Error Loading Filemon701 Operation Completed Successfully
Most applications add error handling as an afterthought. There is just cursory testing and application goes out in the wild. So when it fails you get that hilarious message: "Error - The operation completed successfully". It is very easy to laugh at such oversight but most users have no idea how easy is to make a such mistake when you deal with Win32 API. Yes, it is time for excuses. Let's imagine simplest scenario - deleting a file. And .NET has no such function (imagination is a key) so we go down Win32 route. First step is to define DeleteFile in C#: private static class NativeMethods { [DllImport("kernel32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern Boolean DeleteFile( [In()] [MarshalAs(UnmanagedType.LPWStr)] String lpFileName ); } To use it we just put some boilerplate code: try { if (!(NativeMethods.DeleteFile("MissingFile.txt"))) { throw new Win32Exception(); } } catch (Win32Exception ex) { MessageBox.Show(this, ex.Message); } Idea is simple. If DeleteFile fails we just throw Win32Exception to grab what was the error. All that we have to do is to show message to user. And you have guessed it - this will result in dreadful error "The operation completed successfully". Our error lies in definition. DllImport is just missing one small detail. We haven't told it to collect last error code for us: [DllImport("kernel32.dll", SetLastError = true)] This is an oversight that is extremely easy to make. Worse still, exception still happens. Code does work properly. It is just an error message that fails. Whatever you do in your automated testing, chances are that you are not checking exception text (nor should you). And you cannot just sprinkle your DllImports with SetLastError because some functions (yes, I am looking at you SHFileOperation) don't use it at all. Let's face it, you will probably only catch this when you hear your customer's laugh. Broken example is available for download. Leave a Reply Cancel reply Your C
Chorizo Signup Blog Forums Unity Plugin Forum Unreal Plugin Forum Wwise Plugin Forum Support Mail List Sign-Up FAQ Documentation RS3D Partners License Key Generation Contact Us Log In Search Author Posts September 8, 2015 at 12:27 am #1158 darkbeatParticipant I get the following error on Windows 10: Failed to load ‘Assets/RealSpace3D/Plugins/x86_64/RealSpace3D_vsEngine.dll' with error ‘The operation completed successfully. ‘, GetDllDirectory returned ". If GetDllDirectory returned non empty path, check that you're using SetDirectoryDll correctly. https://www.medo64.com/2013/03/error-the-operation-completed-successfully/ RealSpace3D.RealSpace3D_AudioListener:RunRealSpace3D_Engine() RealSpace3D.RealSpace3D_AudioListener:RunRealSpace3D_Engine() RealSpace3D.RealSpace3D_AudioListener:Awake() September 8, 2015 at 1:28 pm #1160 Rod_RealSpace3DKeymaster Hi Alex, You are experiencing the new Unity 5.0+ plugin selection error. Since we provide a Windows x86 and x86_64 dll you have to manually select the dll you wish to build for via the plugin inspector. If you select x86 http://realspace3daudio.com/forums/topic/possible-incompatibility-with-windows-10/ you have to deselect the x86_64 dll in the inspector window. Unity defaults them both on so you have to select the one you wish and deselect the other. I believe there is an explanation detailed here on the forum how to correct and I believe it is noted in the readme file as to how to things should be set up. I will add a posting to the forum that shows screenshots of how the plugins should be setup for each platform. I did have a script that would adjust based on the build platform but Unity kept overwriting. I will see if that has been fixed and put our script back to automatically make the changes for the users. Thanks, Rod September 8, 2015 at 2:15 pm #1162 Rod_RealSpace3DKeymaster Here's more info… http://docs.unity3d.com/Manual/PluginInspector.html Here's what you have to do… Editor Setup for all platforms… * Select the in the Hierarchy win
