Not All Code Paths Return A Value Error
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Not All Code Paths Return A Value Unity
you, helping each other. Join them; it only takes a minute: Sign up Cause of Error CS0161: not all code paths return a value up vote 21 down vote favorite 1 I've made a basic extension method to
Not All Code Paths Return A Value Ienumerator
add retry functionality to my HttpClient.PostAsync: public static async Task
.NET Framework > Visual C# Question 0 Sign in to vote Hi there, i am just starting out using CLR for the firs time
Not All Code Paths Return A Value Typescript
however i amstrugglingtodebuga user defined function the function is supposed to return a not all code paths return a value unity c# string (file address) based on a filename inputted. i have a directory hard coded in which all the file will how to fix not all code paths return a value reside. i am reciveing a 'not all code paths return a value' error message against SqlString FindMyLocation(String location) Can anyone help? thanks ---------------------------See Code Below----------------------------------- using System; using System.Data; using System.IO; using http://stackoverflow.com/questions/33606833/cause-of-errorcs0161-not-all-code-paths-return-a-value System.Data.SqlClient; using System.Data.SqlTypes; using Microsoft.SqlServer.Server; public partial class UserDefinedFunctions { [Microsoft.SqlServer.Server.SqlFunction] public static SqlString FindMyLocation(String location) { try { string[] dirs = Directory.GetFiles(@"\\server01\DataFolder", location, SearchOption.AllDirectories); foreach (string dir in dirs) { https://social.msdn.microsoft.com/Forums/vstudio/en-US/ee159476-495b-4c77-b475-c2806cba3794/c-not-all-code-paths-return-a-value?forum=csharpgeneral return dir ; } } catch (Exception e) { string address = "No File"; return address ; } } } Tuesday, January 08, 2013 9:55 AM Reply | Quote Answers 1 Sign in to vote Your function returns just one value, not a collection, and this is also what happens in the foreach loop. "return" is final. It will quit the function at that point, returning just the first value found in the loop. If there is nothing in dirs (an empty collection) it cannot return anything, so falls out of the foreach loop having done nothing, and hence the error. If there is nothing in the "dirs" collection, what is returned? The simple fix is to add return after the foreach, as a "catch-all" using System; using System.Data; using System.IO; using System.Data.SqlClient;
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker http://answers.unity3d.com/questions/630946/erro-not-all-code-paths-return-a-value.html Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / not all -1 Question by jin416 · Feb 03, 2014 at 06:44 AM · returnissues Erro: not all code paths return a value hey, I'm new to unity and C#. I'm trying to practice on coding and I got this problem: the console keeps saying not all code paths return a value! and simply my code is: public float not all code InputGetAxis(string axis ){ float v = Input.GetAxis(axis); if(Mathf.Abs(v)>0.05f)return v; if(axis == "Horizontal")return axisH; } so anyone could help~ thanks Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users robertbu · Feb 03, 2014 at 06:46 AM 0 Share You don't provide enough of the script for us to show you exactly what is wrong. The problem is that there is a pathway through your logic that does not end with a 'return'. For example in the code above, what happens if 'Mathf.Abs(v) booyaa · Feb 03, 2014 at 06:59 AM 0 Share It looks like your function does the following: accepts a string called access and will return a float value. the first if returns the value of Input.GetAxis(axis) the second if returns axisH (presumably this is a public variable within the class? what happens if axis fails to meet both if statements? w