Error Reading File Data Uiskin Json
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here for a uiskin.json download quick overview of the site Help Center Detailed no drawable, ninepatch, textureregion, texture, or sprite registered with name: default-round-down answers to any questions you might have Meta Discuss the workings and libgdx label example policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or
Libgdx Skin
posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Android Libgdx - Error loading data/uiskin.json up vote 0 down vote favorite i'm trying to use the samples to develop my Tests, with the same "structure system", but i get an error when loading uiskin.json I tried a couple of things....but nothing. Thanks in advance! CODE: public static void load() { TextureAtlas textureAtlas = new TextureAtlas("data/PigTest.pack"); fallingManAnim = new Animation(0.2f, textureAtlas.findRegion("falling1"), textureAtlas.findRegion("falling2")); platform = textureAtlas.findRegion("platform"); fallingManSplash = textureAtlas.findRegion("rip"); backgroundTexture = new Texture(Gdx.files.internal("data/back.jpg")); skin = new Skin(Gdx.files.internal("data/uiskin.json")); } } ERROR: ush.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 182 Process: com.indev.push.android, PID: 1651 com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:97) at com.badlogic.gdx.scenes.scene2d.ui.Skin.
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn http://stackoverflow.com/questions/28778987/android-libgdx-error-loading-data-uiskin-json more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, http://stackoverflow.com/questions/31346142/using-default-skin-with-libgdx-serializationexception-error-reading-file-ui helping each other. Join them; it only takes a minute: Sign up Using default skin with libgdx .. SerializationException: Error reading file: ui/uiskin.json up vote 0 down vote favorite I'm trying to run the desktop version of my LibGDX project, but getting following error .. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error reading file: ui/uiskin.json at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:97) at com.badlogic.gdx.scenes.scene2d.ui.Skin.
announcement >> Home > Programming > LibGDX Tutorial 9: Scene2D Part 4–UI Skins 18. December 2013 0 Comments Previous Part Table Of Contents Next Part One of the nicest features of Scene2D is the UI layer built over top of it. Scene2D.ui provides a series of widgets that make creating a UI an breeze, something often lacking in game development libraries. That said, there is one very confusing stumbling block before you can get to work with UI… Skins. A skin is a collection of files that go together to make up your user interface. First is a JSON file ( JavaScript Object Notation ), which is a popular JavaScript based data storage format, like XML light. In the JSON file you describe the various properties of your skin such as how your widgets should look. Next is a texture atlas. We looked at using TexturePacker to make a texture atlas back in the graphics tutorial. The texture atlas describes the layout of all the images that make up your UI. This is a .atlas extension file. Along with the texture atlas, you’ve also got the actual image that TexturePacker generated. Finally you have the fnt and the associated image. We covered fonts back in the Hello World tutorial. This can all seem pretty daunting, especially starting from scratch. Fortunately there is a skin included in the LibGDX tests. The files you are interested in are uiskin.atlas, uiskin.json, uiskin.png, default.png and default.fnt. Simply download and place each of these files in the Android assets/data folder of your project. If you are downloading from the Github link I provided, be sure to download the RAW version of each file! Let’s take a quick look at some of the above files for a better idea of what goes into them. I will ignore the font files, we already covered that. The atlas and png file we’ve