As3 Stack Overflow Error
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with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack fix stack overflow error Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign stack overflow error windows xp up Error #1023: Stack overflow occurred up vote 0 down vote favorite I've read a lot of posts about this error. Yet it does not solve my problem. In my case, there are loop working through two funcions like this: function
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getData() { //doing some stuff here call_socket("data", callback); //When response from socked server has been received, call callback function } function callback(data:Object) { if(!data) { getData(); } //if data is null, continue loop else { //stop the loop } } I got an error on both of these functions: Error #1023: Stack overflow occurred. I understand that this error tells me that I'm calling the functions repeatedly, but in my case, that is what I got to do there. Is there any way
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to solve this? actionscript-3 share|improve this question edited Sep 16 '14 at 10:54 asked Sep 16 '14 at 9:47 LokoTerrorita 629 The returned data for callback function is correct? –Pan Sep 16 '14 at 9:56 Yes, everything is working fine. I've tested this code a lot of times. Only after an update it throwed me this error –LokoTerrorita Sep 16 '14 at 10:28 show the call_socket method code –BadFeelingAboutThis Sep 16 '14 at 13:21 add a comment| 1 Answer 1 active oldest votes up vote 0 down vote The problem is in the logic of your code. Just think about situation when your call_socket does not return data for some time. This will result in numerous circles of callback and getData. Depending on your app you can achieve desired result in 2 ways: You should use some Event to notify other parts of your app that the data has arrived (instead of callback) You can poll the server at defined time spans. You may use Timer for this. share|improve this answer answered Sep 16 '14 at 11:09 Ingweland 611513 I think i didn't understand you. When socket has received the data from server and compiled all the chunks of the response, it will call that callback function. If it fails, it won't call it thus stopping the loop. There is no chance that getData() is called more that one time per socket call. But maybe you are right. Maybe
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the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation stack overflow error java Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it http://stackoverflow.com/questions/25865563/error-1023-stack-overflow-occurred only takes a minute: Sign up Debugging a flash stack overflow up vote 2 down vote favorite I have a swf that is being loaded by a third party swf. I have source code and recompile my swf, but don't have code to the third party swf. Somewhere, likely in my code, there's a stack overflow. In a debug flash http://stackoverflow.com/questions/617709/debugging-a-flash-stack-overflow player, I get a nice popup dialog with a stack trace when the overflow occurs: Error: Error #1023: Stack overflow occurred. at Object$/Object::_hasOwnProperty() at Object/http://adobe.com/AS3/2006/builtin::hasOwnProperty() at Object$/Object::_hasOwnProperty() at Object/http://adobe.com/AS3/2006/builtin::hasOwnProperty() at Object$/Object::_hasOwnProperty() It goes on like this for 64 lines. However, it looks like I'm only seeing the last 64 stack frames, not the whole stack trace. Is there a way to see the full stack trace? As an alternative, is there a way to limit the stack depth? I've spent a full day trying to debug this, but am running on very little information, and a lack of tools. Here's what I've tried: Hooking my code up to a debugger. This is in flash 9.0.28 running in windows inside a VM, connecting to flex builder running outside the VM. It appears to connect, but I don't get trace statements, and breakpoints don't fire. Sending log lines to an http server. This works, but I suspect I'm missing the last n stack frames before the overflow/server crash. A blind, binary search type approach disabling portions of code - this
here for a quick overview of the http://stackoverflow.com/questions/16078046/error-1023-stack-overflow-with-as3-signals-v0-9-beta site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us http://stackoverflow.com/questions/5109842/flash-as3-stack-overflow-error-in-case-switch-statement Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation stack overflow Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Error 1023 Stack overflow with as3-signals-v0.9-BETA up vote 0 stack overflow error down vote favorite I am using as3-signals-v0.9-BETA in a simple slide application. In my signal handler, I am dispatching the same signal again based on some conditions. The application throws an exception after a couple of hours on the signals dispatch method. Below is a stack trace: Error: Error #1023: Stack overflow occurred. at com.chetansachdev.components::SlideDeck/onNextSlidePleaseEvent()[D:\cb-trunk\Solutions\Components\Slidelib\src\com\chetansachdev\components\SlideDeck.as:75] at org.osflash.signals::Slot/execute()[C:\Users\Robert\Documents\Flash\OSFlash\signals\as3-signals\src\org\osflash\signals\Slot.as:87] at org.osflash.signals::OnceSignal/dispatch()[C:\Users\Robert\Documents\Flash\OSFlash\signals\as3-signals\src\org\osflash\signals\OnceSignal.as:125] at com.chetansachdev.components::SlideDeck/onNextSlidePleaseEvent()[D:\cb-trunk\Solutions\Components\Slidelib\src\com\chetansachdev\components\SlideDeck.as:89] at org.osflash.signals::Slot/execute()[C:\Users\Robert\Documents\Flash\OSFlash\signals\as3-signals\src\org\osflash\signals\Slot.as:87] at org.osflash.signals::OnceSignal/dispatch()[C:\Users\Robert\Documents\Flash\OSFlash\signals\as3-signals\src\org\osflash\signals\OnceSignal.as:125] ... ... Method: mysignal.add(mySignalHandler); function mySignalHandler():void { if(condition) { // do something here.. } else { mysignal.dispatch(); } } Can some one point me, what is wrong. When I am dispatching from the signal handler, is the stack getting created? (I am not calling the method directly, I am dispatching a signal). flash event-handling signals flash-player robotlegs share|improve this question edited Apr 18 '13 at 8:32 Arkana 1,867926
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up flash as3 - stack overflow error in case / switch statement up vote 1 down vote favorite Wow - I'm kind of excited - I get a stack overflow error. I'm not sure why though... This is my code: switch (direction) { case "left" : if (project_array[cp].projectThumb.thumbActive == false){ if (cp>0){ cp--; } checkActive("left") } else { unloadProject(); } break; case "right" : if (project_array[cp].projectThumb.thumbActive == false){ if (cp<(tp-1)){ cp++; } checkActive("right") } else { unloadProject(); } break; } flash actionscript-3 actionscript stack switch-statement share|improve this question asked Feb 24 '11 at 20:06 mheavers 6,84431124228 I was confused for a while, how your code calls error on stackoverflow.com :) –Timofei Davydik Feb 24 '11 at 21:07 add a comment| 2 Answers 2 active oldest votes up vote 3 down vote accepted It's due to a compiler bug, normally you can avoid it enclosing your case content with {} => switch (direction) { case "left" : { // --> here if (project_array[cp].projectThumb.thumbActive == false){ if (cp>0){ cp--; } checkActive("left") } else { unloadProject(); } } // -> and here break; case "right" : { // --> here if (project_array[cp].projectThumb.thumbActive == false){ if (cp<(tp-1)){ cp++; } checkActive("right") } else { unloadProject(); } } // -> and here break; } share|improve this answer answered Feb 24 '11 at 20:20 Patrick 14k12839 strange - thanks. Is it bad form to have so many nested ifs in a case statement? I didn't really know a better way to do that without sending it to separate functions. –mheavers Feb 24 '11 at 20:37 Wow, really? I've never seen this, and I use switches fairly frequently. What triggers the bug? @mheavers - w/r/t your nested ifs, cleaner code is always better. That is a bit tricky to visually parse - but it may well be the best way to accomplish what you're trying to do. You might consider pulling out a few of those expressions and storing them in variables - var thumbActive = project_array[cp].projectThumb.thumbActive, etc. Just makes for easier