP(int value); int getCurrentMP(); void setIntel(int newIntel); int getIntel(); void SetGold(int newGold); int getGold(); void setStr(int newstr); int getStr(); void setAgil(int newAgil); int getAgil(); void setAP(int newAP);// AP = Attack power int getAP(); void setXP(int newXP); int getXP(); void setSP(int newSP); //SP = spell power int getSP(); void setLevel(int newLevel); int getLevel(); private: int MaxHP; int MaxMP; int currentHP; int currentMP; int gold; int str; int intel; int agil;// agility int AP; // attack power int SP; // spell power int XP; int level; int PlayerState; string PlayerName; string Spells[14]; string Abilities[11]; string castedSpell; string usedAbility; }; void Player::setPlayerName(string name){ name = PlayerName; } string Player::getPlayerName(){ return PlayerName; } int Player::getAgil(){ return agil; } int Player::getLevel(){ return level; } int Player::getMaxHP(){ return MaxHP; } int Player::getStr(){ return str; } int Player::getXP(){ return XP; } int Player::getGold(){ return gold; } int Player::getCurrentHP(){ return currentHP; } int Player::getIntel(){ return intel; } int Player::getSP(){ return SP; } int Player::getAP(){ return AP; } int Player::getCurrentMP(){ return curre