Oops An Error Has Occurred Openfeint
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Topic's Starter Joined: Dec 29, 2013 Messages: 2 Likes Received: 1 I have a samsung galaxy s3. Every couple of minutes or so I get this msg: "oops... An error has occurred while trying to an error has occurred while downloading the voice message download voice message. Please try again." I cleared all the browsers and app cache viber oops an error has occurred I could find but this msg still pops up and blocks me from whatever I m doing. I noticed that it happens only
Oops An Error Occurred Instagram
when I m connected to internet through wifi. I appreciate any help cause its getting v frustrating!!!! Thanks Advertisement pariya likes this. Dec 29, 2013 #1 ilmundu New Member This Topic's Starter Joined: Dec 29, 2013
Viber An Error Has Occurred During The Viber Activation Process
Messages: 2 Likes Received: 1 Problem seems to be related to viber. I uninstalled it and reinstalled it.... problem seems to have stopped! Dec 29, 2013 #2 Ai Da New Member Joined: Jun 16, 2014 Messages: 1 Likes Received: 0 The problem might be with Viber as I faced a similar problem with my Dad's HTC Desire. It seems that most of people recommend uninstalling and reinstalling Viber, While all you need to do viber an error has occurred in the contacts screen is to tap on "Viber" icon, then tap on "More", where there will be a menu under your Viber name. Tap on "Settings" with a gear sign next to it, then tap on "Calls & Messages". There is written "Clear Message History". Tap on that and Confirm to "Clear". This way you clear all the history including that Voice message without loosing your App! Read Before Taking Action! ** If you are concerned about the data in message history, you can "Email Message History" in zip format before loosing it. This option is also available under "Calls & Messages" ** I hope this helps out. :tee: Jun 16, 2014 #3 tsvanadze New Member Joined: Sep 23, 2014 Messages: 1 Likes Received: 0 hi I have got the same problem on galaxy s5 . I read your answer how to solve this problem on s3 but unfortunatly I could not do this on my galaxy as well. Its seems that there is another settings in galaxy s5. So if you know how to resolve this problem even on s5 I will be glad to know it P.S. I have problem with voice messages as well. It is too quiet. Its already impossible to hear and I think it is because of this error pls pls pls help me Waiting for ur answe
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Viber Voice Message Not Working
Tracker Blog Evangelists User Groups Asset Store Get Unity Unity Account You need a viber voice message not loading Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. viber voice message error Login Create account Unity3d Community : Platforms : iOS & tvOS : [SOLVED] OpenFeint errors: help! turn on suggestions Auto-suggest helps you quickly narrow http://androidforums.com/threads/oops-an-error-has-occurred-while-trying-to-download-voice-message-please-try-again.812519/ down your search results by suggesting possible matches as you type. Showing results for Search instead for Did you mean: Register · Sign In · Help Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Subscribe Printer Friendly Page All Forum Topics Previous Topic Next Topic 13-04-2010 11:20 AM Options Mark as New https://community.unity.com/t5/iOS-tvOS/SOLVED-OpenFeint-errors-help/td-p/378897 Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content ilcygnet N/A See more topics labeled with: Labels: iOS & tvOS [SOLVED] OpenFeint errors: help! howdy, i'm making action game with Unity3D and OpenFeint and now facing release. i'm in critical trouble in integrating OpenFeint and i don't think Unity forum is not proper place to ask you this question. but y'know OpenFeint forum is so blank that i cannot get any answers from developers plz excume my situation. anyway, anyone knows how i should do for this message?[quote] Oops! An error has occurred. An unknown error has occurred. Please try again.[/quote] it seems like the message show up when communicating openfeint server. 'cause cross-promotion pages and friends view, who's playing or something requiring server information go wrong. even though all achievements and leaderboard appliance fail. but, openfeint account logins perfect and the required openfeint application settings informations like Client Apllication ID, Product Key, Product Secret inserted correctly. i check those up several times. i can find achievement list and leaderboard list as what i setted up in openfeint menu. this seems like it took the informations from offline settings xml file. we
