Error Socket Error Creating Command Port Mac
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Maya Command Port
Anginot on Maya 2013 Extension & Maya 2013 SP2 have been released Neil Burns on Borrowing a license for Maya doesn't allow you to use mental ray Tom Painter on Viewport 2.0 not refreshing with UV changes « Retrieve polygon components in the order they are selected | Main | Virtual Memory: a performance issue often forgotten » 21/10/2011 Socket error creating command port We see this come through support once in awhile and I wanted to use this blog post to try and explain what can be happening to cause this issue. First, some quick background. Even though Maya is rendering locally it still depends on these sockets for communication. Maya will simply use this communication channel like a two radio communication between the batch render application and Maya. So what happens in a network environment is that Maya will actually routes itself through the network back to your machine. This is why you must to make sure that the firewall settings are allowing the mayabatch process through regardless of being on a network or not. The firewall is the most simplest solution but we do run into atleast another two scenarios in support. 1. You may also have two Maya session loaded, maybe a background render that has not completed and is locking the port. To fix this either wait till the process is completed for submitting another bacth or check your tasks and kill off the rogue mayabatch. 2. The other is a DNS issue, we find this generally on the Mac side of things. We have seen this after a system has picked up a new IP from the server but the DNS has not refreshed itself and is now pointing to another machine. Since the machine is loaded on t
Maya Training Robot volume one - Modeling with animation in mind Maya Training Spach-Alspaugh House the complete courseware Maya Training Burt The Cartoon Dinosaur Vol 01 - Modeling New Maya Training Batman by Jason Edwards You are here > Home > SimplyMaya Community Forums Loading Welcome to Simply Maya Please Sign in or Sign up for an account Member Login Username: Password: Remember me Lost your password? Not a member yet? Sign Up! Hello Guest! | Log In | http://mayastation.typepad.com/maya-station/2011/10/socket-error-creating-command-port.html Register Close Panel Simply Maya User Community - Maya Tutorials > Lighting & Rendering, Dynamics & Effects, Texturing > Lighting & Rendering // Error: Socket error creating command port Register FAQ Members List Calendar Go to Page... Thread Tools 29-09-2011, 05:25 PM #1 Scotay Subscriber Join Date: Sep 2011 Posts: 4 Thanks: 1 http://simplymaya.com/forum/showthread.php?t=36415 Thanked 1 Time in 1 Post // Error: Socket error creating command port Evereytime i try to Bach Render, this appears. its only recently started doing his :/ Anyone know how i can fix it? Thanks Scotay View Public Profile Find More Posts by Scotay 29-09-2011, 05:56 PM #2 daverave The thin red line Join Date: Aug 2009 Location: England Posts: 4,468 Thanks: 101 Thanked 952 Times in 879 Posts Found this on the net hope it helps..........dave http://www.creativecrash.com/forums/...ommand-port--2 You could also try this? In Maya preferences, under “Applications”, at the very bottom is an item named “Default Command Port” that you can choose to enable or disable. Named “commandportDefault” Disable it and you wont see the msg in the sript editor anymore __________________ Avatar Challenge Winner 2010 Last edited by daverave : 29-09-2011 at 06:02 PM. The Following User Says Thank You to daverave For This Useful Post: Scotay(29-09-2011) daverave View Public Profile Find More Posts by daverave 29-09-2011, 06:14 PM #3 Scotay Subscriber
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This is a Maya issue that can happen with any renderer, including mental ray. Like many other Maya users, I started getting this error when I tried to batch render: // Error: line 1: Socket error creating command port SOLIDANGLE-PC:7835 (10048). I checked the port 7835 with netstat, and that gave me a PID (process ID) of 109736 C:\Program Files\Autodesk\Maya2014\bin>netstat -ano | find "7835" TCP XXX.XXX.XXX.XXX:7835 0.0.0.0:0 LISTENING 109736 But unfortunately, there didn't seem to be any process with that PID, so I couldn't kill it to free up the port. tasklist | find "109736" came up empty; there was no such PID in the Task Manager or Process Explorer; and TCP View said that PID was non-existent. I was resigned to having to reboot my machine until I saw this. Then I used Process Explorer to find the process that was referencing the "non-existent" PID, and when I killed that process, I could batch render again from Maya. Share this:TwitterFacebookLike this:Like Loading... Related This entry was posted in Arnold, Maya, MTOA and tagged Arnold, Batch Rendering, Maya by xsisupport. Bookmark the permalink. Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. (LogOut/Change) You are commenting using your Twitter account. (LogOut/Change) You are commenting using your Facebook account. (LogOut/Change) You are commenting using your Google+ account. (LogOut/Change) Cancel Connecting to %s Notify me of new comments via email. Blog at WordPress.com. %d bloggers like this: