Parsing Error Unity
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What Does Parsing Error Mean In Unity
Home / Help Room / This question was closed Oct 20, 2015 at 11:09 AM by meat5000 for the following reason: The question is answered, right answer was accepted 0 Question by greg1992 · Nov 03, 2012
Unity 5 Parsing Error
at 03:45 PM · parsing error Unity Parsing error Hello, i was wondering if you guys could point out what is wrong with this C# code. using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.gameObject.name=="machineGun") { Debug.Log("Object picked up "+ hit.gameObject.name); Destroy(hit.gameObject); } } Comment Add unexpected symbol unity comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users ZenithCode · Nov 03, 2012 at 04:27 PM 0 Share It looks ok. What is the problem? greg1992 · Nov 03, 2012 at 05:30 PM 0 Share Parsing error CS8025 phodges · Nov 03, 2012 at 05:56 PM 1 Share Could you format your code? It's difficult to see what might be causing you a problem without this. In particular, it would be good to see where you have line breaks. 2 Replies Sort: 3 Best Answer Answer by fafase · Nov 03, 2012 at 06:07 PM You are simply missing a } I think. using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { //1 void Start () { } //Closing void Update () { } //Closing void OnControllerColliderHit(ControllerColliderHit hit) { //2 if (hit.gameObject.name=="machineGun") { //3 Debug.Log("Object picked up "+ hit.gameObject.name); Destroy(hit.gameObject); } //2 }//1 Your code looks like this and you are not closing the class. Comment Add comment · Show 3 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users ZenithCode · Nov 03, 201
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Cs8025
Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store error cs0119 Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in a namespace can only contain types and namespace declarations the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics http://answers.unity3d.com/questions/342399/unity-parsing-error.html Questions Users Badges Home / 0 Question by PaulBrasfield · Aug 04, 2011 at 12:21 PM · c#errorcs8025 Parsing Error using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotationSpeed; // Use this for initialization void Start () { GameObject go = GameObject.FindGameObjectWithTag("Player"); target = http://answers.unity3d.com/questions/152621/parsing-error.html go.transform; } // Update is called once per frame void Update () { Debug.DrawLine(target.position, myTransform.position, Color.yellow); //Look At Target myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime); //Move Towards Target myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; } It's on the line after //Move Towards Target myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; Comment Add comment · Show 1 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users paulonl · Dec 08, 2013 at 12:36 PM 0 Share I have a problem too it's also a parsing problem in unity can you help me i'm a beginner so i'm not very smart at this area. i have error assets/testing.cs(17,9): error CS8025: Parsing error this is the code: using UnityEngine; using System.Collections; public class Testing : MonoBehaviour { // Use this for initialization void Start () { } // Update is cal
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity http://answers.unity3d.com/questions/697295/quick-parsing-error-fix.html account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Dogg · Apr 29, 2014 at 04:08 PM · Quick Parsing Error Fix? I parsing error know how to fix parsing errors but this one is giving me too much trouble. I know I have to add curly brackets to close the class but it won't work for me. Here's my script and I am also using C# if anyone wants to know:` public class PowerupScript : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") Destroy (gameObject); { if(collectedItem){ respawnTimer parsing error unity += Time.deltaTime; if(respawnTimer > delayTime){ var newObject = Instantiate(objectPrefab, transform.position, transform.rotation); respawnTimer = 0.0; } }` Comment Add comment · Show 2 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users Owen-Reynolds · Apr 29, 2014 at 04:21 PM 0 Share "have to add curly brackets to close the class": the script starts with an open and close curly for the class. You just have to avoid messing that up. Whenever you add a open {, make sure you add the closing-} in the correct place. Use the auto-indent and the gray-highlighting to make sure they are always balanced. If they get out-of-whack, use TABs to keep them lined-up after you fix them. Your code has 4 opens and only 2 closes. Check the rules for {}'s: one pair for the class, a pair around each function, a pair after each if and loop. The open{ is always right away, with nothing extra in front of it (line 5 breaks this rule.) robertbu · Apr 29, 2014 at 04:25 PM 0 Share Note: You are mis