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Javax.media.opengl.glexception Error Swapping Buffers

the Java Gaming Resources, or peek at the official Java tutorials Home Help Search Login Register Java-Gaming.org>Java Game APIs & Engines>OpenGL Development>JOGL Development>Error swapping buffers Pages: [1] ignore | Print Error swapping buffers (Read 1623 times) 0 Members and 1 Guest are viewing this topic. emzic Senior Devvie Error swapping buffers « Posted 2007-02-13 15:54:58 » hello, some of my users are reporting this error when the application starts up. sorry i can provide more information, but does anyone know what the problem could be?thanks!123456789101112131415161718javax.media.opengl.GLException: Error swapping buffers at com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.swapBuffers(WindowsOnscreenGLDrawable.java:131) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:197) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:258) at javax.media.opengl.GLCanvas.display(GLCanvas.java:130) at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142) at sun.awt.RepaintArea.paintComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Ken Russell JGO Coder Java games rock! Re: Error swapping buffers « Reply #1 - Posted 2007-02-13 16:08:30 » The OpenGL driver is reporting an error when attempting to swap the front and back buf

Sign in Pricing Blog Support Search GitHub This repository Watch 389 Star 2,991 Fork 896 processing/processing Code Issues 294 Pull requests 24 Projects 0 Wiki Pulse Graphs New issue OpenGL applet problems when switching tabs or windows #235 Closed processing-bugs opened this Issue Feb 10, 2013 · 18 comments Projects None yet Labels core high imported wontfix Milestone No milestone Assignees No one assigned 1 participant processing-bugs commented Feb 10, 2013 Original author: b...@processing.org (June 07, 2010 01:17:07) This bug automatically added from: http://dev.processing.org/bugs/show_bug.cgi?id=1364 Comment from threesixty3d, 2009-10-30 03:41 The following describes some http://www.java-gaming.org/index.php/topic,15883. problems with browser OpenGL applets. I've tested applets opened using an href target="some_id" (different applets loading in the same tab) or href target="_blank" (same OR different applets loading in multiple tabs). It has been tested on the three different browsers (Mozilla Firefox 3.0, Internet Explorer 8, Google Chrome 3.0). Software/Hardware specs: Windows XP Professional ENG SP3 x86 - Intel Quadcore Q6600 - Ram 4GB - NVidia Geforce https://github.com/processing/processing/issues/235 FX 8400 HD with NVIDIA drivers - OpenGL v3.0.0 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // creating the repro The zip contains: 1. a short / simple sketch that creates a few cubes in OpenGL and rotates the camera based on mouse motion 2. a short xhtml document that contains 8 links, 4 links with a target-id and 4 links with target-blank Extract the 2 files, open the sketch, export as applet. Place the applet in the same folder of the xhtml. Duplicate that folder by copypasting 4 times, then rename the folders as applet1, applet2, applet3, applet4: this makes browsers think that the applets are actually different. Now turn on the JAVA console - on Windows XP > Control Panel > Java > Advanced > Java Console > Show console At this point you can open the html and test the 2 problems described below. I noticed that after the first few errors, the situation tends to gets worse (the JOGL loader reverts to another font and light blue graphics, like the UI skin is breaking or something), but it's a bit random. As soon as JOGL app launcher breaks, it seems to be unable to recover from the bugs, so

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