Parsing Error Unity 3d
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What Does Parsing Error Mean In Unity
in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a unity 5 parsing error question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / Help Room / This question was closed Oct 20, 2015 at 11:09 AM by meat5000 for the following reason: The question unexpected symbol unity is answered, right answer was accepted 0 Question by greg1992 · Nov 03, 2012 at 03:45 PM · parsing error Unity Parsing error Hello, i was wondering if you guys could point out what is wrong with this C# code. using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame
Cs8025
void Update () { } void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.gameObject.name=="machineGun") { Debug.Log("Object picked up "+ hit.gameObject.name); Destroy(hit.gameObject); } } Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users ZenithCode · Nov 03, 2012 at 04:27 PM 0 Share It looks ok. What is the problem? greg1992 · Nov 03, 2012 at 05:30 PM 0 Share Parsing error CS8025 phodges · Nov 03, 2012 at 05:56 PM 1 Share Could you format your code? It's difficult to see what might be causing you a problem without this. In particular, it would be good to see where you have line breaks. 2 Replies Sort: 3 Best Answer Answer by fafase · Nov 03, 2012 at 06:07 PM You are simply missing a } I think. using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { //1 void Start () { } //Closing void Update () { } //Closing void OnControllerColliderHit(ControllerColliderHit hit) { //2 if (hit.gameObject.name=="machineGun") { //3 Debug.Log("Object picked up "+ hit.gameObject.name); Destroy(hit.gameObject); } //2 }//1 Your code looks like this and you are not closin
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A Namespace Can Only Contain Types And Namespace Declarations
Room META Moderators Topics Questions Users Badges Home / 0 Question by DemetriX · Feb 26, 2014 at 06:06 PM · errorparsing C# Parsing Error Hi, I am getting the message Parsing Error but I http://answers.unity3d.com/questions/342399/unity-parsing-error.html don't know what is wrong since it is the only error statement in the console. Please help; below is my script code: using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float speed; public GUIText countText; public GUIText winText; private int count; void Start () { count = 0; SetCountText (); winText.text = ""; } void FixedUpdate () { float moveHorizontal = Input.GetAxis ("Horizontal"); float moveVertical = Input.GetAxis http://answers.unity3d.com/questions/650671/c-parsing-error-1.html ("Vertical"); Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rigidbody.AddForce (movement * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "PickUp") { other.gameObject.SetActive(false); count = count + 1; SetCountText (); } } void SetCountText () { countText.text = "Count: " + count.ToString(); if (count >= 12) { winText.text = "YOU WIN!"; } } void OnTriggerEnter (Collider other){ if (other.gameObject.tag == "NextLevel") { other.gameObject.CompareTag("Player"); Application.LoadLevel("Scene2"); } } Comment Add comment · Show 5 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users perchik · Feb 26, 2014 at 06:06 PM 0 Share Please post the text of the error DemetriX · Feb 26, 2014 at 06:08 PM 0 Share Nevermind, I found out the problem; I was missing a } for the one in line 51. But now I have another problem. It says: Assets/Scripts/PlayerController.cs(51,14): error CS0111: A member `PlayerController.OnTriggerEnter(UnityEngine.Collider)' is already defined. Rename this member or use different parameter types DemetriX · Feb 27, 2014 at 05:22 PM 0 Share How am I not specific enough? And who says I didn't look up for the solution myself? You think I would ask here if I didn't
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