Clang Error No Input Files
Contents |
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss clang error no input files sublime text the workings and policies of this site About Us Learn more clang error no input files gcc about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack clang error no input files terminal Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping clang error no such file or directory each other. Join them; it only takes a minute: Sign up Xcode install on OSX 10.9 - clang: error: no input files up vote 7 down vote favorite 1 I'm in the process of installing XCode Command Line Tools onto OSX 10.9 Mavericks I did a successful install XCode: $ xcode-select -p /Library/Developer/CommandLineTools However when I type in
Fatal Error No Input Files
either $ clang or $ gcc it returns: clang: error: no input files gcc clang share|improve this question edited Oct 29 '13 at 6:34 VonC 624k19017901875 asked Oct 27 '13 at 15:22 user2925321 48113 add a comment| 4 Answers 4 active oldest votes up vote 4 down vote accepted If you just type the command without any input files, then as commented, the compiler reports an accurate error message. But if you have an existing project, then you can see that same "clang: error: no input files" message when: you move your folder/files after making the project one of your files isn't recognized by the XCode project your project pre-compile header settings is wrong (wrong prefix):
In Xcode "Build settings" reviews the value for "Prefix header". It seems to me that you have it set to "MySecondTabbApp/MySecondTabbApp-Prefix.pch" and it should be just "MySecondTabbApp-Prefix.pch" The OP user2925321 comments: The error was that I was running through steps to configure ruby and was directed to instructions on another page that just stanot post a blank message. Please type your message and try again. Lvk3 Level 1 (0 points) Q: Clang: Error: No Such File or Directory Hello Mac Communities,I have recently installed Xcode 6.1.1, but currently just want to compile C files. I would like
Clang: Error: No Input Files C++
some help with a rather irritating error.Here are the commands I try and their results.command: clang: error: no input files makefile gcc -c /Users/(my username)/Documents/C/helloworlddot1.cresult: error: no such file or directory: filename.cor, after filename is changed to helloworld00.c;command: ]gcc -c /Users/(my username)/Documents/c/helloworld00.cresult: (no text xcode clang error no such file or directory is displayed) The file helloworld00.o is createdThat seemed to work for the moment, until I tried to compile/convert the machine code into a program:command: gcc -c /Users/(my username)/Documents/c/helloworld00.oresult: clang: error: no input files...which is weird.Can anyone help http://stackoverflow.com/questions/19619710/xcode-install-on-osx-10-9-clang-error-no-input-files with this?P.S. Is this the best community to post this type of thing to? MacBook Pro, OS X Yosemite (10.10.1), null Posted on Jan 24, 2015 5:33 PM I have this question too Close Q: Clang: Error: No Such File or Directory All replies Helpful answers by etresoft, etresoft Jan 24, 2015 6:00 PM in response to Lvk3 Level 7 (29,298 points) Mac OS X Jan 24, 2015 6:00 PM in response to Lvk3 You can https://discussions.apple.com/thread/6795217?start=0&tstart=0 work entirely in Xcode by using the command-line tool template in C. Xcode > File > New > Project > Command-Line Tool > Next > Language: C > Next > Create.If you do want to work on the command line, you may as well just use the "clang" program instead. The "gcc" tool is just a compatibility tool for existing scripts that are expecting the actual "gcc" program. Apple hasn't used the real "gcc" for years. (Read up on the GPLv3 for more information.)The gcc/clang arguments are the same. The "-c" flag instructs the compiler to only compile a single .c file into a .o object file. It won't create an executable. If you are only compiling a single source file, just omit the "-c" flag and the compiler will create an executable named "a.out" that you can run by typing "./a.out". You can specify "-o
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums http://answers.unity3d.com/questions/1110777/xcode-clang-error-no-input-files-error-with-il2cpp.html Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help error no Room META Moderators Topics Questions Users Badges Home / 0 Question by nbaris · Dec 12, 2015 at 12:03 AM · xcodeil2cppcompile-error Xcode clang: error: no input files error with il2cpp_output when compiling Using Xcode 7.1.1 and Unity 4.6.9p3, I get this error when I try to compile my project in Xcode: clang: no input files error: no such file or directory: '/Users/baristumerkan/Documents/WorkingCopies/Baklava/Baklava_Build/il2cpp_output/Bulk_Assembly-CSharp_10.cpp' clang: error: no input files This appears under the Compile Bulk_Assembly-CSharp_10.cpp step. I can see these Bulk_Assembly-CSharp_*.cpp files from 0 to 7 in the il2cpp_output directory, but not Bulk_Assembly-CSharp_10.cpp Any idea how I can fix this? Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users JoshPeterson · Dec 14, 2015 at 12:34 PM 0 Share It looks like something is not synchronized between the generated source code and the Xcode project. Can you try a clean build in a new output directory? nbaris JoshPeterson · Dec 16, 2015 at 10:48 AM 0 Share I had to try a clean build a couple of times, but it works now, thanks. JoshPeterson nbaris · Dec 16, 2015 at 12:24 PM 0 Share Great! Thanks for lettin