Disconnect Error Reliable Snapshot Overflow Tf2
Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Page 1 of 2 1 2 > Thread Tools Display Modes 04-19-2008, 08:12 PM #1 cruizer Guest Posts: n/a Disconnect ERROR! Reliable snapshot overflow.. Using Hammer, I had created one half of a map, for the red team. Then I copied the map and rotated it, creating the extact same thing for the blue team. Everything worked fine, right up until I copied and rotated. When I ran the map I get the error message: "Disconnect: ERROR! Reliable snapshot overflow.." I have no idea what that means. If I delete the blue portion I created, or even teh red portion, it works fine. I ran my output trhough the interlopers error checkers, and it says I have no errors. 04-19-2008, 09:30 PM #2 NocturnalGhost Join Date: Sep 2007 Reputation: 10 Posts: 719 I have never encountered this error myself, but a quick google search suggests that proper use of areaportals may fix it. I found this reply to the same problem, which seems somewhat related. Although the thread is gmod-specific, the principle should be the same. NocturnalGhost View Public Profile Search User Find More Posts by NocturnalGhost Find Threads by NocturnalGhost 04-19-2008, 09:57 PM #3 cruizer Guest Posts: n/a Thanks. I get the jist of it. Now I need to find a good tutorial on how to use them properly. 04-19-2008, 11:45 PM #4 cruizer Guest Posts: n/a Well i found me a good tutorial and created areaportals. THe first few times I had leaks, and it wouldn't load. Then one time it did load, even though tere was still a leak. But man did it make everyhting look weird. My map has a ton of open areas to the outside. when inside the building looking through all those open areas, it looked as if I had no skybox. Same deal when looking in. I figured maybe it was because there was still a leak. I found my last lead and compiled again. No leaks, everyhting looked good. But when the game started, I ended up with the same snapsot error again. Still can't get it to load.... 04-20-2008, 12:07 AM #5 NocturnalGhost Join Date: Sep 2007 Reputation: 10 Posts: 719 This page on the VDC is a pretty good place to start. Basically, areaportals are used divide up your map into seperate areas. They minimise visibility to areas that don't need to be visible, from wherever the player is currently standing. This improves map performance considerabl
thread Or, if you just want to play some of the best community maps the Workshop has to offer, you can join our servers by clicking these links: EU Server US Server Disconnect ERROR! Reliable snapshot overflow Discussion in 'Mapping Questions & Discussion' started by cruizer, Apr 19, 2008. cruizer L2: Junior Member Messages: 52 Positive Ratings: 0 This is a new one for me. And I can't really find anything on it. I am creating my map. I only created one side, the http://forums.steampowered.com/forums/showthread.php?t=674237 red side. Got that all done, everything still worked. I played it. I coped the red side, rotated it, and placed it where it's supposed to go. And now it no longer works and I get this error. I've done it like three times, and every time the same thing happens. Help? cruizer, Apr 19, 2008 #1 kimangroo L3: Member Messages: 111 Positive https://tf2maps.net/threads/disconnect-error-reliable-snapshot-overflow.1884/ Ratings: 6 I'm guessing you already tried the suggestions on the steam support forums? Sorry can't help otherwise. EDIT: my bad the error they mention there is diffferent: reliable channel overflow. Sorry. kimangroo, Apr 19, 2008 #2 cruizer L2: Junior Member Messages: 52 Positive Ratings: 0 I've tried foing to the steam support forums. i registered. But every time I try to psot it tells me I don't have permission to do so. cruizer, Apr 19, 2008 #3 cruizer L2: Junior Member Messages: 52 Positive Ratings: 0 Bueller? cruizer, Apr 19, 2008 #4 trainRiderJ L5: Dapper Member Messages: 203 Positive Ratings: 31 As far as I can tell, it's usually caused by having too many props or other kinds of entities rendered at any given time in your map. This makes sense in your situation where the error didn't occur at first, because only half the map was actually there. Keep in mind that things do not have to be shown on your screen to cause this problem. Poor mapping practices can cause larger amounts of your level to be rendered than is necessary. Check
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overflow... Well guess what, I know how to fix it! :D I was researching anything to do with snapshots, and what is has to do with overflowing. When I stumbed upon this - The definition for tickrate: tickrate From Valve: During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client. At first you dont see it but if u read it carefully it says: "a world update and takes a snapshot of the current world state if necessary" Then I though of css and how to get good reg you need to have your client rates set to be compatible for the server tickrate: - cl_cmdrate 100 - cl_updaterate 100 - rate 30000 So I kept that in mind for the next few days... Sure enough the error happened, So I went into my console, changed the rates to the folowing above, and rejoined. Sure enough It worked :D Reply Late x 2 Disagree x 1 (list) 3rd September 2009 Post #2 Teddi Orange Gold Member November 2007 3,893 Posts Old, already known, and besides, RSO rarely happens now. Reply Disagree x 1 (list) 3rd September 2009 Post #3 Temex February 2009 40 Posts Teddi Orange posted: Old, already known, and besides, RSO rarely happens now. Wow, Didnt even know that. I still know thousands of people who dont know about this. Guess your just one that does know. Reply 3rd September 2009 Post #4 AlarinTaylor June 2007 644 Posts teddi orange posted: old, already known, and besides, rso rarely happens now. qft. (User was banned for this post ("qft" - Benji)) Reply 3rd September 2009 Post #5 Lol-Nade Gold Member September 2008 3,740 Posts I get RSO a lot, but after a few retries I can join. I always figured it's because of lag with the server re-connecting me :( I'll give it a try tomorrow. Reply Reply Subscribe All times are GMT. The time now is 06:30AM. Moderators - Top Facepunch Studios The Rules | The Archive