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Cg Error The Parameter Used Is Invalid

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related issue might cause you to lose information in the file you're working on, cause errors in the file (corrupt the file) so you can't work with it, or prevent you from using a feature. Unlike other errors, problems don't typically cause Windows or a program to stop working. So this can occur if you are running two software programs that aren't compatible, if your computer has memory problems, or if the computer has been infected with malicious software. http://www.ogre3d.org/forums/viewtopic.php?f=5&t=73652 If keeps occurring, follow these steps: 1. Install the latest updates for Windows and for the program displaying . Note that the update for the program might be listed as an optional update on the Windows Update page. Open Windows Update by clicking the Start button Picture of the Start button. In the search box, type Update, and then, http://cg.runtime.error.the.parameter.used.is.invalid.wintechpro.org/ in the list of results, click Windows Update. For more information about Windows Update, see Install Windows updates in Windows 7. 2. Check Action Center for a solution to the program displaying the used error. When you have Windows Error Reporting turned on and a program stops working, a problem report is typically sent to Microsoft for more analysis. If a solution is available, or there are steps you can take to minimize the likelihood of the problem recurring, they'll be available in Action Center. Open Action Center by clicking the Start button Picture of the Start button, clicking Control Panel, and then, under System and Security, clicking Review your computer's status. 3. Update and run your antivirus software. Windows doesn't come with antivirus software, but Action Center can often monitor the antivirus software that you or your computer manufacturer have installed. Open Action Center by clicking the Start button Picture of the Start button, clicking Control Panel, and then, under System and Security, clicking Review your computer's status. 4. Make sure your

4 Reference Pages OpenGL 3.3 Reference Pages OpenGL 2.1 Reference Pages OS/Platform Implementations OpenGL Books Coding Resources OpenGL SDK FAQs Sample Code & Tutorials GLUT & Utility Libraries Programming Language Bindings Benchmarks Mailing Lists & News Groups Archived Resources Wiki Forums About https://www.opengl.org/discussion_boards/showthread.php/148149-Problems-with-Cg OpenGL Contact Us OpenGL logo Advertise on OpenGL Jobs Register Help Remember Me? What's New? Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums COLLADA forums OpenGL: Getting Started Advanced Search Forum DEVELOPERS OpenGL coding: advanced Problems with Cg First time visitors, please read our FAQ and our Forum Rules and Guidelines. You must register before you can post. Page 1 of cg error 2 12 Last Jump to page: Results 1 to 10 of 12 Thread: Problems with Cg Thread Tools Show Printable Version Email this Page… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 07-15-2006,07:55 AM #1 holdeWaldfee View Profile View Forum Posts Private Message Intern Contributor Join Date Oct 2004 Posts 63 Problems with Cg For every local parameter setting, Cg makes several thousand unnecessary GetProgram and BindProgram calls. Same problem cg error the for all Cg versions so far. I found that this was brought up on other forums (gamedev, etc.) too, but no solution was found. I even asked nvidia, but didn't get a reply yet. So has anyone the same problem and/or found a solution for this? Thanks! 07-15-2006,03:06 PM #2 PfhorSlayer View Profile View Forum Posts Private Message Intern Newbie Join Date Apr 2003 Posts 42 Re: Problems with Cg I have the exact same issue (I was the one that brought it up over at gamedev). Eight THOUSAND API calls per frame! Most of which are completely pointless! My opinion is that they build the libs with the debugging stuff turned on (to make sure everything is what it should be at run time), and released them that way. However, I would think that they'd make sure that wasn't the case, as people trying to choose between Cg and something else would be hard pressed to choose Cg if it made their application slow to a crawl. I too emailed Nvidia and never got a response back. Maybe someone who works there will read this... 07-17-2006,07:56 AM #3 cass View Profile View Forum Posts Private Message Visit Homepage Advanced Member Frequent Contributor Join Date Feb 2000 Location Austin, TX, USA Posts 913 Re: Problems w

 

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cg error invalid parameter handle

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Cg Error Breakpoint p breakpoint isn't doing the job I've tried setting a breakpoint on CGPostError too but nothing seems to work Am I setting the breakpoint correctly They seem to be OK gdb maint info breakpoints Num Type relatedl Disp Enb Address What breakpoint keep y x eec - NSException raise breakpoint keep y PENDING CGPostError Thanks for any tips MT Not happy with your email address Get the one you really want - millions of new email addresses available now at Yahoo http uk docs yahoo com ymail new html Sean McBride Re Breakpoints for CG functions Jul

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Cg Error Invalid Program Handle p Support Search GitHub This repository Watch Star Fork relatedl danping CoSLAM Code Issues Pull requests Projects Pulse Graphs New issue Cg Runtime errors Open xepost opened this Issue May middot comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned participants xepost commented May Hi I am trying to run the code on several machines but it gives same error for Mint Mint Ubuntu all x system I get some Cg errors and code stops and waits to be terminated You can see the screen image and the error log

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Cg Error C p topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store relatedl Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware Libraries and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL Vulkan