Maya 2012 Error Reading File
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Error Has Occurred While Reading Scene May Result Data Loss
Member Login Username: Password: Remember me Lost your password? Not a member yet? Sign Up! Hello Guest! | Log In | Register Close maya could not save file Panel Simply Maya User Community - Maya Tutorials > Animation > Mel Scripts & Programming // Error: line 0: Error reading file. Register FAQ Members List Calendar Go to Page... Thread Tools 02-07-2013, 09:20 PM maya index out of range for face creation #1 PiroEfekta Registered User Join Date: May 2013 Posts: 37 Thanks: 2 Thanked 3 Times in 3 Posts // Error: line 0: Error reading file. Hi there. I worked on a project one week. Once I restarted my computer [I saved the file first]. When I tried to open my .mb this error showed: // Error: line 0: Error reading file. This is what showed up in the script editor: file -f -options "v=0;" -typ "mayaBinary" -o "D:/My
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Documents/Desktop/ /Others/Maya Rigs/Cool Guy/cool guy.mb";addRecentFile("D:/My Documents/Desktop/ /Others/Maya Rigs/Cool Guy/cool guy.mb", "mayaBinary"); // File read in 0 seconds. // // Warning: line 0: swatches file depend node not found, icon discarded: lambert13 // // Warning: line 0: swatches file depend node not found, icon discarded: MouthBlack // // Warning: line 0: swatches file depend node not found, icon discarded: EyesWhite // // Warning: line 0: swatches file depend node not found, icon discarded: CP // // Warning: line 0: swatches file depend node not found, icon discarded: Pupils // // Warning: line 0: swatches file depend node not found, icon discarded: green // // Warning: line 0: swatches file depend node not found, icon discarded: Transparent // // Warning: line 0: swatches file depend node not found, icon discarded: Hair // // Warning: line 0: swatches file depend node not found, icon discarded: Eyebrows // // Warning: line 0: swatches file depend node not found, icon discarded: Fingers1 // // Warning: line 0: swatches file depend node not found, icon discarded: pasted__Fingers1 // // Warning: line 0: swatches file depend node not found, icon discarded: lambert4 // // Warning: line 0: swatches file depend node not found, icon discarded: file1 // // Warning: line 0: swatches file depend node not found, icon discarded: pasted__lambert2 // // Error: line 0: Error reading file. // // Error: line 0: Error reading file. // PiroEfekta View Public Pro
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2012 Hey, could someone please try and open this scene file. It is saved with Maya 2013 64bit. My maya will only load 99% then it just freezes, it's only a small mesh, but I don't have time to remake http://polycount.com/discussion/107622/urgant-fixing-a-maya-ma-file most of it https://dl.dropbox.com/u/63494571/University/VFX/Semester%201/Digital%20Presentation/mesh.ma 0 · Share on Twitter Replies Offline / Send Message NoisyMonk https://forums.creativecow.net/thread/61/862250 October 2012 I can't help you out, don't have Maya. But maybe a few quick reminders if you haven't tried these already.. Have any auto backups around? Do you save your files in increments? Have you tried importing/merging this file into a new scene? Good luck, losing work always sucks. But learn from your mistakes if you can (ie, turn error reading on auto-save and save your files in increments). 0 · Share on TwitterThat's A Paddlin' Offline / Send Message martynball October 2012 Yeah, I have tried importing into a new scene, and I could not find the settings to turn on auto-save so never bothered (im new to Maya) Got afew OLD backups 0 · Share on Twitter Offline / Send Message Jason Young polycounter lvl 8 October 2012 I can open it fine with error reading file 2013 64bit. The main structural mesh is completely screwed, though, a total mess of geo. You need to start deleting history more often as it has a tooooooon of nodes. That will often times mess things up when trying to re-open a file. 0 · Share on Twittercharacter artist : portfolio : blog Offline / Send Message martynball October 2012 Would you export it as a FBX and email it to me? And where do I delete the history, ive been looking for that button. I will PM you my email. 0 · Share on Twitter Offline / Send Message kodde polycounter lvl 11 October 2012 +1 on JMYoung's suggestion. Delete history is essential when working with Maya. Especially before saving your scene upon closing Maya/New Scene/Opening another scene. Delete history is under Edit > Delete by type / Delete all by type > History 0 · Share on TwitterMy site || ShaderFX TGA PBL shader || Video Tutorials||Cube map pack || Cube map pack #2|| Maya gradient map script|| Offline / Send Message martynball October 2012 Thanks kodde - is there any way to get my mesh back? i'm sure all the vertex data is still there? Can't I just remove the history from the MA file? 0 · Share on Twitter Offline / Send Message kodde polycounter lvl 11 October 20
• Error Reading Scene (all files corrupt....) by Nick Lyons on Jun 2, 2011 at 3:13:20 am So this is the SECOND time today that my scene file corrupted. After the first time I learned my lesson, or so I thought, and saved a new file every 30 mins. Before I rendered I re-started my computer and then tried to open the file and got a read error message. I deleted my preferences since I heard that's what you do, but that didn't work. All the auto-save files are now reading the same damn thing. This final is due tomorrow morning and I honestly don't have the time to recreate the whole scene again. Any help? Script Editor Read: ========================================================= file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; // mental ray for Maya 2011 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc. // mental ray for Maya: setup // mental ray for Maya: initialize // mental ray for Maya: using 1 license // mental ray for Maya: register extensions // mental ray Node Factory: loaded // mental ray for Maya: successfully registered // mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/architectural.mi // loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/architectural.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/base.mi // loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/base.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/contour.mi // loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/contour.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/paint.mi // loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/paint.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/physics.mi // loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/physics.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/production.mi // loading C:/