Free Error Bind
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Bind Failed Address Already In Use Iperf
Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just bind address already in use ssh like you, helping each other. Join them; it only takes a minute: Sign up bind failed. Error: Address already in use [closed] up vote 13 down vote favorite 8 I am new in Socket programming,Linux ,C.. This
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is my Bind part of the Socket program //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { //print the error message perror("bind failed. Error"); return 1; } puts("bind done"); But it gives user-desktop:~/socket_programming$ ./server Socket created bind failed. Error: Address already in use I don't know how to fix this problem.. Please give me a solution.. c linux sockets share|improve this question edited Jun 17 at 8:30 Chaitanya Bapat 12315 asked Mar 4 '13 address already in use socket at 9:59 TamiL 1,09431230 closed as too localized by Nick, dandan78, BЈовић, EJP, Öö Tiib Mar 4 '13 at 12:08 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question. 1 Use a different port number? –Nick Mar 4 '13 at 10:01 2 Use an address that isn't already in use. –David Schwartz Mar 4 '13 at 10:02 I got it.. I choose different ports... Thanks for the help .. Thanks all. –TamiL Mar 4 '13 at 10:18 1 I faced the same issue when I closed the server program with client program still running. This put the socket into TIME_WAIT state. Here's an elaborate discussion of the problem: How to forcibly close a socket in TIME_WAIT? –Narendra Apr 5 at 6:10 add a comment| 4 Answers 4 active oldest votes up vote 12 down vote accepted The error usually means that the port you are trying to open is being already used by another application try using
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company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags describe how bind function works. Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes http://stackoverflow.com/questions/15198834/bind-failed-error-address-already-in-use a minute: Sign up Error: Address already in use while binding socket with address but the port number is shown free by `netstat` up vote 30 down vote favorite 9 I tried to bind my socket(server socket) at port number 8000. It worked and did the job for me. At the end of the code I close the socket as well. http://stackoverflow.com/questions/5106674/error-address-already-in-use-while-binding-socket-with-address-but-the-port-num The very next instant I run my code again and it shows me that the address is already in use. I have printed the meaning of error values strerror(errno); to see if my code working properly at each point. To check if the port is free I checked it using netstat but it shows that port number 8000 is free. It has happened with me a lot of times. Every time I then wait for a few more secs and then it starts working again. I am using c language. So what is he reason for this behavior by my OS. After a few more secs I run the code and then it works. anirudh@anirudh-Aspire-5920:~/Desktop/testing$ sudo ./a.out Socket Creation: Success File open: Success Socket Bind: Address already in use Socket Listen: Address already in use ^C anirudh@anirudh-Aspire-5920:~/Desktop/testing$ sudo netstat -lntp Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN 1348/lighttpd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 984/sshd tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 1131/cupsd tcp 0 0 0.0.0.0:3306 0.0.0
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von GoogleAnmeldenAusgeblendete FelderBooksbooks.google.de - This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title...https://books.google.de/books/about/Programming_Multiplayer_Games.html?hl=de&id=Zm8AtSWjLwkC&utm_source=gb-gplus-shareProgramming Multiplayer GamesMeine BücherHilfeErweiterte BuchsucheDruckversionKein E-Book verfügbarWordware Publishing, Inc.Amazon.deBuch.deBuchkatalog.deLibri.deWeltbild.deIn Bücherei suchenAlle Händler»Stöbere bei Google Play nach Büchern.Stöbere im größten eBookstore der Welt und lies noch heute im Web, auf deinem Tablet, Telefon oder E-Reader.Weiter zu Google Play »Programming Multiplayer GamesAndrew Mulholland, Teijo HakalaWordware Publishing, Inc., 2004 - 552 Seiten 2 Rezensionenhttps://books.google.de/books/about/Programming_Multiplayer_Games.html?hl=de&id=Zm8AtSWjLwkCThis book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD. Voransicht des Buches » Was andere dazu sagen-Rezension schreibenEs wurden keine Rezensionen gefunden.Ausgewählte SeitenTitelseiteInhaltsverzeichnisIndexInhaltUsing Databases 15 Creating WebBased Server Interfaces 57 Introduction to TCPIP 103 Basic Sockets Programming 115 IO Operations 163 Tutorials 179 Creating Your Network Library 205 Creating Independent Code 212 Getting S