Error 0x7e Avisynth
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what I'm doing wrong? Mini-Me2nd August 2011, 18:19I'm trying to learn Avisynth plugin development. My first plugin is building correctly, but Avisynth isn't loading unable to load dll avisynthwrapper the .dll correctly. I'm getting Avisynth open failures with an 0x7e error unable to load avisynth wrapper in LoadPlugin. I tried compiling SimpleSample1.0b, but I get the same error with that too. Here are a few convert to 60fps details: I'm currently building against 2.5.8 with a 2.5.8 header. I'm using VC++ 2010. That probably includes the necessary platform SDK stuff by itself, but I also went ahead and
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got the Microsoft Platform SDK 7.0A. I've tried setting up the project as a Win32 console application and as a Win32 application (both as DLL's and empty projects). I've also tried compiling in both debug and release configurations. I noticed something odd about the debug binary though: Even though it built fine without any errors or warnings, the actual .dll contains some strange error messages inside, like: Unknown Runtime Check Error Stack memory around _alloca was corrupted A local variable was used before it was initialized Stack memory was corrupted A cast to a smaller data type has caused a loss of data. If this was intentional, you should mask the source of the cast with the appropriate bitmask. For example: char c = (i & 0xFF); Changing the code in this way will not affect the quality of the resulting optimized code. The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention. WTF? There are a bunch of error messages embedded inside the .dll like this. Anyone know what the deal is? I originally posted this in the filter SDK sticky thread, but it'll probably get more visibility in its own thread, so I redirected here. I'm hoping that's not a violation of the cross-posting rule. Youka2nd August 2011, 18:36I'm getting Avisynth open failures with a
UMSBuilder Universal Media Server Vanilla Windows Convert videos to 60fps (Updated 27 Sep 2014) May 19, 2010 / SubJunk / 979 Comments Sections: Introduction Purpose Instructions Final Thoughts FAQ Thanks Changelog Introduction: Many modern TVs now include an extra frames feature, usually either 120Hz or 240Hz. This just means they take the source video, which is usually between 24-30FPS, and add new, interpolated frames between the original frames that make the motion look much more smooth. High framerate (HFR at 48fps) was used in The Hobbit and will be used in upcoming films like the Avatar sequels, so why not watch all your movies at higher framerates? A lot of people don't realize this, but 99% of http://forum.doom9.org/archive/index.php/t-162130.html TVs made before this feature was introduced are actually capable of displaying 50FPS and 60FPS, and of course most LCD monitors display 60FPS as well. This tutorial will allow you to convert videos of any framerate to higher framerates; 25FPS becomes 50FPS and 24/30FPS becomes 60FPS by default, or you can specify whichever framerate you want. This script offers greater quality than any televisions I have seen. I'm sure many people will want to see how well http://www.spirton.com/convert-videos-to-60fps/comment-page-12/ this script works, so here's a comparison: Original File Converted File Note: This can now be done in realtime using Universal Media Server! Purpose: This post provides instructions on how to easily convert any video to 60FPS, which allows you to take advantage of this feature of modern TVs on your computer monitor or TV without actually buying anything. Step 1: The files needed for this step are found in this zip folder (~3MB). Run and install the file AviSynth.exe. It is an early version of AviSynth 2.6 that is more stable and faster for multithreading than 2.5 releases. Download and install MeGUI, run it, let it update all the things it wants to and import all of the presets. Optional Tip: If you want MeGUI to update to the very latest stuff (at your own risk) you can push ctrl+s, go to the Extra Configuration tab, and in the Auto Update section select "Use development update server" Close MeGUI and extract the files in the tools folder from our zip file into your MeGUI tools folder, which for most people will be either C:\Program Files (x86)\MeGUI\tools\ or C:\Program Files\MeGUI\tools\. Step 2: Download and install MKVToolnix. When that is installed, run MKVMerge (Start Menu -> All Programs -> MKVToolnix -> mkvmerge GUI). You will also need codecs installed. If you don't already have them I recommend K-Lite Mega Cod
UMSBuilder Universal Media Server Vanilla Windows Convert videos to 60fps (Updated 27 Sep 2014) May 19, 2010 / SubJunk / 979 Comments Sections: Introduction Purpose Instructions Final Thoughts FAQ Thanks Changelog Introduction: Many modern TVs now include an http://www.spirton.com/convert-videos-to-60fps/comment-page-16/ extra frames feature, usually either 120Hz or 240Hz. This just means they take the source video, which is usually between 24-30FPS, and add new, interpolated frames between the original frames that make the motion look much more http://www.mundodivx.org/foro/index.php?topic=40544.0 smooth. High framerate (HFR at 48fps) was used in The Hobbit and will be used in upcoming films like the Avatar sequels, so why not watch all your movies at higher framerates? A lot of people don't unable to realize this, but 99% of TVs made before this feature was introduced are actually capable of displaying 50FPS and 60FPS, and of course most LCD monitors display 60FPS as well. This tutorial will allow you to convert videos of any framerate to higher framerates; 25FPS becomes 50FPS and 24/30FPS becomes 60FPS by default, or you can specify whichever framerate you want. This script offers greater quality than any televisions I have seen. I'm sure unable to load many people will want to see how well this script works, so here's a comparison: Original File Converted File Note: This can now be done in realtime using Universal Media Server! Purpose: This post provides instructions on how to easily convert any video to 60FPS, which allows you to take advantage of this feature of modern TVs on your computer monitor or TV without actually buying anything. Step 1: The files needed for this step are found in this zip folder (~3MB). Run and install the file AviSynth.exe. It is an early version of AviSynth 2.6 that is more stable and faster for multithreading than 2.5 releases. Download and install MeGUI, run it, let it update all the things it wants to and import all of the presets. Optional Tip: If you want MeGUI to update to the very latest stuff (at your own risk) you can push ctrl+s, go to the Extra Configuration tab, and in the Auto Update section select "Use development update server" Close MeGUI and extract the files in the tools folder from our zip file into your MeGUI tools folder, which for most people will be either C:\Program Files (x86)\MeGUI\tools\ or C:\Program Files\MeGUI\tools\. Step 2: Download and install MKVToolnix. When that is installed, run MKVMerge (Start Menu -> All Programs -> MKVToolnix -> mkvmerge GUI).
