Actionscript Urlloader Error Handling
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here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the actionscript 3 urlloader workings and policies of this site About Us Learn more about Stack urlloader as3 error handling Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions as3 urlloader timeout Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join actionscript urlrequest them; it only takes a minute: Sign up If URLRequest return error, or not exist up vote 1 down vote favorite I want it to do another action if the ID I key in does not exist or have an error, how do I trace the error event? loadID=searchArea.text; myLoader2.load(new URLRequest("GetData.aspx?id="+loadID)); if (errorEvent) { trace("Please key in the correct
As3 Urlrequest
ID"); } else { myLoader2.addEventListener(Event.COMPLETE,processXML2); } actionscript-3 share|improve this question asked Jan 8 '10 at 5:20 Hwang 2951926 add a comment| 2 Answers 2 active oldest votes up vote 4 down vote accepted You would need to add an event listener for the error event as well. something like: loadID=searchArea.text; myLoader2.addEventListener(Event.COMPLETE,processXML2); myLoader2.addEventListener(IOErrorEvent.IO_ERROR,onIOError); myLoader2.load(new URLRequest("GetData.aspx?id="+loadID)); then create a method to hanel the IO error event. public function onIOError(e:IOErrorEvent):void { // do error handling in here trace("Please key in the correct ID"); } share|improve this answer answered Jan 8 '10 at 5:29 Chris Gutierrez 3,6951117 if i have runAction(event.target) after the line of processXML2. i need to move it into the function processXML2, but whats the correct target here for runAction(?) –Hwang Jan 8 '10 at 7:52 add a comment| up vote 1 down vote See this page. excerpt: public function URLRequestExample() { var loader:URLLoader = new URLLoader(); configureListeners(loader); var request:URLRequest = new URLRequest("XMLFile.xml"); try { loader.load(request); } catch (error:Error) { trace("Unable to load requested document."); } } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListen
Retrieving Data from Server... flash.net URLLoader - AS3 Properties | Properties | Constructor | Methods | Global Constants |
As3 Ioerrorevent
Events | Styles | Skin Parts | Skin States | Effects as3 loader | Constants | Global Functions | Functions | Interfaces | Classes | Examples Classes x Packageflash.netClasspublic class as3 httpresponsestatus URLLoaderInheritanceURLLoader EventDispatcher ObjectSubclasses AVURLLoaderLanguage Version:ActionScript 3.0Runtime Versions:AIR 1.0, Flash Player 9, Flash Lite 4 SubmitNo CommentBy clicking Submit, you accept the Adobe Terms of Use. The URLLoader http://stackoverflow.com/questions/2025686/if-urlrequest-return-error-or-not-exist class downloads data from a URL as text, binary data, or URL-encoded variables. It is useful for downloading text files, XML, or other information to be used in a dynamic, data-driven application. A URLLoader object downloads all of the data from a URL before making it available to code in the applications. It sends out http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLLoader.html notifications about the progress of the download, which you can monitor through the bytesLoaded and bytesTotal properties, as well as through dispatched events. When loading very large video files, such as FLV's, out-of-memory errors may occur. When you use this class in Flash Player and in AIR application content in security sandboxes other than then application security sandbox, consider the following security model: A SWF file in the local-with-filesystem sandbox may not load data from, or provide data to, a resource that is in the network sandbox. By default, the calling SWF file and the URL you load must be in exactly the same domain. For example, a SWF file at www.adobe.com can load data only from sources that are also at www.adobe.com. To load data from a different domain, place a URL policy file on the server hosting the data. For more information related to security, see the Flash Player Developer Center Topic: Security. View the examplesMore examplesReading external XML documentsLearn moreLoading external dataU
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it https://forums.adobe.com/thread/918475 enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in http://board.flashkit.com/board/showthread.php?823249-URLLoader-No-Error-Event-No-Success-Event ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 3 Replies Latest reply on Oct 27, 2011 12:05 PM by kglad URLloader error handling KlausAidon Oct 27, 2011 9:13 AM I'm error handling working on a game, that loads up external text files to create maps. There is a error if the player moves out of bounds, and there is no map to load. All I need is a sort of check to see if the text file actually exists, before loading it. Can anyone help me? I have the same question Show 0 Likes(0) 1132Views actionscript urlloader error Tags: none (add) helpContent tagged with help, flashContent tagged with flash, as3Content tagged with as3, cs5.5Content tagged with cs5.5, xmlContent tagged with xml, action_script_3Content tagged with action_script_3, ac3Content tagged with ac3 This content has been marked as final. Show 3 replies 1. Re: URLloader error handling kglad Oct 27, 2011 9:50 AM (in response to KlausAidon) you can use the ioerrorevent of your urlloader to capture the error and take appropriate steps:import flash.events.IOErrorEvent;yourURLLoader.addEventListener(IOErrorEvent.IO_ERROR,f);function f(e:IOErrorEvent):void{//do whatever} 1 person found this helpful Like Show 0 Likes(0) Actions 2. Re: URLloader error handling KlausAidon Oct 27, 2011 11:18 AM (in response to kglad) Thanks, thats pretty helpful, though I suppose I should be more specific. If no map exists, I want to send the player back to the previous map, or not have him move at all. Let me include some code to show what I'm currently doing.function MoveWest():void //Also have a function for each direction, but I'll just use the West function for example. { worldX--; startX = stage.stageWidth - 32; startY = myPlayer.y; loadMap() }function loadMap():void { DestroyMap(); //In case this isn't self explainatory, this re
URLLoader - No Error Event, No Success Event If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 8 of 8 Thread: URLLoader - No Error Event, No Success Event Tweet Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 05-23-2011,02:25 PM #1 badaboom55 View Profile View Forum Posts Senior Member Join Date Jan 2006 Posts 133 URLLoader - No Error Event, No Success Event All, I have encountered an interesting problem when I try to load an .xml file using a URLLoader (within my own custom class). I have several configuration .xml files which I use to configure the application when it launches. For example, in the code below, myCustomLoader is a custom class I wrote that takes an .xml file as a parameter. The myCustomLoader class encapsulates all the instantiation of the URLLoader class and error handling etc. The code below operates as expected, the configuration files load into memory, and they're accessible throughout my App. Actionscript Code: // On launchvar Config1:XML = new myCustomLoader("Config1.xml");var Config2:XML = new myCustomLoader("Config2.xml");var Config3:XML = new myCustomLoader("Config3.xml"); I've developed a situation where I need to load some "2nd level" .xml files. For example, a .xml file full of images for a gallery display. However, as the user interacts with the app and objects are added and removed and the state of the application changes, sometimes these "2nd level" .xml files load successfully, and sometimes they don't load or fail at all. By that I mean I LITERALLY get no notification or hint from Flash about what is wrong. There is no compile or runtime error, but there is no "complete" event either. The App doesn't stop working, the .xml just doesn't load. In fact, it seems that .xml doesn't even open. In myCustomLoader I have listeners for EVERY event that the URLLoader dispatches, with trace statements that would tell me what was wrong. For example: Actionscript Code: // From some other classvar anotherXML:XML = new myCustomLoader("2ndlevel1.xml");// myCustomLoader classpackage { public class myCustomLoader extends EventDispatcher { public function myCustomLoader(filePath:String) { var urlLoader:URLLoader = new URLLoade