Parsing Error C#
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Error Cs8025: Parsing Error
and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room what does parsing error mean in unity META Moderators Topics Questions Users Badges Home / 0 Question by DemetriX · Feb 26, 2014 at 06:06 PM · errorparsing C# Parsing Error Hi, I am getting the message Parsing Error but I don't
Unity 5 Parsing Error
know what is wrong since it is the only error statement in the console. Please help; below is my script code: using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float speed; public GUIText countText; public GUIText winText; private int count; void Start () { count = 0; SetCountText (); winText.text = ""; } void FixedUpdate () { float moveHorizontal = Input.GetAxis ("Horizontal"); float moveVertical = Input.GetAxis ("Vertical"); Vector3 unexpected symbol unity movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rigidbody.AddForce (movement * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "PickUp") { other.gameObject.SetActive(false); count = count + 1; SetCountText (); } } void SetCountText () { countText.text = "Count: " + count.ToString(); if (count >= 12) { winText.text = "YOU WIN!"; } } void OnTriggerEnter (Collider other){ if (other.gameObject.tag == "NextLevel") { other.gameObject.CompareTag("Player"); Application.LoadLevel("Scene2"); } } Comment Add comment · Show 5 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users perchik · Feb 26, 2014 at 06:06 PM 0 Share Please post the text of the error DemetriX · Feb 26, 2014 at 06:08 PM 0 Share Nevermind, I found out the problem; I was missing a } for the one in line 51. But now I have another problem. It says: Assets/Scripts/PlayerController.cs(51,14): error CS0111: A member `PlayerController.OnTriggerEnter(UnityEngine.Collider)' is already defined. Rename this member or use different parameter types DemetriX · Feb 27, 2014 at 05:22 PM 0 Share How am I not specific enough? And who says I didn't look up for the solution myself? You think I would ask here if I didn't look for an answer
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Unity Error Cs1525 Unexpected Symbol
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Error Cs0119
the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces parser error unexpected symbol Default Help Room META Moderators Topics Questions Users Badges Home / 1 Question by robounited · Dec 17, 2012 at 05:49 PM · cs8025 CS8025 Parsing Error C# Im getting Parsing Error CS8025 on http://answers.unity3d.com/questions/650671/c-parsing-error-1.html line 4(var endTime : float;). v v v using UnityEngine; using System.Collections; var endTime : float; var textMesh : GUIText; public class Cube: MonoBehaviour { public GameObject Alarm; // Use this for initialization void Start () { } // Update is called once per frame void Update () { var timeLeft : int = endTime - Time.time; if (timeLeft < 0) timeLeft = 0; textMesh.text = timeLeft.ToString(); } void http://answers.unity3d.com/questions/365581/cs8025-parsing-error-c.html OnTriggerEnter(Collider collider) { Destroy(Alarm); endTime = Time.time + 60; textMesh = GameObject.Find ("Timer").GetComponent(GUIText); textMesh.text = "60"; } } Any help ?? Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 2 Replies · Add your reply Sort: 2 Best Answer Answer by clunk47 · Dec 17, 2012 at 05:54 PM You were using a bunch of Javascript defining variables. In C# you have to define variables within the class. It also had a few more issues like variables being defined both via class and locally... I have written and tested this revision with a result of no errors or warnings. Just take this and study it, compare it to your original. using UnityEngine; using System.Collections; public class Cube: MonoBehaviour { public float endTime; public GUIText textMesh; public GameObject Alarm; float timeLeft; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeLeft = endTime - Time.time; if (timeLeft < 0) timeLeft = 0; textMesh.text = timeLeft.ToString(); } void OnTriggerEnter(Collider collider) { Destroy(Alarm); endTime = Time.time + 60; textMesh = GameObject.Find ("Timer").GetComponent
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