As3 Typeerror Error #1034 Type Coercion Failed
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You typeerror: error #1034: type coercion failed: cannot convert don't have JavaScript enabled. This tool uses JavaScript and error #1034 as3 much of it will not work correctly without it enabled. Please turn JavaScript back typeerror error #1034 type coercion failed cannot convert flash events on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 6 Replies Latest reply on Sep 17, 2013 11:19 PM by zopy.in TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@64e6ca1 to fla Zainuu Aug 15, 2011 12:49 AM Hi all,I'm getting this error pop-out window when I pressed on a button. The button listener contains the following code:btn_start.addEventListener(MouseEvent.CLICK, gotoStart); function gotoStart(e:MouseEvent):void{ btn_start.removeEventListener(MouseEvent.CLICK, gotoStart); gotoAndStop("START"); } TypeError: Error #1034: Type Coercion fai led: cannot convert flash.display::MovieClip@64e6ca1 to flash.display.SimpleButtonat flash.display::MovieClip/gotoAndStop() at attendanceCheck/gotoStart()[attendanceCheck::frame2:31]After searching for the cause for a while, I can't find what is wrong with it...Help me please...Thanks,Zainuu 24437Views Tags: none (add) This content has been marked as final. Show 6 replies 1. Re: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@64e6ca1 to fla Ned Murphy Aug 15, 2011 4:43 AM (in response to Zainuu) There is nothing wrong with that code, so if there is a problem with it, it might be due to something else in the file. Since you show the error message in two pieces it gives the impression
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join https://forums.adobe.com/thread/891086 the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up TypeError: Error #1034: Type Coercion failed:cannot convert flash.display::Loader@25aa6d41 to flash.display.MovieClip up vote 0 down vote favorite I'm making a game, basically a http://stackoverflow.com/questions/22161820/typeerror-error-1034-type-coercion-failedcannot-convert-flash-displayloade dragging game but when i drag my objects this error shows up "TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@25aa6d41 to flash.display.MovieClip." I don't know how to debug it cause i'm new to as3..please help here's the code enter code here var xmlRequest:URLRequest = new URLRequest("items.xml"); var xmlLoader:URLLoader = new URLLoader(xmlRequest); var xmlFile:XML; var xcoord:Number = 24; var ycoord:Number = 157; var colorArray:Array = new Array();//array for picture directory colorArray[1]="images/blue/blue_"; colorArray[2]="images/green/green_"; colorArray[3]="images/indigo/indigo_"; colorArray[4]="images/orange/orange_"; colorArray[5]="images/pink/pink_"; colorArray[6]="images/red/red_"; colorArray[7]="images/violet/violet_"; colorArray[8]="images/yellow/yellow_"; var totalBlue:Number; var totalGreen:Number; var totalIndigo:Number; var totalOrange:Number; var totalPink:Number; var totalRed:Number; var totalViolet:Number; var totalYellow:Number; var total:Array = new Array(); var pb:Array=new Array(); var index:Array = new Array();//array for picking picture number var indexc:Array = new Array();//array for picking picture directory xmlLoader.addEventListener(Event.COMPLETE,xmlLoadComplete); function xmlLoadComplete(e:Event):void{ xmlFile = new XML(xmlLoader.data); total[1]=xmlFile.blue.image.length(); total[2]=xmlFile.green.image.length(); total[3]=xmlFile.indigo.image.length(); total[4]=xmlFile.orange.image.length(); total[5]=xmlFile.pink.image.length(); total[6]=xmlFile.red.image.length(); total[7]=xmlFile.violet.image.length(); total[8]=xmlFile.yellow.image.length(); var tempArray:Array = new Array(); var ind1:Array=randomArray(total[1]); var ind2:Array=randomArray(total[2]); var ind3:Array=randomArra
here for a quick overview of the site Help Center Detailed answers http://stackoverflow.com/questions/9018756/as3-error-1034-type-coercion-failed-cannot-convert-to-flash-display-displayo to any questions you might have Meta Discuss the workings http://stackoverflow.com/questions/15948021/error-1034-type-coercion-failed-cannot-convert-flash-displaystage27dfe089 and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack error #1034 Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up AS3: Error #1034: Type Coercion failed: cannot convert to flash.display.DisplayObject up vote 1 down vote favorite having some trouble with hitTestObject and now Flash type coercion failed is telling me it can't convert my ship to a display object.. my problem is the ship class extends Sprite to begin with so I don't know what's going on: Compile error shows this: TypeError: Error #1034: Type Coercion failed: cannot convert Ship$ to flash.display.DisplayObject. at Control/controlgame() Control / controlgame() is this: function controlgame(e:Event) { for (var i = 0; i < wprojectiles.length; i ++) { if (wprojectiles[i].x < -200 || wprojectiles[i].x > 750 || wprojectiles[i].y < -200 || wprojectiles[i].y > 600) { parent.removeChild(wprojectiles[i]); wprojectiles.splice(i,1); } if (wprojectiles[i].hitTestObject(Ship)) { parent.removeChild(wprojectiles[i]); wprojectiles.splice(i,1); } } } Using the debugger, I get this error: TypeError: Error #1034: Type Coercion failed: cannot convert Ship$ to flash.display.DisplayObject. at Control/controlgame()[C:\Users\Harry\Desktop\Flash Games\Games\Dodge\Control.as:29] Line 29, seen in the above snippet, is this: if (wprojectiles[i].hitTestObject(Ship)) { Tearing my hair out here, tried everything I could think of and I get this error every single time, no matter
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Error #1034: Type Coercion failed: cannot convert flash.display::Stage@27dfe089 to flash.display.MovieClip up vote 0 down vote favorite here it is the error >> TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@261b4089 to flash.display.MovieClip. at com.ply::Heli/fireBullet() at com.ply::Heli/myOnPress() this is Heli's Class : package com.ply { import flash.display.MovieClip; import flash.display.*; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import com.peluru.Bullet; public class Heli extends MovieClip { var shotCooldown:int; const MAX_COOLDOWN = 10; //Settings public var xAcceleration:Number = 0; public var yAcceleration:Number = 0; private var xSpeed:Number = 0; private var ySpeed:Number = 0; private var up:Boolean = false; private var down:Boolean = false; private var left:Boolean = false; private var right:Boolean = false; public function Heli() { shotCooldown = MAX_COOLDOWN; bullets = new Array(); addEventListener(Event.ENTER_FRAME, update); addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); init(); } public function onAddedToStage(event:Event):void { removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); stage.addEventListener(KeyboardEvent.KEY_DOWN, myOnPress); stage.addEventListener(KeyboardEvent.KEY_UP, myOnRelease); init(); } private function init():void { addEventListener(Event.ENTER_FRAME, RunHeli); } private function RunHeli(event:Event):void { xSpeed += xAcceleration ; //increase the speed by the acceleration ySpeed += yAcceleration ; //increase the speed by the acceleration xSpeed *= 0.95; //apply friction ySpeed *= 0.95; //so the speed lowers after time if(Math.abs(xSpeed) < 0.02) //if the speed is really low { xSpeed = 0; //set it to 0 //Otherwise I'd go very small but never really 0 } if(Math.abs(ySpeed) < 0.02) //same for the y speed { ySpeed = 0; } xSpeed = Math.max(Math.min(xSpeed, 10), -10); //dont let the speed get bigger as 10 ySpeed = Math.max(Math.min(ySpeed, 10), -10); //and