Call Of Duty 5 Error During Initialization Unhandled Exception Caught
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Error During Initialization Unhandled Exception Caught Call Of Duty World At War
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Error During Initialization Unhandled Exception Caught Fix
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PlayStation 4 Android PlayStation Vita DS PSP Game Boy Advance Wii iOS Wii U PC Xbox 360 PlayStation 2 Xbox One http://www.gamefaqs.com/boards/944197-call-of-duty-world-at-war/46640225/510930761 PlayStation 3 More... Log In Sign Up Log In to GameFAQs Forgot your username or password? Don't have an account? Sign up for free! GameFAQs Answers Boards Community Contribute Games http://forums.steampowered.com/forums/showthread.php?t=1833291 What’s New PCActionShooterFirst-PersonArcadeCall of Duty: World at WarFAQsAnswersBoardMoreHomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsFAQsCheatsReviewsReader ReviewsCritic ReviewsImagesVideosAnswersBoard The message you selected is no longer available for viewing. Error during initialization: Unhandled exception caught!!!!!! unhandled exception Topic Archived BoardsCall of Duty: World at WarError during initialization: Unhandled exception caught!!!!!!User Info: laxhockey752laxhockey752 8 years ago#1 everytime i try to start up the new call of duty game it says Error during initialzation: unhandled expection caughtto get rid of this error the sound playback must be at 24 bit 48000Hz (studio quality) THE PROBLEM!!!!- my speakers dont go unhandled exception caught up to 24 bit, they only go up to 16 bit.how should i go about fixing this?....its driving me crazy all i wanna do it play the game i just bought for $50 User Info: Nev47Nev47 8 years ago#2I get the same error =\ I'm not XP. I guess I'm SOL.User Info: laxhockey752laxhockey752 (Topic Creator)8 years ago#3ya im a vista owner what should i do..i guess im screwed till the next patchUser Info: james2sexi4ujames2sexi4u 8 years ago#4Change your codwawmp.exe to run on compatilbility mode (XP SP2).It fixed it for me. User Info: laxhockey752laxhockey752 (Topic Creator)8 years ago#5from what im reading it looks like alot of people are having this same problemUser Info: V3l2g1LV3l2g1L 8 years ago#6go to the device manager and then sound options and there should be something called "unbound modem..." disable it and it should now work :PZack & Miri was hilarious.**** this topic and the horse it rode in on. - smashfanRespawn's response to a critic of the movie Zack & MiriBoardsCall of Duty: World at WarError during initialization: Unhandled exception caught!!!!!!Report MessageTerms of Use Violati
Search Forums Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G H - L M - P Q - S T - Z Publisher / Developer Console Game Discussions Go to Page... Thread Tools Display Modes 04-13-2011, 02:02 AM #1 Bolter01 Join Date: Jan 2010 Reputation: 0 Posts: 100 won't boot "unhandled exception" Since changing from Vista 64 to win7 64 it comes up with "unhandled exception" I have deleted & reinstalled, verified integrity, done the sound thing, manually installed the Direct X out of the CODWAW folder? I would have thought a complete new DL would have fixed it but NO??? Anyone got the fix? Bolter01 View Public Profile Search User Find More Posts by Bolter01 Find Threads by Bolter01 04-14-2011, 01:31 PM #2 Bolter01 Join Date: Jan 2010 Reputation: 0 Posts: 100 Anyone know what this is about? Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'ui' used 39.48 MB memory in DB alloc Error during initialization: Unhandled exception caught I'm using a HD6990 Bolter01 View Public Profile Search User Find More Posts by Bolter01 Find Threads by Bolter01 09-03-2011, 01:18 AM #3 CarabiruBAN Join Date: Jul 2011 Reputation: 3 Posts: 16 I have the same error and W7x64, i7-920, 6GB, HD5850 ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading