Error Cs0165 C Sharp
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How To Fix Use Of Unassigned Local Variable In C#
Error CS0134 Compiler Error CS0151 Compiler Error CS0163 Compiler Error CS0165 Compiler Error CS0173 Compiler Error CS0178 Compiler Error CS0188 Compiler Error CS0201 Compiler Error CS0229 Compiler Error CS0233 Compiler Error CS0234 Compiler Error CS0246 Compiler Error CS0260 Compiler Error CS0266 Compiler Error CS0269 Compiler Error CS0270 Compiler Error CS0304 Compiler Error CS0310 Compiler Error CS0311 Compiler Error CS0413 Compiler Error CS0417 Compiler Error CS0433 Compiler Error CS0445 Compiler Error CS0446 Compiler Error CS0504 Compiler Error CS0507 Compiler Error CS0518 Compiler Error CS0523 Compiler Error CS0545 Compiler Error CS0552 Compiler Error CS0563 Compiler Error CS0570 Compiler Error CS0571 Compiler Error CS0579 Compiler Error CS0592 Compiler Error CS0616 Compiler Error CS0650 Compiler Error CS0686 Compiler Error CS0702 Compiler Error CS0703 Compiler Error CS0731 Compiler Error CS0826 Compiler Error CS0834 Compiler Error CS0840 Compiler Error CS0843 Compiler Error CS0845 Compiler Error CS1001 Compiler Error CS1009 Compiler Error CS1018 Compiler Error CS1019 Compiler Error CS1026 Compiler Error CS1029 Compiler Error CS1061 Compiler
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Use Of Unassigned Local Variable Datetime C#
Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account use of unassigned local variable c# unity Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 1 Question by use of unassigned local variable c# if statement curv · Jan 14, 2013 at 09:11 PM · c#array error CS0165: Use of unassigned local variable? Can anyone help me with this one? I have the two lines below, just two.. and I get the following error: https://msdn.microsoft.com/en-us/library/4y7h161d.aspx error CS0165: Use of unassigned local variable 'pipesStart' I'm wracking my brains over this one, as this to me is correct. void Start () { float[] pipesStart; pipesStart[0] = 0.0f; } Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 1 Reply · Add your reply Sort: 2 Best Answer Answer by Piflik · Jan http://answers.unity3d.com/questions/380567/error-cs0165-use-of-unassigned-local-variable.html 14, 2013 at 09:13 PM You have declared an array, but never initialized it. What is stored in an array variable is actually just a pointer to a memory address, but you never allocated the memory you need for that aray. The vlue in your pipesStart variable is 'null', and you cannot do anything with 'null'. float[] pipesStart = new float[10]; //for an array with length ten...use whatever number you need...note: arrays cannot be resized Comment Add comment · Show 2 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users curv · Jan 14, 2013 at 09:16 PM 0 Share ah.. But I'm not sure how large this array will be. Does it need to become an ArrayList at this point? Piflik · Jan 14, 2013 at 09:38 PM 0 Share If you don't know how long the array has to be, it would really be better to use a list. using System.Collection.Generic; List
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account http://answers.unity3d.com/questions/221901/findclosestenemy-gives-error-cs0165-use-of-unassig.html You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by nuganx · Feb 28, 2012 at 08:54 AM · c#enemyprojectileclosestnearest FindClosestEnemy gives Error CS0165: Use of unassigned local use of variable 'closest' Hello dear community, First, sorry for any language mistakes, I originally speak French. Note that I code using C#. I am working on a game much in the vein of Plants VS Zombies. Everything is going VERY nice so far, but I have a problem making the canonball projectiles (catapult-like motion) to always aim at the closest enemy on the same row (I coded snap-to-grid use of unassigned for drag-and-drop of characters/items). I can easily make everything working, but with an overuse of IF statements, which is definetely bad because I will have to write tons of conditional code for every stage and every enemies wave. So the problem comes when I try to get rid of overusing all those IF statements; I borrowed a function directly explained in the Unity documentation (ref: here) that checks for the closest enemy. I need to know the closest enemy because my bezier/catapult code needs Start, Mid and End (target) points to create the arc motion for the GameObject, and because I always want the target point of the arc to be the closest enemy on the same row. However, I get an error "Error CS0165: Use of unassigned local variable 'closest'". I think this can have something to do with the fact that the variable can be null, however I can't figure out what, how and where to define it... I tried to paste my code with the code button, but seems like I cannot get it to work properly so please check it on pastebin over here. edit(copied, reformated and extracted relevant parts of the script) private GameObject checkNearestItem; v