Error Code S1010 Windows 7
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on April 5, 2010 by digitalerr0r I tried to install the February 2010 version of the DirectX SDK today but ran into troubles. I downloaded the SDK from msdn using https://digitalerr0r.wordpress.com/2010/04/05/problems-installing-the-directx-sdk-error-s1010/ IE8, and got the installer started. After a few seconds of the installation progress, I got the error S1010 and the installation was terminated. After searching around for the error message, I found the solution. Download the SDK using another browser. I fired up chrome and started the download again, and started the installer. Guess what, it worked! Can someone directx sdk explain this please?😛 Anyway, I decided to put the solution on this blog in case anyone of you are having the same issues. More information about this: http://joytek.blogspot.com/2009/11/installing-directx-sdk-error-s1010.html Like this:Like Loading... Related This entry was posted in DirectX. Bookmark the permalink. ← XNA Game Programming presentation at The Gathering 2010source The Gathering 2010 → 2 Responses to Problems installing the visual c++ 2010 DirectX SDK - ErrorS1010 Anonymous says: July 27, 2011 at 4:07 pm just do a md5 check on the executable. it seem to happen quite often that downloads are incomplete, leading to that s1010 error. unfortunately It is not easy to find an md5 hash from dxsdk, but my working and nonworking version showed differences when comparing md5 Reply Pingback: How To Fix Directx Error Code S1010 in Windows Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. (LogOut/Change) You are commenting using your Twitter account. (LogOut/Change) You are commenting using your Facebook account. (LogOut/Change) You are commenting using your Google+ account. (LogOut/Change) Cancel Connecting to %s Notify me of new comments via email. Notify me of new posts via email. TopicsBalder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Racing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Wind