Sign in Pricing Blog Support Search GitHub This repository Watch 137 Star 2,348 https://github.com/chocolatey/choco/issues/249 Fork 284 chocolatey/choco Code Issues 308 Pull requests 7 Projects 0 Wiki Pulse Graphs New issue The operation completed successfully on stderr #249 Closed http://www.hivmr.com/db/p773spxzad3cm8dzs839zaaxs1x793pm dcjulian29 opened this Issue Apr 17, 2015 · 14 comments Projects None yet Labels 3 - Done Bug FeatureParity Milestone 0.9.9.7 error loading Assignees ferventcoder 2 participants dcjulian29 commented Apr 17, 2015 I have a package that "works" in 0.9.8 and has started to be "unsuccessful" when installed on computers running the new choco 0.9.9. I've run the package on both Windows 8.1 and 10 and get the same: [ERROR] - error loading filemon701 The operation completed successfully. and the package fails to install. This specific package changes some registry settings and I've verified that they are indeed changed. I've also updated the install script to output the $LastExitCode after each line in the script and don't see any non-zero exit codes... Console Output: https://gist.github.com/dcjulian29/e38de448ce54af997137 Chocolatey Log: https://gist.github.com/dcjulian29/7b9deb1be194f4fe7ef6 chocolatey member ferventcoder commented Apr 17, 2015 Running this by hand, what is the exit code? reg.exe import C:\ProgramData\chocolatey\lib\mysettings-ntfs\tools\registry.reg /reg:64 Keep in mind that $lastexitcode may does not apply to posh commands - http://joshua.poehls.me/2012/powershell-script-module-boilerplate/ You need $? chocolatey member ferventcoder commented Apr 17, 2015 Out of curiousity, did it work in 0.9.8.33? That one was a bit better at detecting errors than its predecessors. ferventcoder added the 0 - _Triaging label Apr 17, 2015 dcjulian29 commented Apr 18, 2015 Running from a command shell C:\ProgramData\chocolatey\lib\mysettings-ntfs\tools>reg.exe import registry.reg /reg:64 The o
did confirm that the link is being saturated. Now I'd like to analyze what might be causing the traffic spike. Unfortunately my router doesn't support NetFlow. So I used a span port and captured a few minutes worth of traffic. Now that I've got my .cap file, how do I analyze it? I have WireShark, which shows me all the packets. But I'd like a summary that tells me: -Protocol breakdown. What protocols are using what percentage of the bandwidth -Top talkers. What IPs are using the most bandwidth. I can't seem to find that in wireshark. Any other opensource tools I could use to analyze my capture file? Thanks DB:4.21:Anaylyzing Capture File For Network Troubleshooting p7 HELP says that it is taken by protocol overhead.... V Read All 4 Posts RELEVANCY SCORE 2.45 DB:2.45:Two Tips For Troubleshooting Network Issues On Vnx For File f9 Two tips for troubleshooting network issues on VNX for File DB:2.45:Two Tips For Troubleshooting Network Issues On Vnx For File f9 Two tips for troubleshooting network issues on VNX for File Read All 1 Posts RELEVANCY SCORE 2.44 DB:2.44:General - Replay Video From Packet Capture aj When troubleshooting Video quality in production and lab systems, one important tool is to have the ability to verify video stream as its originated to the source before it arrives to its destination. From those people that come from Voice over IP world, they should be already familar with Wireshark and its covert to audio file option. The following contains a list of instructions to perform play a video based on Wireshark capture. This becomes useful when troubleshooting, pixelation, blurry images, etc, etc. Hope you find it useful and becomes part of your troubleshooting tools. Requirements: 1. Linux based system (Tested in CentOS 5.5) Instructions: 1) Download videosnarf Download the tar file: videosnarf-0.63.tar.gz http://sourceforge.net/projects/ucsniff/files/ http://sourceforge.net/projects/ucsniff/files/videosnarf/videosnarf-0.63.tar.gz/download 2) Build and Compile VideoSnarf Extract file above cd videosnarf-(version) ./configure make check Additional packages: gcc libnetlibpcap-devel gcc-c++ make make install 3) Do