Half Life 2 Memory Error Xp
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Hl2.exe Has Stopped Working
up with this error message. What causes this error and how do I fix it? Thanks! Dec 15, 2004 #1 vegasgmc TechSpot Chancellor Posts: 1,377 http://www.3dgameman.com/forums/showthread.php?t=31720 Dec 15, 2004 #2 Cattivo071 TS Rookie Half Life 2 Memory Error Fix Ok everyone, I have the solution for the load failure with no error. There is in fact an error and it has to do with memory. You may or may not get this error message that looks like this: "The Instruction at "0x241f8977" referenced memory at "0x01cdf5c0". This memory could not be read". Here is the fix: First location: Right click your Half Life 2 icon on your desktop (the one you would normally double-click to launch the game). Then click Properties. Click the Shortcut Tab. In the line labeled Target, you will see something like this, depending on where you put the program when you installed it: "C:\Program Files\Steam\Steam.exe" -applaunch 22 Copy and paste the following AFTER the above line: +ma
External Accounts Password Your News Feed Likes You've Received Your Content People You Follow People You Ignore Log Out Show online status Conversations Show All... Alerts Alert Preferences Show All... Menu Home Home Quick Links Search Forums Featured Threads Archive Recent Activity Recent Posts Forums Forums Quick Links Search Forums Featured Threads Archive Featured Threads Recent Posts Members Members Quick Links Notable Members Current Visitors Recent Activity New Profile Posts Menu Log in Sign up Search titles only Posted by Member: Separate names with a comma. Newer Than: Search this thread only Search http://www.techspot.com/community/topics/memory-problem-in-half-life-2.18030/ this forum only Display results as threads More... Useful Searches Recent Posts ValveTime.net | Valve News, Forums, Steam Home Forums > Games and Modding > General Gaming > *CRASH* The memory could not be 'read' error, for HL2 and CS:S Discussion in 'General Gaming' started by MetalSonic53, Nov 16, 2004. Thread Status: Not open for further replies. Page 1 of 29 1 ← http://www.valvetime.net/threads/crash-the-memory-could-not-be-read-error-for-hl2-and-cs-s.51549/ 2 3 4 5 6 → 29 Next > MetalSonic53 Guest Half-Life 2 and CS:S both give me a "'The Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read'" error when I try to change graphics options from the default "medium" settings and apply the changes. For CS:S, that's the only time it would happen. For Half-Life 2, however, it happens in that instance, AND when I try to quicksave a game, AND when loading a new part of a level, AND at completely random points. Specifically, the game's sound will start speed looping, and that's when I know it has crashed for sure. The Windows XP "error" sound plays, and a few seconds later that 'The Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read' error pops up. I looked up a solution on Steam's support site but it only gave me a solution possibility for HL1, and said it didn't apply to HL2. It's as if NO OTHER HUMAN BEING on this planet has had that error with HL2 like I have. I've gotten this same er
My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Thread Tools Display Modes http://forums.steampowered.com/forums/showthread.php?t=1757074 02-13-2011, 02:53 PM #1 crzywafflez Join Date: Apr 2010 Reputation: 2 Posts: 147 Half life 2 memory error? i just got a semi old comp from free yesterday (i took it cause its free of course >.>) and http://www.terminally-incoherent.com/blog/2007/11/18/half-life-2-episode-two-first-impression/ whenever i start up hl2 i get an error message either in game or in a loading screen that hl2 or something was sending memory my comp. didn't recognize so it terminates the game. heres my specs if it helps. half life Processor Information: Vendor: GenuineIntel Speed: 1598 Mhz 1 logical processor 1 physical processor HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Unsupported SSSE3: Unsupported SSE4a: Unsupported SSE41: Unsupported SSE42: Unsupported Network Information: Network Speed: Operating System Version: Windows XP (32 bit) NTFS: Supported Crypto Provider Codes: Supported 323 0x0 0x0 0x0 Video Card: Driver: ATI MOBILITY RADEON 7500 DirectX Driver Name: ati2dvag.dll Driver Version: 6.14.10.6525 DirectX Driver Version: 6.14.10.6525 Driver Date: 23 Mar 2005 Desktop Color Depth: 32 bits per pixel Monitor half life 2 Refresh Rate: 60 Hz DirectX Card: ATI MOBILITY RADEON 7500 VendorID: 0x1002 DeviceID: 0x4c57 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1024 x 768 Desktop Resolution: 1024 x 768 Primary Display Size: 12.60" x 9.45" (15.75" diag) 32.0cm x 24.0cm (40.0cm diag) Primary Bus Type Not Detected Primary VRAM: 16 MB Supported MSAA Modes Not Detected Sound card: Audio device: Intel(r) Integrated Audio Memory: RAM: 510 Mb Miscellaneous: UI Language: English Microphone: Not set Media Type: CD-Rom Total Hard Disk Space Available: 19077 Mb Largest Free Hard Disk Block: 2813 Mb Steam Hard Disk Usage: 7266 Mb OS Install Date: May 18 2010 Game Controller: None detected crzywafflez View Public Profile Search User Find More Posts by crzywafflez Find Threads by crzywafflez 02-13-2011, 03:21 PM #2 Mayjori Join Date: Oct 2010 Reputation: 5 Posts: 33 That thing dosnt even meet minimum specs for HL2..... Edit: HL2 specs: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP/2000, Mouse, Keyboard, Internet Connection Huh, surprised the specs are that low, though your processor dosn't meet it, and windows xp with only 512 ram could be hindering things as well (despite the min specs saying 512 is ok, there are time when the min spec wont be enough). When you got the puter, did you do a fresh install of XP and update ev
Private Nethack Server on Ubuntu Lite Interesting Factoid about Email Half Life 2: Episode Two - First Impression Posted on November 18, 2007 by Luke Maciak tein.co/2097 I started playing Episode Two today. I was excited because Episode One was awesome so my expectations were high for this title. Unfortunately, my first impression was not a very good one. Immediately after launching the game, it would crash with the following error: HALF-LIFE 2: hl2.exe - Application Error The instruction at "0x________" referenced memory at "0x0________". The memory could not be "read". Googling around didn't help as much as I hoped for, since just about every single person who encountered this error (I'm not alone having this issue) found some kind of unique fix of their own. I did follow one suggestion which recommended extending the maximum size of the page file in Windows. I set it to the maximum value of 4GB and then rebooted my machine. Curiously enough this worked. If you encounter a simillar issue, try setting the max size of your page file to a higher value. The game picks up right after Episode One, and once again you somehow managed to lose all your weapons and you start bare handed. You and Alyx must now find your way to White Forest station which means a trek through some deserted rural areas full of zombies, ant lions and all kinds of other threats. Alyx's role is diminished as opposed to Episode One because she gets incapacitated pretty early on. As a bonus, you get to work alongside some NPC's that do not die like flies. You even hook up with some Vortigaunts who now pack a mean punch. Oh, and by the time you finish the game, you will feel like you have gained some invaluable insight into the life cycle of an Ant Lion colony. I saw some new HUD tweaks. Episode One introduced the ammo and health bars on the crosshair, and now Episode Two moved the flashlight to it's own HUD item. It's actually nice because it seems that it has it's own internal battery now, allowing you to run and/or swim with the light on, without exhausting it. So far I like it. I'm only about an hour or two into the game, but it's already interesting. I will write more after I finish the game.