Inicio Ayuda Buscar Ingresar Registrarse Noticias: AC3 Filter 2.6.0bEsta nueva versión de AC3 Filter resuelve un problema de cuelgues en Windows Media Player, problemas relacionados con el ACM driver y con el SPDIF, y añade más combinaciones de speakers. Las traducciones han sido también actualizadas.http://www.mundodivx.org/foro/index.php?topic=42280.0 Foro MundoDivX & H264 | Vídeo, Audio y Subtítulos | Edición y compresión de vídeo | Compresión MPEG-4, VC-1, etc. (Moderadores: Dressler, LUCHOO, Amármol, 888) | Problemas con avisynth, en windows 7 32bits « anterior próximo » Imprimir Páginas: [1] Ir Abajo Autor Tema: Problemas con avisynth, en windows 7 32bits (Leído 1192 veces) 0 Usuarios y 1 Visitante están viendo este tema. Ariel1984 Miembro nuevo Desconectado Registrado: 16/10/2011 Mensajes: 7 Valoración: 0 Problemas con avisynth, en windows 7 32bits « Mensaje inicial: 16 de Octubre de 2011, 20:02 » Hola, queria perdiles ayuda ya que tengo un problema con el avisynth en windows 7 32 bits me da error cuando quiero encodear con el megui , usando el filtro Removegrain, me da este mensaje : [Error] [16/10/2011 02:33:51 p.m.] An error occurred: avs [error]: LoadPlugin: unable to load "C:\Windows\System32\RemoveGrain.dll", error=0x7e--[Error] [16/10/2011 02:33:51 p.m.] An error occurred: x264 [error]: could not open input file `E:\ANIME\Un-Go\Raws ts\UN-GO - 01 (CX)_HD.avs'--[Error] [16/10/2011 02:33:51 p.m.] Process exits with error code: -1La cuestion es que quier desentrelazar un ts y estoy usando este pack de filtros, y tengo que aplicar este filtro ya que la imagen se ve asihttp://www.mediafire.com/i/?dl2mk8zrnhb2minhttp://www.mediafire.com/imageview.php?quickkey=m7sre6jz5kyohd7&thumb=4y la configuracion de mi scrip es esta:LoadPlugin("C:\Windows\System32\RemoveGrain.dll")LoadPlugin("C:\FILTROS\avspins\MaskTools.dll")LoadPlugin("C:\FILTROS\avspins\deblock.dll")LoadPlugin("C:\FILTROS\avspins\Decomb.dll")LoadPlugin("C:\filtros\avspins\aWarpSharp.dll")LoadPlugin("C:\filtros\avspins\TDeint.dll")LoadPlugin("C:\filtros\avspins\TIVTC.dll")LoadPlugin("C:\filtros\avspins\DGDecode.dll")DGDecode_mpeg2source("E:\ANIME\Un-Go\Raws ts\UN-GO - 01 (CX)_HD.d2v", info=3)LoadPlugin("C:\Program Files\MeGUI\tools\avisynth_plugin\ColorMatrix.dll")ColorMatrix(hints=true, threads=0)tfm(pp=7,clip2=tdeint(mode=2,type=3)).tdecimate(mode=1)trim(2897,5701)+trim(7981,19032)+trim(21551,41378)Spline16Resize(1440,816) # Spline16 (Neutral)aWarpSharp2(thresh=128, blur=2, type=0, depth=16, chroma=4)BlindPP(quant=4, cpu=4)RemoveGrain(mo