Mono Error Cs8025 Parsing Error
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What Does Parsing Error Mean In Unity
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What Is A Parsing Error Unity
question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / Help Room / 1 Question by RadamSTGamer · May 30, 2014 at 10:12 PM · errorparsingcs8025 Error CS8025: Parsing Error Im getting an error that says: Assets/Scripts/Player.cs(29,9): error CS8025: Parsing error and i dotn know whats causing unexpected symbol unity it so please help me. My code: using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public float velociadade ; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Movimentar(); } void Movimentar() { if (Input.GetAxisRaw ("Horizontal") > 0) { transform.Translate (Vector2.right * velociadade * Time.deltaTime); } if (Input.GetAxisRaw ("Horizontal") < 0) { transform.Translate (-Vector2.right * velociadade * Time.deltaTime); } Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users hight Five · Feb 20, 2015 at 07:21 AM 0 Share i have the same error in this sentences please i need to know what's the probleme here .this is where's the probleme appear : **void carry (GameObject o){ o.rigidbody.iskinematic=true ; o.transform.position=mainCamera.transfor
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Error Cs0119
Blog Evangelists User Groups Get Unity Asset Store Unity account You need unity tutorials a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 http://answers.unity3d.com/questions/718203/error-cs8025-parsing-error-1.html Question by PlayUp · Feb 15, 2014 at 03:52 PM · c#2derrorplatform CS8025 Parsing Error I'm getting CS8025 Parsing Error in line (39,9) using UnityEngine; using System.Collections; public class PlayerBehaviour : MonoBehaviour { public Transform mesh; public float forceFly; private Animator animatorPlayer; private float currentTimeToAnim; private bool inAnim; // Use this for initialization void Start () { http://answers.unity3d.com/questions/640286/cs8025-parsing-error-3.html animatorPlayer = mesh.GetComponent (); } > // Update is called once per frame > void Update () { > > if(Input.GetMouseButtonDown(0)){ > inAnim = true; } > > if(inAnim){ currentTimeToAnim += > Time.deltaTime; > > if(currentTimeToAnim > 0.4f){ > currentTimetoAnim = 0; > inAnim = false; > > } > } > > animatorPlayer.setBool("callFly", > inAnim); > > } Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 1 Reply · Add your reply Sort: 0 Answer by robertbu · Feb 15, 2014 at 03:57 PM Parsing errors are usually an issue with bracketing. In Monodevelop, you can place your cursor at an opening bracket '{' and it will find the matching closing bracket. In your case you close off the Start() function early, which leaves a bunch of code outside of a function but inside of the class. There are a few other problems in this code.
Επιλέξτε τη γλώσσα σας. Κλείσιμο Μάθετε περισσότερα View this message in English Το YouTube εμφανίζεται στα Ελληνικά. Μπορείτε να αλλάξετε αυτή την https://www.youtube.com/watch?v=HRcm1zj_qWI προτίμηση παρακάτω. Learn more You're viewing YouTube http://forum.brackeys.com/thread/assetsscriptshealth-cs121-error-cs8025-parsing-error/ in Greek. You can change this preference below. Κλείσιμο Ναι, θέλω να τη κρατήσω Αναίρεση Κλείσιμο Αυτό το βίντεο δεν είναι διαθέσιμο. Ουρά παρακολούθησηςΟυράΟυρά παρακολούθησηςΟυρά Κατάργηση όλωνΑποσύνδεση Φόρτωση... parsing error Ουρά παρακολούθησης Ουρά __count__/__total__ Parsing Error Unity Hot Trending Max ΕγγραφήΕγγραφήκατεΚατάργηση εγγραφής118118 Φόρτωση... Φόρτωση... Σε λειτουργία... Προσθήκη σε... Θέλετε να το δείτε ξανά αργότερα; Συνδεθείτε για να προσθέσετε το βίντεο σε playlist. Σύνδεση Κοινή χρήση Περισσότερα parsing error unity Αναφορά Θέλετε να αναφέρετε το βίντεο; Συνδεθείτε για να αναφέρετε ακατάλληλο περιεχόμενο. Σύνδεση Μεταγραφή Στατιστικά στοιχεία 1.044 προβολές 0 Σας αρέσει αυτό το βίντεο; Συνδεθείτε για να μετρήσει η άποψή σας. Σύνδεση 1 15 Δεν σας αρέσει αυτό το βίντεο; Συνδεθείτε για να μετρήσει η άποψή σας. Σύνδεση 16 Φόρτωση... Φόρτωση... Μεταγραφή Δεν ήταν δυνατή η φόρτωση της διαδραστικής μεταγραφής. Φόρτωση... Φόρτωση... Η δυνατότητα αξιολόγησης είναι διαθέσιμη όταν το βίντεο είναι ενοικιασμένο. Αυτή η λειτουργία δεν είναι διαθέσιμη αυτήν τη στιγμή. Δοκιμάστε ξανά αργότερα. Δημοσιεύτηκε στις 13 Απρ 2015in This Video i will Show you how to Solved Unity Parsing Error . Please Watch A
Unfollow Follow ThePlatinumCoder 5 0 on April 17, 2015 I need help sorting this out. My code- using UnityEngine; using System.Collections; public class Health : MonoBehaviour { public int HealthPoint; void Start() { DamagePlayer(health); } void DamagePlayer(int damage) { Health -= damage; } It's very basic, I know, I'm just getting the "jist" of C# so I am testing a few things out. I think it's because I'm using Sharp Develop and MonoBehaviour isn't working because of that but I wanted to check. Please Help! ~ThePlatinumCoder Liked by Reply Please select General[G] Say Hello!Answers[A] Brackeys Courses[A] GUI[A] Unity Scripting[A] Modeling[A] Animation[A] Multiplayer[A] 2D[A] Shaders[A] Audio[A] Tutorials[A] Other Answers[A] C# .NetUnityDiscussions[D] Game Dev. gossip[D] Post-Mortem[D] News[D] StoriesShowcase[S] Works in progress[S] Finalized projectsCollaboration[C] Commercial[C] Non-commercialResources[R] Unity Resources[R] Scripts[R] Shaders[R] Tutorials[R] 2D Graphics[R] Models[R] Textures[R] Sound Design[R] Other ResourcesTutorial IdeasChallenges[C] Beginner[C] Intermediate[C] Advanced I need help sorting this out. My code-- [code]using UnityEngine; using System.Collections; public class Health : MonoBehaviour { public int HealthPoint; void Start() { DamagePlayer(health); } void DamagePlayer(int damage) { Health -= damage; }[/code] It's very basic, I know, I'm just getting the "jist" of C# so I am testing a few things out. I think it's because I'm using Sharp Develop and MonoBehaviour isn't working because of that but I wanted to check. Please Help! :) ~ThePlatinumCoder Cancel Guru Dion Dokter 2 0 on April 17, 2015 In the end you do: Health -= damage; But Health is the name of your class…I believe you meant: HealthPoint -= damage; ThePlatinumCoder 0 on April 17, 2015 Thanks! I no longer get the error..Now it says I have a compiler error which I never had before. It won't even let me play th