Bounding Box Error Nuke
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No Bounding Box Error In Latex
check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 2 of 2 Thread: Reader did not set bounding box Thread Tools Show Printable Version Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode December 12th, 2011,10:00 AM #1 hiphopcr View Profile View Forum Posts Visit Homepage Comper Join Date Aug 2005 Location Michigan Posts 577 Reader did not set bounding box Local render error in Nuke. Any idea? This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - CHADFX.COM Reply With Quote December 12th, 2011,10:56 AM #2 dcompz View Profile View Forum Posts Visit Homepage 3D Helper Join Date May 2009 Posts 55 Usually means there is something wrong with that frame. Either it doesn't exist, is corrupted in some way, or possibly something else but long story short Nuke isn't seeing it. Can you see it in the Viewer or open it in another software? Dan Stein www.stein3d.com Reply With Quote Quick Navigation NUKE from The Foundry Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home Forums VFXTalk News, Reviews and Interviews! Industry News Your News Interviews and Articles VFXTalk Community Lounge The Pad Beginners Talk Work in Progress (WiP) Case studies, Critiques & Reviews Hardware & Tech Talk Training Discussions and Tips! VFX Professionals Professional Talk Professional Career Advice! VFX Supervision / Pre-Production Applications & Tools Compositing & VFX NUKE from The Foundry Nuke Tutorials Nuke Plugins & Scripts Digital Fusion / DFX+ Digital Fusion Tutorials Adobe After Effects After Effects Tutorials Combustion Inferno - Flame - Flint Apple Shake Graphic Design Photoshop Photoshop tutorials Matte Paint
Topics Started By dstein View Posts By dstein Search By Profile Vancouver, BC 65 posts Does anybody have any idea why merging multiple Read nodes and copying them into a custom channel might cause a Nuke render to failSpecifically, I have script where 5 EXR mattes are being merged along with a key and then copied into a custom channel (Ex: matte.blahblah) at the top of the tree. The depth channel in those 5 EXRs is further merged with the depth channel in a 6th EXR and copied into another custom channel(Ex: test.depth). The rest of the script follows after that.When submitted to the farm, the frames fail fairly quickly with an error for each Read http://www.jahshaka.com/forums/showthread.php?34644-Reader-did-not-set-bounding-box node saying "Could not read image file 'xxxxxxxxx' Too many open files. Reader did not set input channels. Reader did not set bounding box."The script can be rendered manually on my local machine through Nuke but when running a command line render locally to emulate the behavior of a node on the farm it fails in a similar way.If I disable any one of the EXRs, the render goes through with no issue. Similarly, if I http://community.thefoundry.co.uk/discussion/topic.aspx?t=98731 precomp after the custom channels are copied in or precomp after the EXRs are merged, the render has no errors. I have tried every possible combination I can think of Copies, ShuffleCopies, ChannelMerges, etc. to get the script to render without a precomp but nothing has worked so far.Why would 4 EXR mattes plus a key piped into a custom matte channel and 5 EXR depth channels piped into a custom depth channel work, while 5 EXR mattes+key and 6 EXR depth channels won't work? Is there some magic number Nuke is expecting here? Does it have something to do with commandline renders?I am currently at a loss as to what could possibly cause this. Precomping is not the end of the world but it would be an extra step in the pipeline which we'd like to avoid if possible. Even if it is necessary, I'd still like to understand why. I hope somebody can shed some light on this. Thanks!! 31-Oct-2011 7:38 AM DIRECT LINK QUOTE John RA Benson 0 [showpost] [hidepost] Do you have any frameblends in your script? We traced our main 'too many open files' errors to frameblending streams that were also built with multiple exr files. Works fine without the frameblend or with a smaller value. Since the max number of open files is a systems thing, it may be poss
into a custom channel might cause a Nuke render to https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg02764.html fail?? Specifically, I have script where 5 EXR mattes http://www.cgitrainer.com/forum/52-compositing/33385-exr-et-nuke.html are being merged along with a key and then copied into a custom channel (Ex: matte.blahblah) at the top of the tree. The depth channel in those 5 EXRs is further merged with the depth channel in a bounding box 6th EXR and copied into another custom channel(Ex: test.depth). The rest of the script follows after that. When submitted to the farm, the frames fail fairly quickly with an error for each Read node saying "Could not read image file 'xxxxxxxxx' Too many open files. Reader did not bounding box error set input channels. Reader did not set bounding box." What version of Nuke and what OS? Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Previous message View by thread View by date Next message [Nuke-users] Weird render error in Nuke dcompz Re: [Nuke-users] Weird render error in Nuke John RA Benson Re: [Nuke-users] Weird render error in Nuke Peter Pearson [Nuke-users] Re: Weird render error in Nuke dcompz Reply via email to Search the site The Mail Archive home nuke-users - all messages nuke-users - about the list Expand Previous message Next message The Mail Archive home Add your mailing list FAQ Support Privacy 4EAEB8F3.5010001@thefoundry.co.uk
les Cookies, veuillez accepter votre accords. Contact CGIvod Connexion HomeNewsFormationsRessourcesBlogForum Forum AccueilforumCGItrainer - TechniquesCompositingEXR et Nuke IndexSujets récentsComunautéRecherche Bienvenue, Invité Nom d'utilisateur : Mot de passe : Se souvenir de moi Mot de passe perdu ? Nom d'utilisateur perdu ? Créer un compte forum CGItrainer - Techniques Compositing EXR et Nuke SUJET : EXR et Nuke EXR et Nuke il y a 4 ans 10 mois #33385 rv Hors Ligne Mini Teapoter Messages : 3 Karma: 0 Bonsoir à tous, Bien voilà j'ai un gros problème avec les exr dans Nuke, en effet je ne peux pas lire et écrire se format. Les fichiers s'ouvrent avec photoshop et/ou AE. Voici les messages d'erreur : A la lecture : Read1: C:/users/Hervé/Desktop/FX.001.exr: Reader did not set bounding box A l'écriture : Write1: EXR: Write failed [Cannot open image file "C:/Users/Hervé/Documents/NUKE/Composition_Avancée/Rendus/8549409764503416089.tmp". No such file or directory.] J'ai trouvé des personnes avec le même souci mais il n'y avait pas la réponse. Merci d'avance pour votre aide. RV L'administrateur a désactivé l'accès en écriture pour le public. Re: EXR et Nuke il y a 4 ans 10 mois #33390 David Hors Ligne TeamCGI Formateur | Webmaster :: CGItrainer.com Messages : 2332 Remerciements reçus 1743 Karma: 165 Salut et bienvenue NORMAL !!! Le piège à con vient du nom de ta session Windows !!! "Hervé" Accent !!! NUKE déteste les accents !!!! Créés une autre session sans accent et ça marchera EDIT : NE JAMAIS Mettre d'accents ou de caractères spéciaux dans les chemins des footages... en lecture ... comme en écriture David - Portfolio Dernière édition: il y a 4 ans 10 mois par David. L'administrateur a désactivé l'accès en écriture pour le public. Cet utilisateur a été remercié pour son message par: Jù Re: EXR et Nuke il y a 4 ans 10 mois #3