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Cg Error Invalid Parameter Handle

topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals GDNet+ Subscriptions Gallery Store Classifieds Jobs Freelancers Hobby Projects Marketplace Newsletter » Home » Forums » The Technical Side » Graphics Programming and Theory Chat Watched Content New Content 0 CG: cgGLSetParameter refuses to work PLUS 2 other general questions [SOLVED] Started by d k h, Jan 07 2008 11:29 AM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 17 replies to this topic #1 d k h Members -Reputation: 435 Like 0Likes Like Posted 07 January 2008 - 11:29 AM I hope this even fits this forum-area here, I'm not too sure though. It's not a graphical problem, but it has to do with the CG language. For some reason, I can't pass values from my application to my shader (pixel shader in my case). Example: bumpmap.cg float4 main ( float2 texture_coordinates : TEXCOORD0, float2 bumpmap_coordinates : TEXCOORD1, float3 light_vector : COLOR0, uniform float3 ambient_color, uniform sampler2D texture : TEXUNIT0, uniform sampler2D bumpmap : TEXUNIT1 ) : COLOR { // look the color of our pixel up from the texture float3 texture_color = tex2D ( texture, texture_coordinates ).rgb; // look the normal of our pixel up from th

Support Search GitHub This repository Watch 18 Star 47 Fork 27 danping/CoSLAM Code Issues 1 Pull requests 0 Projects 0 Pulse Graphs New issue Cg Runtime errors #2 Open xepost opened this Issue May 26, 2015 · 2 comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned 2 participants xepost commented May 26, 2015 Hi, I am trying to run the code on several machines but it http://www.gamedev.net/topic/478577-cg-cgglsetparameter-refuses-to-work-plus-2-other-general-questions-solved/ gives same error for Mint14, Mint17,Ubuntu 12.04 all x64 system. I get some Cg errors and code stops and waits to be terminated.You can see the screen image and the error log below. I would be happy if you can help solving this. Bests, Soner %%%%%%%%%%%%%%%%Error Log Begins%%%%%%%%%%%%%%%%%%%%%% coslam@coslam-XPS-12-9Q23 ~/coslam_codes/CoSLAM-master/CoSlam-build $ ./CoSLAM ./input.txt nViews:2 Skipped frames:0 https://github.com/danping/CoSLAM/issues/2 Init frames:0 Video input:/home/coslam/coslam_codes/CoSLAM-master/rob_01_2015-05-21-17-45-04.avi Camera parameters:/home/coslam/coslam_codes/CoSLAM-master/rob_01_rgb_A00364A05539053A.txt Skipped frames:0 Init frames:0 Video input:/home/coslam/coslam_codes/CoSLAM-master/rob_02_2015-05-21-17-45-01.avi Camera parameters:/home/coslam/coslam_codes/CoSLAM-master/rob_02_rgb_A00364A06192053A.txt Loading video sequences.. OK! Cg error: The compile returned an error. Program: PyramidWithDerivativesCreator::buildPyramidForGrayscaleImage_impl::pass1HorizShader Cg compiler report: (73) : warning C7011: implicit cast from "float4" to "float" (74) : warning C7011: implicit cast from "float4" to "float" (75) : warning C7011: implicit cast from "float4" to "float" (76) : warning C7011: implicit cast from "float4" to "float" (77) : warning C7011: implicit cast from "float4" to "float" (73) : warning C7011: implicit cast from "float4" to "float" (74) : warning C7011: implicit cast from "float4" to "float" (75) : warning C7011: implicit cast from "float4" to "float" (76) : warning C7011: implicit cast from "float4" to "float" (77) : warning C7011: implicit cast from "float4" to "float" (124) : error C3004: function "half2 unpack_2half(float);" not supported in this profile (125) : error C3004: function "half2 unpack_2half(float);" not supported in this profile Cg error: Invalid program handle. Cg error: Invalid program h

starting games. Not NLOOP0 error. I've tried running the two PS2 games I have, but PCSX2 crashes http://ngemu.com/threads/segfault-when-starting-games-zerogs-error.109813/ with a segmentation fault before either even gets past a black screen. Both are listed as "ingame" on the compatibility list. Final Fantasy XII (NTSC US) Dot Hack Infection (NTSC US) Here's what I get when it crashes: Code: ** (:28565): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp ZeroGS: creating ZeroGS: Got Doublebuffered Visual! ZeroGS: glX-Version 1.3 cg error ZeroGS: Depth 24 ZeroGS: you have Direct Rendering! ZeroGS: Disabling MRT depth writing ZeroGS: Creating effects ZeroGS: Creating extra effects ZeroGS: using accurate shaders ZeroGS: initialization successful ZeroGS: Disabling MRT depth writing ZeroGS: Cg error: CG ERROR : Invalid parameter handle. ZeroGS: Cg error: CG ERROR : Invalid parameter handle. ZeroGS: Cg error: CG ERROR : Invalid parameter cg error invalid handle. ZeroGS: Cg error: CG ERROR : Invalid parameter handle. ZeroGS: Cg error: CG ERROR : Invalid parameter handle. ZeroGS: Failed to create shader 0,0,1,0 /opt/bin/pcsx2: line 3: 6406 Segmentation fault /opt/pcsx2/pcsx2 Looks like a problem with ZeroGS, in my amateur opinion. Are there any settings / updated versions of things that would fix this? Also, where does PCSX2 expect pcsxAbout.bmp to be? PCSX2 0.9.4 from the source on its site + ZeroPad 0.2.0 plugin Gentoo Linux Intel C2D "2.4 GHz" 2 GB RAM nVidia Geforce 8600 GT 512 MB Last edited: Aug 20, 2008 onexused, Aug 16, 2008 #1 NGEmu.com Advertisement onexused New Member Messages: 3 Likes Received: 0 I have read in the FAQ this: Code: Every Game I run crashes the emulator instantly! This is often caused by people having the NLOOP0 hack enabled in the GS plugin (ZeroGS KOSMOS / GSdx), and using the Run>Execute menu. By using Run>Execute the emulator first boots the BIOS, which will crash when you have NLOOP0 enabled. Simply

 

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cg error the parameter used is invalid

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Cg Error Breakpoint p breakpoint isn't doing the job I've tried setting a breakpoint on CGPostError too but nothing seems to work Am I setting the breakpoint correctly They seem to be OK gdb maint info breakpoints Num Type relatedl Disp Enb Address What breakpoint keep y x eec - NSException raise breakpoint keep y PENDING CGPostError Thanks for any tips MT Not happy with your email address Get the one you really want - millions of new email addresses available now at Yahoo http uk docs yahoo com ymail new html Sean McBride Re Breakpoints for CG functions Jul

cg error invalid program handle

Cg Error Invalid Program Handle p Support Search GitHub This repository Watch Star Fork relatedl danping CoSLAM Code Issues Pull requests Projects Pulse Graphs New issue Cg Runtime errors Open xepost opened this Issue May middot comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned participants xepost commented May Hi I am trying to run the code on several machines but it gives same error for Mint Mint Ubuntu all x system I get some Cg errors and code stops and waits to be terminated You can see the screen image and the error log

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Cg Error C p topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store relatedl Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware Libraries and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL Vulkan