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Fmod Error 37

at FMOD_System_CreateStream 0 0 Using VB6 and Fmod 4.28.02 In every VB-Example, I get the Error 37 ("An invalid parameter was passed to this function") whenever I call FMOD_System_CreateSound or FMOD_System_CreateSoundEx. So almost no example is working, except e.g. ‘generatetone' which uses CreateDSP.. It's working in C++ and also in VB with fmod version 3.74. Any Ideas? FMOD 4 streikbrecher asked 7 years ago You must login to post comments Answers (3) Filter Sort by: Most Votes Newest FirstOldest FirstRandomRecently Active Post Answer Keyword Match all Match any Show accepted answers only 0 0 Same here, FMOD 4.28 definitely doesn't work with VB6. 😐 I hope they can fix it soon! Edit: Weird. I just reinstalled FMOD 4.26.12, so I can use FMOD while version 4.28 is being fixed, but the error is still there. How is it possible? :O Hyrius answered 7 years ago You must login to post comments 0 0 The FMOD modules for VB were broken within the latest update. I've gone through the fmod.h file and created a new module file for the updates. PM me your email address if you'd like a copy. My project has been working fantastic with my new module but I can't offer any guarantees that I've completed everything to 100% accuracy. cxvjeff answered 7 years ago You must login to post comments 0 0 if you don't need it, get rid of exinfo / FMOD_CREATESOUNDEXINFO, because this causes incompatibility every time the structure changes change: ByRef exinfo As FMOD_CREATESOUNDEXINFO to: ByVal exinfo As Long and use 0 as parameter when calling Controller answered 7 years ago You must login to post comments Showing 3 results Your Answer Please login first to submit. Categories FMOD 3 (4252) FMOD 4 (5120) FMOD 5 (213) FMOD Designer (1728) FMOD Studio (756) UE4 (215) Unity (337) TagsAndroid × 74FAQ × 62iOS × 69Linux × 21Mac × 79PS3 × 3PS4 × 29PSVita × 10Video × 16WiiU × 3Win × 273WinPhone × 6WinStore × 10Xbox360 × 3XboxOne × 16 Home Products Pricing Download Resources News Contact Copyright Copyright 2016 FIRELIGHT TECHNOLOGIES PTY LTD. All RIGHTS RESERVED.

here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a https://www.fmod.org/questions/question/forum-32143/ community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up FMOD playSound throws an error about invalid parameter up vote 1 down vote favorite I've tried building some sort of audio manager after openAL failed to deliver on certain machines so I found http://stackoverflow.com/questions/9607067/fmod-playsound-throws-an-error-about-invalid-parameter out about fmod. However after few hours of changes in code nothing really works. My playSound call seems to be bugging. An invalid parameter was passed to this function. This is exactly what an errorcheck output gives me. Code...let's get from start: typedef std::map SoundPool; SoundPool m_sounds; FMOD::Channel* m_soundChannels[MAX_SOUNDS]; FMOD::System* m_soundSystem; and then: FMOD::System_Create(&m_soundSystem); m_soundSystem->init(32, FMOD_INIT_NORMAL, NULL); for(int i = 0; i < MAX_SOUNDS; i++) m_soundChannels[i] = 0; and later: void CResourceManager::PlaySound(std::string filename, float volume) { for(int i = 0; i < MAX_SOUNDS; i++) { if(m_soundChannels[i] == 0) { if(volume > 1.0f) volume = 1.0f; FMOD_RESULT result = m_soundSystem->playSound(FMOD_CHANNEL_FREE, m_sounds[filename], false, &m_soundChannels[i]); if(result != FMOD_OK) { std::cout << FMOD_ErrorString(result); //// here's the error } m_soundChannels[i]->setVolume(volume); break; } } } void CResourceManager::Update() { m_soundSystem->update(); for(int i = 0; i < MAX_SOUNDS; i++) { if(m_soundChannels[i] != 0) { bool playing; m_soundChannels[i]->isPlaying(&playing); if(!playing) m_soundChannels[i] = 0; } } } bool CResourceManager::AddSound( std::string filename ) { FMOD_RESULT result = m_soundSystem->createSound(filename.c_str(), FMO

Search It is currently Sat Oct 15, 2016 9:45 pm All times are UTC sound error #23, 37 & 36 bugs and support requests for gratuitous space http://positech.co.uk/forums/phpBB3/viewtopic.php?t=6498 battles. welcome to main engineering... Post Reply Print view Search Advanced search 4 posts • Page 1 of 1 janthehero Lab Assistant Lvl 1 Posts: 3 Joined: Mon Jul 11, 2011 8:11 pm sound error #23, 37 & 36 Quote Postby janthehero » Mon Jul 11, 2011 8:20 pm Hi folks,i am having a problem with a crash that occurs when fmod error i am a minute or so into a battle that seems related to a sound. the error says...error-fmod[failed to create sound] (23) file not found:/development/positech/GSB/GSB../src code 23rd Jan 2010/gui_sounds.cpp831and another two follow with different beginings that go...[failed to rescue sound] (37) invalid parameter was passed to this functionand also...[failed to loop sound] (36) an invalid object handle was usedanyone have a fmod error 37 suggestion ? thanks -Jan Top Archduke Astro Positech Staff Posts: 1652 Joined: Sun Aug 30, 2009 10:09 pm Location: Building The Future. Re: sound error #23, 37 & 36 Quote Postby Archduke Astro » Mon Jul 11, 2011 8:36 pm Janthehero,Hello there! Have you just recently bought the game, or have you owned it for a while and not gotten it auto-patched to current standards? The latest version of the game is 1.56, which you should see at the top-right corner of the screen when you first start it.What was the name of the scenario you were playing?Which race were you playing in that battle?Which race was your opponent?janthehero wrote:error-fmod[failed to create sound] (23) file not found:/development/positech/GSB/GSB../src code 23rd Jan 2010/gui_sounds.cpp831That part I bolded makes me think it might be a fault in the user interface. Just brainstorming a bit here. Of course Cliffski, the designer, is the oracle and the final arbiter in these matters; he built all of this. :) . •• Positech GLOBAL MODERATOR & Forum Sheriff •• GSB "Combined-Arms Combat" Advocate & AnalystEnemy of Crap-posting | Defend

 

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