Error 165
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Error Code: 165-3000 Applies to: Wii U Deluxe, Wii U Basic Situation: The Wii U GamePad loses sync and the error code 165-3000 is received. Notes: If error 165 internet the Wii U GamePad does not power on, click here. The maximum recommended
Error 651
distance the Wii U GamePad can be used is 26.25' / 8 m; however, this can vary depending on the
Wii U Error Code 165-6596
play environment. What to Do: Before beginning to troubleshoot this issue, ensure there are no other Wii U consoles or Wii U GamePads currently powered on in your household. Ensure that the Wii
Wii U Gamepad Error Code 165-3000
U GamePad is charged. How to If you have not already done so, attempt to sync the Wii U GamePad. How to Reset and Sync the Wii U GamePad: Unplug the power cord from the console, and let it sit for at least 30 seconds. Ensure the Wii U console is placed to minimize interference. It is best if the Wii U console is out in the how to fix wii u error code 165-6596 open. Ensure that the Wii U console is not: Behind a TV Near an aquarium or other large container of water Placed in or under a metal object Pressed against a large amount of wires and cords Within three to four feet of another wireless device, such as a wireless speaker system or a wireless access point Check for possible sources of interference and turn them off. Interference can be caused by devices like the following: Wireless devices, such as cell phones and tablets Wireless headsets not designed to work with the Wii U Microwaves Wireless speaker systems Cordless phones Cell Phones In most cases, it will be enough to move these devices three to four feet away from the Wii U Console and Wii U GamePad; however, if you continue to experience this issue, please power these devices off while using the Wii U. Reset the Wii U GamePad: If the Wii U GamePad is currently turned off, press the power button once to turn it on. Press and hold down the Wii U GamePad power button until the Wii U GamePad turns off. Wait 15 seconds. Press the power button once to turn the Wii U
Email * Required Username * Required Display Name * Required Password * Required Must be at least 8 characters Re-enter a wii u error code 150-1031 value for the field 'Password' * Required Must match Password First Name * wii u gamepad won't turn on Required Last Name * Required Terms of Use Checkbox * Required By checking the box, I acknowledge that wii u error code 160-0103 I have read and agree to be bound by the Support Forum Terms of Use. Submit Forgot your username or password? The page will refresh upon submission. Any pending input http://en-americas-support.nintendo.com/app/answers/detail/a_id/2441/~/error-code%3A-165-3000 will be lost. Nintendo Support Forums Search Screen Reader users press enter to select a . This button does not work with screen readers. Please use the previous link instead. Select a community Search by Keyword Search Nintendo Support Forums Wii UMy Wii U is giving Error 165-3000 N NOA_MOD_CHAD My Wii U is giving Error 165-3000 Basically just as the title states. http://en-americas-support.nintendo.com/app/social/questions/detail/qid/111/~/my-wii-u-is-giving-error-165-3000 My Wii U gamepad is giving an error. https://www.youtube.com/watch?v=SFMbnjzg-80 *** Originally asked by user BURNEDANDFROZEN on April 8th, 2016 *** Created 04/14/2016 10:33 AM Edited 07/18/2016 12:44 PM Upvote 1 Voted Flag Best Answer N NOA_MOD_OLIVER Selected Best by Moderator (NOA_MOD_OLIVER) Hello BURNEDANDFROZEN, For this error code, please reach out to us here for further assistance. Please select on the Error Code Lookup option on the left-hand navigation bar, then enter your error code and system in order to query our database. We are available 7 days a week from 6am - 7pm PT in case you need to reach out to us for further assistance. Sincerely, NOA MOD Oliver Jump To Expand Collapse Comments N NOA_MOD_OLIVER Best Answer This answer has been marked the best answer by a site moderator Hello BURNEDANDFROZEN, For this error code, please reach out to us here for further assistance. Please select on the Error Code Lookup option on the left-hand navigation bar, then enter your error code and system in order to query our database. We are available 7 days a week from 6am - 7pm PT in ca
