Error Handling Error
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Center Windows Dev Center Explore What’s new for Windows 10 Intro to Universal Windows Platform Coding challenges Develop for accessibility Build for enterprise Windows Store opportunities Docs Windows apps Get started Design and http://searchsoftwarequality.techtarget.com/definition/error-handling UI Develop API reference Publish Monetize Promote Games Get started UI design Develop Publish Desktop Get started Design Develop API reference Test and deploy Compatibility Windows IoT Microsoft Edge Windows Holographic Downloads Samples Support Why Windows Dashboard Explore What’s new for Windows 10 Intro to Universal Windows Platform Coding challenges Develop for accessibility Build for enterprise Windows Store opportunities Docs Windows apps Get started Design and https://msdn.microsoft.com/en-us/library/windows/desktop/ms679320(v=vs.85).aspx UI Develop API reference Publish Monetize Promote Games Get started UI design Develop Publish Desktop Get started Design Develop API reference Test and deploy Compatibility Windows IoT Microsoft Edge Windows Holographic Downloads Samples Support Why Windows Dashboard Desktop technologies Diagnostics Debugging and Error Handling Debugging and Error Handling Error Handling Error Handling Error Handling Application Recovery and Restart Error Handling About Error Handling Using Error Handling Error Handling Reference Basic Debugging Debug Help Library Structured Exception Handling Wait Chain Traversal Intel AVX TOC Collapse the table of content Expand the table of content This documentation is archived and is not being maintained. This documentation is archived and is not being maintained. Error Handling Well-written applications include error-handling code that allows them to recover gracefully from unexpected errors. When an error occurs, the application may need to request user intervention, or it may be able to recover on its own. In extreme cases, the application may log the user off or shut down the system. About Error Handling Using Error Handling Error Handling Reference For information about exception handling, see Structured Exception Handling. Show: Inherited Protected Print Export (0) Print Export (0) Share IN
Borrowing 4.10. Lifetimes 4.11. Mutability 4.12. Structs 4.13. Enums 4.14. Match 4.15. Patterns 4.16. Method Syntax 4.17. Strings 4.18. Generics 4.19. Traits 4.20. https://doc.rust-lang.org/book/error-handling.html Drop 4.21. if let 4.22. Trait Objects 4.23. Closures 4.24. Universal Function Call Syntax 4.25. Crates and Modules 4.26. `const` and `static` 4.27. Attributes 4.28. `type` aliases 4.29. Casting between types 4.30. Associated Types 4.31. Unsized Types 4.32. Operators and Overloading 4.33. Deref coercions 4.34. Macros 4.35. Raw Pointers 4.36. `unsafe` 5. Effective Rust 5.1. The Stack and error handling the Heap 5.2. Testing 5.3. Conditional Compilation 5.4. Documentation 5.5. Iterators 5.6. Concurrency 5.7. Error Handling 5.8. Choosing your Guarantees 5.9. FFI 5.10. Borrow and AsRef 5.11. Release Channels 5.12. Using Rust without the standard library 6. Nightly Rust 6.1. Compiler Plugins 6.2. Inline Assembly 6.3. No stdlib 6.4. Intrinsics 6.5. Lang items 6.6. Advanced linking 6.7. Benchmark error handling error Tests 6.8. Box Syntax and Patterns 6.9. Slice Patterns 6.10. Associated Constants 6.11. Custom Allocators 7. Glossary 8. Syntax Index 9. Bibliography Error Handling Like most programming languages, Rust encourages the programmer to handle errors in a particular way. Generally speaking, error handling is divided into two broad categories: exceptions and return values. Rust opts for return values. In this section, we intend to provide a comprehensive treatment of how to deal with errors in Rust. More than that, we will attempt to introduce error handling one piece at a time so that you'll come away with a solid working knowledge of how everything fits together. When done naïvely, error handling in Rust can be verbose and annoying. This section will explore those stumbling blocks and demonstrate how to use the standard library to make error handling concise and ergonomic. Table of Contents This section is very long, mostly because we start at the very beginning with sum types and combinators, and try to motivate the way Rust does error handling increme