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Error Socket Error Creating Command Port 7835

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roman horol on mental ray Legacy Materials in Maya 2014 missing swatches/shading maya socket error creating command port groups David Santos on Autodesk Maya 2014 has been announced Drake on Autodesk Maya 2014 has been announced Rodrigo socket error creating command port maya batch render Elias on Maya's dirmap command Yann Anginot on Maya 2013 Extension & Maya 2013 SP2 have been released Neil Burns on Borrowing a license for Maya doesn't allow you to

Maya Batch Render Not Working

use mental ray Tom Painter on Viewport 2.0 not refreshing with UV changes « Retrieve polygon components in the order they are selected | Main | Virtual Memory: a performance issue often forgotten » 21/10/2011 Socket error creating command port We see this come through support once in awhile and I wanted to use this blog post to try and explain what

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can be happening to cause this issue. First, some quick background. Even though Maya is rendering locally it still depends on these sockets for communication. Maya will simply use this communication channel like a two radio communication between the batch render application and Maya. So what happens in a network environment is that Maya will actually routes itself through the network back to your machine. This is why you must to make sure that the firewall settings are allowing the mayabatch process through regardless of being on a network or not. The firewall is the most simplest solution but we do run into atleast another two scenarios in support. 1. You may also have two Maya session loaded, maybe a background render that has not completed and is locking the port. To fix this either wait till the process is completed for submitting another bacth or check your tasks and kill off the rogue mayabatch. 2. The other is a DNS issue, we find this generally on the Mac side of things. We have seen this after a system has picked up a

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can not post a blank message. Please type your message and try again. Shelley Schreiber Level 1 (30 points) Q: Maya 2015 error message: Socket error creating command port Early 2008 Mac Pro (MacPro3,12)18 GB MemoryStartup disk: Macintosh HD: OS 10.6.8Internal SSD: OWC Mercury EXTREME PRO 6G SSD : OS 10.8.4 I am getting the following error message when I try to do a batch render using Maya 2015, which is installed on the internal OWC SSD (OS 10.8.4):Batch render // Error: line 1: Socket error creating command port: xxxxxxxxxxxx.attlocal.net:7835Although I am not using a render farm (am batch rendering locally), Maya apparently receives/gives (?) rendering data via the Internet that loops (?) back to my local computer. Seems like a lot of people are having this same problem, but no one has a definitive answer (e.g. Autodesk). Since it may be a firewall issue, I have tried modifying my att firewall to allow reception from Autodesk Maya 2015 but am running into password login issues with att uverse that are not yet resolved. also, I have just added Maya 2015 to the list of allowable applications in my local computer firewall. Plan to test the batch render from Maya 2015 on the OWC SSD. A suggestion from an Autodesk forum was as follows:++++++++++++++++++++++++++++03-19-2014 06:10 PM in reply to: xxxI fixed this by editing my /etc/hosts file and adding the hostname of the machine to the 127.0.0.1 entry.Terminal Commands: (Linux / Mac) 1.hostnamethis will print out something like mymachinename OR mymachinename.local. Copy this name.2. sudo nano /etc/hosts3. look for the line that starts with 127.0.0.14. Add the output from the hostname command to the end of that line5. To write and close the file hit Ctrl + o then Ctrl + x++++++++++++++++++++++++++++Questions:1. Is this advisable?if so, 2. My hosts document first line is 127.0.01 localhost Would I replace the word "localhost" with my machinename? Or would I add the machinname after the word "localhost"?3. Should I continue trying to customize the att firewall instead of all the above?A

 

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