Du siehst YouTube auf Deutsch. Du kannst diese Einstellung unten ändern. Learn more You're viewing YouTube in German. You can change this preference below. Schließen Ja, ich möchte sie behalten Rückgängig machen Schließen Dieses Video ist nicht verfügbar. WiedergabelisteWarteschlangeWiedergabelisteWarteschlange Alle https://www.youtube.com/watch?v=SFMbnjzg-80 entfernenBeenden Wird geladen... Wiedergabeliste Warteschlange __count__/__total__ Wii U Gamepad Error Code 165-3000 https://software.intel.com/en-us/forums/intel-many-integrated-core/topic/475660 GRRRRRRRRRRRRRR Burned Frozen AbonnierenAbonniertAbo beenden8181 Wird geladen... Wird geladen... Wird verarbeitet... Hinzufügen Möchtest du dieses Video später noch einmal ansehen? Wenn du bei YouTube angemeldet bist, kannst du dieses Video zu einer Playlist hinzufügen. Anmelden Teilen Mehr Melden Möchtest du dieses Video melden? Melde dich an, um unangemessene Inhalte zu melden. Anmelden wii u Transkript Statistik 1.095 Aufrufe 2 Dieses Video gefällt dir? Melde dich bei YouTube an, damit dein Feedback gezählt wird. Anmelden 3 0 Dieses Video gefällt dir nicht? Melde dich bei YouTube an, damit dein Feedback gezählt wird. Anmelden 1 Wird geladen... Wird geladen... Transkript Das interaktive Transkript konnte nicht geladen werden. Wird geladen... Wird geladen... Die Bewertungsfunktion ist nach Ausleihen des Videos verfügbar. Diese Funktion wii u error ist zurzeit nicht verfügbar. Bitte versuche es später erneut. Veröffentlicht am 08.04.2016I already contacted Nintendo and went through troubleshooting, but nothing worked. Kategorie Gaming Lizenz Standard-YouTube-Lizenz Mehr anzeigen Weniger anzeigen Wird geladen... Autoplay Wenn Autoplay aktiviert ist, wird die Wiedergabe automatisch mit einem der aktuellen Videovorschläge fortgesetzt. Nächstes Video WIIUエラーコード165-3000,6596の直し方 - Dauer: 4:01 もきゅすけ 2.685 Aufrufe 4:01 Nintendo Wii U Controller Tear Down, Cracked Screen Fix, Button Cleaning. No Fluff. - Dauer: 6:26 JerryRigEverything 143.470 Aufrufe 6:26 My**REAL** fix for Wiiu gamepad range issues - Dauer: 8:24 IAM EVERYDAYGAMER 24.514 Aufrufe 8:24 WII U DISK DRIVE ERROR! - Dauer: 8:02 The ID GamePlay 37.898 Aufrufe 8:02 111 Videos Alle ansehen Best nightcoreWater Drop PLAY Wii U in the CAR!! NO TV NEEDED! Wii U is now PORTABLE!! - Dauer: 3:36 Eystreem 115.431 Aufrufe 3:36 Wii U Error - Dauer: 1:29 Luke Zaremba 1.312 Aufrufe 1:29 How to repair a cracked screen on the Wii U GamePad | Fix it tutorials - Dauer: 13:17 RussOlsenVideo 110.630 Aufrufe 13:17 # 165 - 3000 abonnés et FAQ - Dauer: 22:45 abysse01 1.178 Aufrufe 22:45 Super Smash Bros. Wii U - Every Custom Move (with com
LearningModern CodeNetworkingOpen SourceStorageToolsDeveloper TypeEmbedded SystemsGame DevMediaTechnical, Enterprise, HPCWebOSAll ToolsAndroid*HTML5Linux*OS X*Windows*ResourcesCode SamplesContact SupportDocumentationFree SoftwareIntel Registration CenterProduct ForumsSDKsResourcesPartner with IntelAcademic ProgramPartner SpotlightBlack Belt DeveloperDeveloper MeshInnovator ProgramSuccess StoriesLearnBlogBusiness TipsEventsVideosSupportContact SupportDeveloper EvangelistsFAQsForums Search form Search You are hereHome › Forums › Platform and Technology Discussion › Intel® Many Integrated Core Architecture (Intel MIC Architecture) FacebookLinkedInTwitterDiggDeliciousGoogle Plus Error #165 in C++ library header (stl_uninitialized.h(576)) while compiling for mic Error #165 in C++ library header (stl_uninitialized.h(576)) while compiling for mic Surya Narayanan N. Thu, 10/03/2013 - 06:45 Hello, I am trying to comopile Galois benchmark for mic. I have no problem compiling it in GCC or ICC host compiler. When I try to compile it for mic I get the problem in C++ header file which you can find it below. And I find that the same stl_uninitialized.h is different in different compiler. snataraj@phileas:~/Galois-2.1.8/build/mic$ make -j independentset[100%] Built target galois[100%] Building CXX object apps/independentset/CMakeFiles/independentset.dir/IndependentSet.cpp.o/usr/linux-k1om-4.7/linux-k1om/../x86_64-k1om-linux/include/c++/4.7.0/bits/stl_uninitialized.h(576): error #165: too few arguments in function call__alloc.construct(std::__addressof(*__cur));^compilation aborted for /home/snataraj/Galois-2.1.8/apps/independentset/IndependentSet.cpp (code 2)make[3]: *** [apps/independentset/CMakeFiles/independentset.dir/IndependentSet.cpp.o] Error 2make[2]: *** [apps/independentset/CMakeFiles/independentset.dir/all] Error 2make[1]: *** [apps/independentset/CMakeFiles/independentset.dir/rule] Error 2make: *** [independentset] Error 2
Your help will be highly appreciated. Thank you RSS Top 6 posts / 0 new Last post For more complete information about compiler optimizations, see our Optimization Notice. Log in to post comments Ravi Narayanaswamy (Intel) Thu, 10/03/2013 - 15:25 gcc changed the call in __uninitialized_default_n_a (and __uninitialized_default_a) from:__alloc.construct(std::__addressof(*__cur));to:__traits::construct(__alloc, std::__addressof(*__cur));between 4.7.0 and 4.7.3. The issue has to do with whether construct() can expect a single argument or not. See: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=51626 for more information. Could you to r