[gist]3937293[/gist] External Images / URLs / Email Addresses An image: [img]https://www.google.com/intl/en_ALL/images/logo.gif[/img] A https://forums.coronalabs.com/topic/13858-game-center-wrong-score-submitted/ link: [url=https://www.CoronaLabs.com/blog/]Corona Labs Blog[/url] A 'mailto:' link: Send support requests to [email]support@coronalabs.com[/email] YouTube and Other Media You can link to many popular third party media http://www.fourdoorlemon.com/2011/ sites (like YouTube) by wrapping the link in [media][/media] tags. Watch my YouTube video: [media]https://www.youtube.com/watch?v=CiPuo5fIuZ0[/media] Twitter Here is a link to my username: [twitter]CoronaLabs[/twitter] Here an error is an embedded tweet: [tweet]https://twitter.com/CoronaLabs/status/310555907283107840[/tweet] Corona Labs Specific Tags [docsLink] Will create a link to the documentation. [bugLink] Will create a link to our bug reporting tool. [supportLink] Will create a link to our support form. Close Forums Download Sign-in Daily Builds Daily Builds Documentation Account Report A Bug Forums an error has Log-out Products Resources Pricing Blog About All Forums Recent Activity Quick Jump ? Jump to content Corona Labs Forums / Corona SDK / General Questions/Discussion Javascript Disabled Detected You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. [TOPIC: topicViewTemplate] [GLOBAL: userSmallPhoto] Game Center - Wrong score submitted Started by bertlempens Oct 26 2011 08:40 PM 7 replies to this topic [TOPIC CONTROLS] This topic has been archived. This means that you cannot reply to this topic. [/TOPIC CONTROLS] [modOptionsDropdown] [/modOptionsDropdown] [reputationFilter] [TOPIC: post.html] #1 bertlempens [GLOBAL: userInfoPane.html] bertlempens Observer 14 posts Corona SDK 26 October 2011 - 08:40 PM Hello,I don't know it this question should be directed towards Corona or Openfeint... In my game, I have a leaderboard where I keep track of fastest times (in seconds). An example: if a game takes 150.235 seconds to complete, this score is sent
that Sony showed in their Vita launch event earlier in the week! Blog,Latest News Programming positions! Apply now! October 16, 2011 No comments yet Hi everyone, sorry for the lack of updates recently we're planning to update the site soon so watch this space! In the meantime please see below for couple of roles we are hiring for. Four Door Lemon Ltd are looking to add to their experienced coding team with opportunities available for all levels of experience. We are looking for people not afraid of getting involved in any section of the codebase, who enjoy gameplay development as much as technology and are always looking to improve both individually and as a team. Successful candidates will have • Strong programming skills with a C++ focus. • Proven experience or suitable education and sample work. • An interest and knowledge in more than one area of game coding. • Good organization, communication and technical skills. • Passion about quality, the team and gameplay. The roles are fulltime in-house though there is some flexibility depending on exact requirements. Please get in touch via jobs@fourdoorlemon.com Also posted up at gi.biz iDevBlogADay Blogging holiday (w/ brief explanation) July 9, 2011 No comments yet Apologies for the short post today, we've had a crazier than usual few weeks here at Four Door Lemon. Todays blog completely slipped through my Outlook task list with everything going on so I'm going to be stepping back from the iDevBlogADay schedule. We have recently being doubling up our team from 6 core staff + contractors to a team of 13 as well exploring new platforms and gameplay possibilities. This process has been very exciting and it has been great fun finding people to fit in with the team and the culture of the company. We're on the look out for further work at the moment and the Develop Conference in Brighton will be part of that process following on the back of another trip we've had to Paris AI Conference and Game Horizon this year - both of which were great events once again. Before the end of the month we'll be announcing two new releases