Disconnect Error Reliable Snapshot Overflow
Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Page 1 of 2 1 2 > Thread Tools Display Modes 04-19-2008, 08:12 PM #1 cruizer Guest Posts: n/a Disconnect ERROR! Reliable snapshot overflow.. Using Hammer, I had created one half of a map, for the red team. Then I copied the map and rotated it, creating the extact same thing for the blue team. Everything worked fine, right up until I copied and rotated. When I ran the map I get the error message: "Disconnect: ERROR! Reliable snapshot overflow.." I have no idea what that means. If I delete the blue portion I created, or even teh red portion, it works fine. I ran my output trhough the interlopers error checkers, and it says I have no errors. 04-19-2008, 09:30 PM #2 NocturnalGhost Join Date: Sep 2007 Reputation: 10 Posts: 719 I have never encountered this error myself, but a quick google search suggests that proper use of areaportals may fix it. I found this reply to the same problem, which seems somewhat related. Although the thread is gmod-specific, the principle should be the same. NocturnalGhost View Public Profile Search User Find More Posts by NocturnalGhost Find Threads by NocturnalGhost 04-19-2008, 09:57 PM #3 cruizer Guest Posts: n/a Thanks. I get the jist of it. Now I need to find a good tutorial on how to use them properly. 04-19-2008, 11:45 PM #4 cruizer Guest Posts: n/a Well i found me a good tutorial and created areaportals. THe first few times I had leaks, and it wouldn't load. Then one time it did load, even though tere was still a leak. But man did it make everyhting look weird. My map has a ton of open areas to the outside. when inside the building looking through all those open areas, it looked as if I had no skybox. Same deal when looking in. I figured maybe it was because there was still a leak. I found my last lead and compi
Advanced Search Go to Page... Page 1 of 2 1 2 > Thread Tools Display Modes #1 02-04-2009, 06:21 PM Sagee_Prime Offline Survivor Join Date: Feb 2009 Location: USA Posts: 50 Disconnect: Error! Reliable snapshot overflow.. I've been working on a map I call ZPS_Junkyard for a couple months now and it is my first map I've made for an FPS so I've had a lot of learning to do. This is my third time I have just deleted the map and started over because of http://forums.steampowered.com/forums/showthread.php?t=674237 errors. I finally feel much better about my work but my map has gotten to the point where it takes hours to compile. I'm not done with the map yet but I wanted a full compile to see how it looks. Problem is now I cant even look at the map now because while im loading the map I get this error. http://www.zombiepanic.org/forums/showthread.php?t=12640 I'm not sure what this error is from but I'm thinking it may have something to do with the amount of entities in my map. It would be very helpful if someone could lead me in the right direction. I have attached My compile log. Attached Files Compile log.txt (15.5 KB, 7 views) __________________ "You Calm Down the Thunder and I'll Reap the Whirlwind" SIG IS TOO BIG! Sagee_Prime View Public Profile Send a private message to Sagee_Prime Find all posts by Sagee_Prime #2 02-04-2009, 06:42 PM Wazanator Offline Contributor Veteran Member Join Date: Nov 2008 Location: In your house Posts: 4,730 Ok here are some of the problems i found in your map Code: Error! prop_static using model "models/props_debris/concrete_chunk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk01a.mdl"! This error is saying that you can't use this prop as a physics prop you have to use it as a dynamic prop (when you choosing your props click the info tab on the right to see what they can be used for Code: entdata [variable] 350764/3
35 36 ... 206 Next » ERROR: Reliable Snapshot Overflow? TF2 Thread Modes ERROR: Reliable Snapshot Overflow? TF2 ExiMaster Junior Member Posts: 14 Threads: 8 Joined: Oct 2011 Reputation: 0 #1 11-09-2011, 09:16 AM (This post was last modified: 11-09-2011, http://forums.srcds.com/viewtopic/17586 12:34 PM by ExiMaster.) Ok so recently Steam forums got hacked, and ever since then http://cs-mapping.com.ua/forum/showthread.php?t=13554 10 mins after my srcds has been running Clients get the error reliable snapshot overflow. Sometimes people join they get this message a few seconds later. But mostly when they join and assign themselves to a team they freeze and get the error then disconnect. This only happens 10 minutes into the game. I dont know whats causing this disconnect error I have tried switching maps, I searched this problem but found no solutions other than issues on TF2maps.net with too many props on a server causing this. I deleted my bin for srcds and re-installed and it did not fix it. Is this just a Steam thing for right now or did something go to shit? Please im so confused I just want my server running perfectly again EDIT: BTW in my srcds it say disconnect error reliable about 100 times repeatedly "WARNING: msg overflowed for
Опции темы Поиск в этой теме Опции просмотра 28.03.2008, 20:49 #1 Javelines The Milky Way Регистрация: 10.03.2006 Адрес: Сибирь, Красноярск Возраст: 23 Сообщения: 2,463 Disconnect: ERROR! Reliable snaphsot overflow.. Disconnect: ERROR! Reliable snaphsot overflow.. Помогите. Уже задрала эта ошибка! Что она значит? На валведевелоперс читал что там чета из-за колличества дверей. С дверьми все вопрядке их не много. Тогда в чем же проблемма? Еще до это ошибки у меня с освещением глюки были. Модели то темные то светлые становились. Че за лажа понять так и не смог. Javelines Посмотреть профиль Отправить персональное сообщение для Javelines Посетить домашнюю страницу Javelines Найти еще сообщения от Javelines Добавить Javelines в список друзей 29.03.2008, 12:48 #2 Javelines The Milky Way Регистрация: 10.03.2006 Адрес: Сибирь, Красноярск Возраст: 23 Сообщения: 2,463 Я не верю что никто не знает что за ошибка! Javelines Посмотреть профиль Отправить персональное сообщение для Javelines Посетить домашнюю страницу Javelines Найти еще сообщения от Javelines Добавить Javelines в список друзей 21.11.2010, 12:13 #3 Animal1ty High Skill Player Регистрация: 04.11.2008 Адрес: Россия Возраст: 23 Сообщения: 597 Замечания: 2 Знаю,что тема старая,го пишу здесь что-бы не создавать новую. Disconnect: ERROR! Reliable snapshot overflow.. Может все таки кто-нибудь знает,что это за ошибка? Вот лог Код: materialPath: c:\program files\steam\steamapps\master456654\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\de_prectire.vmf Can't find surfaceprop baserock for material EGYPT/BASE_STONE2_MOSS, using default Can't find surfaceprop baserock for material EGYPT/BASE_STONE2, using default Can't find surfaceprop baserock for material EGYPT/CEILING_STARS, using default Can't find surfaceprop baserock for material EGYPT/BASE_STONE3, using default Can't find surfaceprop baserock for material EGYPT/FLOOR_MOSAICTILES, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop stone for material STONE/INFBASEB, using default Can't find surfaceprop ston