Cg Error C0501
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- Penumbra Series « Previous 1 ... 19 20 21 22 23 ... 54 Next » / Overture texture/patch problem Threaded Mode | Linear Mode Overture texture/patch problem Author Message Bonio92 Junior Member Posts: 1 Joined: Dec 2010 Reputation: 0 Post: #1 Overture texture/patch problem I have Prenumbra Overture. When i am launching game, i have problem with textures- the wall in my cabine is blinking blue and wooden (lol) and map on the table is disapearing. Than I downloaded DebugPenumbraOverture. During patching game with that file I am being given a fattal error: "Couldn't load image:player_crosshair_cross" I http://www.gamedev.net/topic/479136-cg-compiler-errors--fixed/ was looking for solution on a lot of forums, but i can't find how to fix the game. If u need some informations just write. These are my computer paremetres Operating System Microsoft Windows XP Home Edition OS Service Pack Service Pack 2 DirectX 4.09.00.0904 (DirectX 9.0c) Motherboard: CPU Type Unknown, 1400 MHz (10.5 x 133) Motherboard Name Epox EP-8K9A7I (5 PCI, 1 AGP, 3 DDR DIMM, Audio, LAN) https://frictionalgames.com/forum/thread-5699.html Motherboard Chipset VIA VT8377A Apollo KT400A System Memory 512 MB (PC3200 DDR SDRAM) BIOS Type Award (08/03/04) Display: Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series - Secondary (128 MB) Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series (128 MB) 3D Accelerator ATI Radeon 9550 (RV350) Monitor Hyundai DeluxScan 5870B (9131954) Multimedia: Audio Adapter VIA AC'97 Enhanced Audio Controller Storage: Disk Drive SAMSUNG SP1213N (120 GB, 7200 RPM, Ultra-ATA/133) Optical Drive ASUS DRW-1612BL SMART Hard Disks Status FAIL And here is HPL file -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D
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Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] Hi everyone, Recently, I have been working on shaders in VTK. I use vtkProperty::LoadMaterial() to load the xml file successfully. But an error comes out while compiling the code. It says: ERROR: In ..\..\VTK\Rendering\vtkCgShader.cxx, line 303 vtkCgShader (032BB718): CG ERROR : The compile returned an error. ERROR: In ..\..\VTK\Rendering\vtkCgShader.cxx, line 306 vtkCgShader (032BB718): (51) : error C0000: syntax error, unexpected $undefined at token "