C2061 Syntax Error Identifier
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Error C2061 Syntax Error Identifier Ostream
a minute: Sign up error C2061: syntax error : identifier, but header file is already included up vote 0 down vote favorite I have a big game engine to compile and it worked fine until I did some crazy adjustments. The compiler somehow cannot reconize my mean Game object and produce error C2061: syntax error : identifier 'Game', And seems no error 1 error c2146 syntax error missing ' ' before identifier matter what file I compile the error always point to a file called GameDataLoader.h even there is absolutely no connection with this two files. Usually I will think of it as an inclusion problem but the fact is I have Game.h included in every .h file necessary, right after the inclusion of stdafx.h and I have #pragama once on top of it. I thought about circular inclusion problem but the #pragma once should take care of that. Plus this inclusion directives works fine until I changed some file name and other messy stuff. I cleaned the entire solution and try to rebuild but still no luck (usinv VS2012). I don't know if showing the code will help at all but here is the cold for gamdDataLoader.h. This isn't a file I wrote and worked and should work properly. #pragma once #include "stdafx.h" #include "Game\Game.h" // Game.h included class GameDataLoader { public: GameDataLoader(){} ~GameDataLoader(){} void GameDataLoader::loadGameProperties( Game *game, map
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Error C2061 Syntax Error Identifier Class
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C++ Error C2061 Syntax Error Identifier
hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow http://stackoverflow.com/questions/14444301/error-c2061-syntax-error-identifier-but-header-file-is-already-included is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up C2061 Syntax Error (identifier) up vote 6 down vote favorite 1>cb.c(51): error C2061: syntax error : identifier 'SaveConfiguration' 1>cb.c(51): error C2059: syntax error : ';' 1>cb.c(51): error C2059: syntax error : http://stackoverflow.com/questions/3624524/c2061-syntax-error-identifier 'type' 1>cb.c(52): error C2061: syntax error : identifier 'LoadConfiguration' 1>cb.c(52): error C2059: syntax error : ';' 1>cb.c(52): error C2059: syntax error : 'type' 1>cb.c(122): error C2061: syntax error : identifier 'SaveConfiguration' 1>cb.c(122): error C2059: syntax error : ';' 1>cb.c(122): error C2059: syntax error : 'type' 1>cb.c(127): error C2061: syntax error : identifier 'LoadConfiguration' 1>cb.c(127): error C2059: syntax error : ';' 1>cb.c(127): error C2059: syntax error : 'type' 1> 1>Build FAILED. It's just a single .c file in the project. Here's the code: #define WIN32_LEAN_AND_MEAN #include
Page 1 of 1 New Topic/Question Reply 4 Replies - 14219 Views - Last Post: 29 September 2012 - 01:42 PM Rate Topic: #1 http://www.dreamincode.net/forums/topic/293640-problem-with-error-c2061-syntax-error-identifier-xxx/ FrozenSnake En man från Sverige! Reputation: 123 Posts: 1,021 Joined: 30-July 08 Problem with "error C2061: syntax error : identifier xxx" Posted 29 September 2012 - 12:32 PM I wonder why this piece of code won't work, I have a identical piece of code (void fire(...) in enemy.h/cpp)in another class that works. But when it come to syntax error my enemy class it refuses to work. Here is build log and code: 1>------ Build started: Project: Invaders, Configuration: Debug Win32 ------ 1> player.cpp 1>d:\invader_projekt\invaders\enemy.h(26): error C2061: syntax error : identifier 'EntityManager' 1> main.cpp 1>d:\invader_projekt\invaders\enemy.h(26): error C2061: syntax error : identifier 'EntityManager' 1> invaders.cpp 1>d:\invader_projekt\invaders\enemy.h(26): error C2061: syntax error : identifier 'EntityManager' 1> entityManager.cpp 1>d:\invader_projekt\invaders\enemy.h(26): error C2061: syntax error c2061 syntax error : identifier 'EntityManager' 1> Generating Code... 1> Compiling... 1> enemy.cpp 1> Generating Code... ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ========== Enemy.h #ifndef ENEMY_H #define ENEMY_H #include "VGCVirtualGameConsole.h" #include "entity.h" #include "entityManager.h" #include