Parsing Error Unity C#
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What Does Parsing Error Mean In Unity
Moderators Topics Questions Users Badges Home / Help Room / 1 Question by RadamSTGamer · May 30, 2014 at 10:12 PM · errorparsingcs8025 Error CS8025: Parsing Error Im getting an error that says: Assets/Scripts/Player.cs(29,9): error CS8025:
Unity 5 Parsing Error
Parsing error and i dotn know whats causing it so please help me. My code: using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public float velociadade ; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Movimentar(); } void Movimentar() { if (Input.GetAxisRaw ("Horizontal") > 0) { transform.Translate (Vector2.right * velociadade * Time.deltaTime); } if (Input.GetAxisRaw ("Horizontal") < unexpected symbol unity 0) { transform.Translate (-Vector2.right * velociadade * Time.deltaTime); } Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users hight Five · Feb 20, 2015 at 07:21 AM 0 Share i have the same error in this sentences please i need to know what's the probleme here .this is where's the probleme appear : **void carry (GameObject o){ o.rigidbody.iskinematic=true ; o.transform.position=mainCamera.transform.postion+mainCamera.transform.forward*distance ; } KrugSckpouch · Nov 09, 2015 at 04:15 AM 0 Share WTF ?! sem-titulo.jpg (183.7 kB) rutter KrugSckpouch · Nov 09, 2015 at 04:15 AM 0 Share You're missing a curly brace. 9 Replies · Add your reply Sort: 14 Answer by sargunster · May 30, 2014 at 10:21 PM You're missing a closing curly brace '}' at the end of the file. EDIT: And another one at that last 'if' statement. Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 0 Answer by A_Scripter · Jan 31 at 12:44 AM using UnityEngine using System.Collections; [RequireComponent (typeof (BoxCollider2D))] public class Cont
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Error Cs0119
You need a Unity Account to shop in the Online and Asset Stores, a namespace can only contain types and namespace declarations participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask what is a parsing error a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Exagerate · Feb 18, 2013 at 03:23 AM · parsing error C# Parsing error Hi there, i'm http://answers.unity3d.com/questions/718203/error-cs8025-parsing-error-1.html getting an error 8025 Parsing error with the following code. I'm very premature when it comes to programming, more of a modeller; so please help me learn what i'm doing wrong here! using UnityEngine; using System.Collections; public caraccelerate accelerate public class throttlehover : MonoBehaviour { void OnMouseEnter () { renderer.material.color = Color.red; } void OnMouseExit () { renderer.material.color = Color.white; } void OnMouseDown () { accelerate.OnAccelerate() } http://answers.unity3d.com/questions/401250/c-parsing-error.html } Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 2 Replies · Add your reply Sort: 2 Answer by aldonaletto · Feb 18, 2013 at 03:38 AM Line 4 makes no sense: public caraccelerate accelerate I suppose that caraccelerate is another script - if so, move the line inside the class declaration and add a semicolon to its end, like this: using UnityEngine; using System.Collections; public class throttlehover : MonoBehaviour { public caraccelerate accelerate; // move the line here void OnMouseEnter () ... Remember to drag the object to which the script caraccelerate is attached to the field accelerate in the Inspector. Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 2 Answer by sona.viswam · Feb 18, 2013 at 04:12 AM public caraccelerate accelerate and accelerate.OnAccelerate() are error lines. using UnityEngine; using System.Collections; public class throttlehover : MonoBehaviour { public caraccelerate accelerate; void OnMouseEnter () { renderer.material.color = Color.red
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