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Cg Error C0501

topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals GDNet+ Subscriptions Gallery Store Classifieds Jobs Freelancers Hobby Projects Marketplace Newsletter » Home » Forums » The Technical Side » OpenGL and Vulkan Chat Watched Content New Content 0 Cg Compiler Errors -FIXED Started by AverageJoeSSU, Jan 13 2008 11:25 AM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 3 replies to this topic #1 AverageJoeSSU Members -Reputation: 564 Like 0Likes Like Posted 13 January 2008 - 11:25 AM I mad

- Penumbra Series « Previous 1 ... 19 20 21 22 23 ... 54 Next » / Overture texture/patch problem Threaded Mode | Linear Mode Overture texture/patch problem Author Message Bonio92 Junior Member Posts: 1 Joined: Dec 2010 Reputation: 0 Post: #1 Overture texture/patch problem I have Prenumbra Overture. When i am launching game, i have problem with textures- the wall in my cabine is blinking blue and wooden (lol) and map on the table is disapearing. Than I downloaded DebugPenumbraOverture. During patching game with that file I am being given a fattal error: "Couldn't load image:player_crosshair_cross" I http://www.gamedev.net/topic/479136-cg-compiler-errors--fixed/ was looking for solution on a lot of forums, but i can't find how to fix the game. If u need some informations just write. These are my computer paremetres Operating System Microsoft Windows XP Home Edition OS Service Pack Service Pack 2 DirectX 4.09.00.0904 (DirectX 9.0c) Motherboard: CPU Type Unknown, 1400 MHz (10.5 x 133) Motherboard Name Epox EP-8K9A7I (5 PCI, 1 AGP, 3 DDR DIMM, Audio, LAN) https://frictionalgames.com/forum/thread-5699.html Motherboard Chipset VIA VT8377A Apollo KT400A System Memory 512 MB (PC3200 DDR SDRAM) BIOS Type Award (08/03/04) Display: Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series - Secondary (128 MB) Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series (128 MB) 3D Accelerator ATI Radeon 9550 (RV350) Monitor Hyundai DeluxScan 5870B (9131954) Multimedia: Audio Adapter VIA AC'97 Enhanced Audio Controller Storage: Disk Drive SAMSUNG SP1213N (120 GB, 7200 RPM, Ultra-ATA/133) Optical Drive ASUS DRW-1612BL SMART Hard Disks Status FAIL And here is HPL file -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D

Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made http://www.vtk.org/pipermail/vtkusers/2008-March/045037.html with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset Store Get Unity cg error Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language 中文 한국어 Portugués Русский Español cg error c0501 日本語 Unity Community Forums Forums Forums Quick Links Search Forums Recent Posts Menu The 5.5 Beta is now available. Click here for more details! Get early access to our Google Daydream Technical preview. Click here for more details! Become a closed-alpha partner on the new Facebook games platform. Read more about it here. Enter the Samsung TIZEN App Challenge for a chance to win prizes. Read more about it here. Download the 5.5 Beta Now Daydream Preview New Facebook Games Platform Samsung TIZEN App Challenge Unity Community - Error unity_authentication_failed Your name or email address: Password: Forgot your password? Stay logged in

Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] Hi everyone, Recently, I have been working on shaders in VTK. I use vtkProperty::LoadMaterial() to load the xml file successfully. But an error comes out while compiling the code. It says: ERROR: In ..\..\VTK\Rendering\vtkCgShader.cxx, line 303 vtkCgShader (032BB718): CG ERROR : The compile returned an error. ERROR: In ..\..\VTK\Rendering\vtkCgShader.cxx, line 306 vtkCgShader (032BB718): (51) : error C0000: syntax error, unexpected $undefined at token "" (51) : error C0501: type name expected at token "" ERROR: In ..\..\VTK\Rendering\vtkCgShader.cxx, line 265 vtkCgShader (032BB718): Failed to create Cg program. I don't know why and want your help. Thanks. My shader code is: vertex shader: struct C2E1v_Output { float4 position : POSITION; float4 color : COLOR; }; C2E1v_Output main(uniform float2 position : POSITION) { C2E1v_Output OUT; OUT.position = float4(position, 0, 1); OUT.color = float4(0, 1, 0, 1); // RGBA green return OUT; } fragment shader: struct C2E2f_Output { float4 color : COLOR; }; C2E2f_Output main(uniform float4 color : COLOR) { C2E2f_Output OUT; OUT.color = color; return OUT; } xml file is: > It's very simple. I hope you guys can help me. Thanks again. --------------------------------- 雅虎邮箱传递新年祝福,个性贺卡送亲朋! -------------- next part -------------- An HTML attachment was scrubbed... URL: Previous message: [vtkusers] How to eliminate sharp triangle angles out of a mesh? Next message: [vtkusers] Cg compile erro in VTK Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] More information about the vtkusers mailing list

 

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cg error invalid parameter handle

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Cg Error Breakpoint p breakpoint isn't doing the job I've tried setting a breakpoint on CGPostError too but nothing seems to work Am I setting the breakpoint correctly They seem to be OK gdb maint info breakpoints Num Type relatedl Disp Enb Address What breakpoint keep y x eec - NSException raise breakpoint keep y PENDING CGPostError Thanks for any tips MT Not happy with your email address Get the one you really want - millions of new email addresses available now at Yahoo http uk docs yahoo com ymail new html Sean McBride Re Breakpoints for CG functions Jul

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Cg Error Invalid Program Handle p Support Search GitHub This repository Watch Star Fork relatedl danping CoSLAM Code Issues Pull requests Projects Pulse Graphs New issue Cg Runtime errors Open xepost opened this Issue May middot comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned participants xepost commented May Hi I am trying to run the code on several machines but it gives same error for Mint Mint Ubuntu all x system I get some Cg errors and code stops and waits to be terminated You can see the screen image and the error log

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Cg Error C p topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store relatedl Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware Libraries and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL Vulkan