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and "nCod" equal 0. public class ITable { TableRow arr[]; class TableRow { long n; int nCod; ICode cod; } ITable() { arr = new TableRow[256]; for(int i=0;i<256;i++) { arr[i].n = 0; arr[i].nCod = 0; } } } When I run it, Eclipse console tells me: java.lang.NullPointerException at jhuffman.def.ITable.(ITable.java:21) That line is: arr[i].n = 0; java arrays init share|improve this question edited Mar 21 '15 at 17:06 Alex Shesterov 8,94172350 asked Mar 21 '15 at 17:03 Martín Vergara init error while reading from descriptor broken pipe 368 add a comment| 2 Answers 2 active oldest votes up vote 3 down vote accepted When you create an array instance with new TableRow[256], each of its elements are initialized to null. Therefore, each element should be initialized before being accessed : arr = new TableRow[256]; for(int i=0;i<256;i++) { arr[i] = new TableRow (); // add this arr[i].n = 0; arr[i].nCod = 0; } share|improve this answer answered Mar 21 '15 at 17:06 Eran 171k23235330 Thank you so much! –Martín Vergara Mar 21 '15 at 17:29 add a comment| up vote 1 down vote When you create an object array with no initial values, all the positions in the array will point to null. So, for example, arr = new TableRow[3] would initialize the array as [null, null, null]. Since you did not store any TableRow objects into arr, when you access arr[i], it returns null instead of a concrete object. If you try to access a field in null it will result in a NullPointerException as you have observed. What you need to do is create the TableRow instances and place them into the array before you try to access them. Something like this: arr = new TableRow[256]; for (int i = 0; i < arr.length; i++) { arr[i] = new TableRow(); arr[i].n = 0; arr[i].nCode = 0; } share|improve this answer edited Mar 21 '15 at 17:18 answered

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their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install https://steamcommunity.com/app/355840/discussions/0/611702631237545463/ Steam login | language Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) http://www.glfw.org/docs/latest/group__init.html Français (French) Deutsch (German) Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam Store Page Survarium All Discussions Screenshots Artwork Broadcasts init error Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Survarium Store Page View Stats: Global Achievements Survarium > INTERNATIONAL FORUM (ENGLISH) > Topic Details Feety Pajamaz View Profile View Posts 8 Apr, 2015 @ 6:15pm Still getting an Error "Steam initialization failed" (FIXED) I've tried everything, and I would love for this to work with Steam, but it jus doesn't. The standalone version init error 50 works, from the site, but Steam does not. Any ideas on why this is? It worked just fine in the past and then after quiting and coming back to it, it stopped. Last edited by Feety Pajamaz; 10 Apr, 2015 @ 10:38am < > Showing 1-13 of 13 comments Dexter View Profile View Posts 8 Apr, 2015 @ 6:18pm Samething, Win10 here. Still getting an Error "Steam initialization failed" #1 Oxjae View Profile View Posts 8 Apr, 2015 @ 11:51pm I had the same problem, just had to change regions to another country.Steam>settings>downloads Last edited by Oxjae; 8 Apr, 2015 @ 11:52pm #2 Feety Pajamaz View Profile View Posts 9 Apr, 2015 @ 10:14am Originally posted by Oxjae:I had the same problem, just had to change regions to another country.Steam>settings>downloads I changed it from San Jose to closer to where I live which is Miami. Still get it. #3 Hillstrom View Profile View Posts 9 Apr, 2015 @ 1:17pm Some Steam Errors fixes (installing the game for the first time 04-09-15):* Go to YourDrive:\\Steam\steamapps\common\Survarium\game\binaries\x86* Give "survarium.exe" , survarium_launcher.exe and survarium_service.exe Admin Rights in their Properties / Compatibility Tab.Some error about not finding Steam Version may arise:* Go to YourDrive:\\Steam\steamapps\common\Survarium and cop

termination of the library, version management and error handling. For more task-oriented information, see the Introduction to the API. Modules Error codes Typedefs typedef void(*GLFWerrorfun) (int, const char *) The function signature for error callbacks. More... Functions intglfwInit (void) Initializes the GLFW library. More... voidglfwTerminate (void) Terminates the GLFW library. More... voidglfwGetVersion (int *major, int *minor, int *rev) Retrieves the version of the GLFW library. More... const char *glfwGetVersionString (void) Returns a string describing the compile-time configuration. More... GLFWerrorfunglfwSetErrorCallback (GLFWerrorfun cbfun) Sets the error callback. More... GLFW version macros #defineGLFW_VERSION_MAJOR3 The major version number of the GLFW library. More... #defineGLFW_VERSION_MINOR2 The minor version number of the GLFW library. More... #defineGLFW_VERSION_REVISION1 The revision number of the GLFW library. More... Macro Definition Documentation #define GLFW_VERSION_MAJOR3 This is incremented when the API is changed in non-compatible ways. #define GLFW_VERSION_MINOR2 This is incremented when features are added to the API but it remains backward-compatible. #define GLFW_VERSION_REVISION1 This is incremented when a bug fix release is made that does not contain any API changes. Typedef Documentation typedef void(* GLFWerrorfun) (int, const char *) This is the function signature for error callback functions. Parameters [in]errorAn error code. [in]descriptionA UTF-8 encoded string describing the error. See alsoError handling glfwSetErrorCallback SinceAdded in version 3.0. Function Documentation void glfwGetVersion ( int * major, int * minor, int * rev ) This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using th

 

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