Gplay Framework Error
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it enabled. Please turn JavaScript back on and reload this page.More questions in i.MX Community Where is this place located?NXP CommunityAll Placesi.MX CommunityLog in to create and rate content, and to follow, need for speed 2015 net framework error bookmark, and share content with other members.AnsweredAssumed AnsweredGplay problem MX28Question asked
Kaspersky .net Framework 4.5 Error
by David Lawson on Oct 15, 2012Latest reply on Oct 23, 2012 by Mark Talbot Like •
Failed To Initialize Microsoft .net Framework 4.0. Please Try To Reinstall The Platform
Show 0 Likes0 Comment • 17Hi,I need to get a command line media player to work but I am having difficulties. I hope someone can help me.I have an https://www.youtube.com/watch?v=caajrZF4mQ8 i.MX28 evaluation board with the LCD Seiko 4.3".I have downloaded and installed LTIB on my Ubuntu 10.10 desktop PC. I have followed through the documentation i.MX28 Linux BSP User's Guide to get a build of Linux. For the packages profile selection in the LTIB config I selected "use packages in preconfig (Min profile)" as the document says. I https://community.nxp.com/thread/301013 installed this to SD card and it boots, I get the Penguin logo on the LCD.I then follow the i.MX Linux Multimedia Framework User's Guide document to set up the media player and codecs. In LTIB I enable the option for fsl-mm-codec-libs, gstreamer-fsl-plugins and gstreamer-plugins-good. Once booted I try to use the gplay command to play some different types of video, mov / mp4 / avi but the player always fails. I can however use gplay to play a MP3 file which works.Should this just work? Have I missed something important?Below is the error reported for a .mov test file.root@test ~$ gplay darkknightrises_trlr_01_480p_dl.movokdarkknightrises_trlr_01_480p_dl.movplaybin is employed!fsl_player_init(): Successfully initialize!fsl_player_set_media_location(): filename=darkknightrises_trlr_01_480p_dl.mov[Stopped ][Vol=01][00:00:00/00:00:00]Aiur Core Info: mime: video/quicktime; audio/x-m4a; application/x-3gp file: lib_mp4_parser_arm9_elinux.3.0.so ver : MPEG4PARSER_06.03.12 build on Oct 21 2010 06:15:53H264D_ARM9_02.06.01 build on Dec 21 2010 09:26:37.MFW_GST_H264_DECODER_PLUGIN 1.9.6 build on Oct 11 2012 10:09:22.BLN_MAD-MMCODECS_AACD_ARM_03.05.00 build on Nov 25 2009 15:00:47.MFW_GST_AAC_PLUGIN 1.9.6 build on Oct 11 2012 10:09:17.Movie Info: Seekable: Yes Live: No Duration: 0:02:10.921664000 ReadMode: FileTotal Track: 2Track 00[Video]: Duration: 0:02:10.880008000 Language: und Mime: video/x-h264, width=(int)
2.5.x 2.5.9 2.5.8 2.5.7 2.5.6 2.5.5 2.5.4 2.5.3 2.5.2 2.5.1 2.5.0 2.4.x 2.3.x 2.2.x 2.1.x 2.0.x 1.4.x 1.3.x 1.2.x 1.1.1 1.0.3.2 Browse APIs Scala Java https://www.playframework.com/documentation/2.5.x/ScalaErrorHandling Language English ▾ English 日本語 Türkçe HTTP programming Actions, Controllers and Results HTTP Routing Manipulating results Session and Flash scopes Body parsers Actions composition Content negotiation Handling errors Main concepts Section introduction HTTP programming Asynchronous HTTP programming The Twirl template engine Form submission and validation Working with Json Working with XML Handling file upload Accessing an net framework SQL database Using the Cache Calling WebServices Integrating with Akka Internationalization Dependency injection Application Settings Testing your application Logging Play for Scala developers Main concepts Advanced topics Working with Play Play for Java developers Play for Scala developers Common topics Home Home Latest release Getting started Working with Play Contributing to Play Experimental libraries About Play Play net framework cleanup releases Module directory Books Search Home Working with Play Play for Scala developers Main concepts HTTP programming §Handling errors There are two main types of errors that an HTTP application can return - client errors and server errors. Client errors indicate that the connecting client has done something wrong, server errors indicate that there is something wrong with the server. Play will in many circumstances automatically detect client errors - these include errors such as malformed header values, unsupported content types, and requests for resources that can’t be found. Play will also in many circumstances automatically handle server errors - if your action code throws an exception, Play will catch this and generate a server error page to send to the client. The interface through which Play handles these errors is HttpErrorHandler. It defines two methods, onClientError, and onServerError.§Supplying a custom error handler A custom error handler can be supplied by creating a class in the root package called ErrorHandler that implements HttpErrorHandler, for example: import play.api.http.HttpErrorHandler imp