Failed To Register Error 193
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Loadlibrary Failed With Error 193
Link Exchange ThingSpeak Anniversary Home Ask Answer Browse More Contributors Recent loadlibrary failed with error 193 adobe premiere Activity Flagged Content Flagged as Spam Help MATLAB Central Community Home MATLAB Answers File Exchange Cody loadlibrary failed with error 193 1 is not a valid win32 application Blogs Newsreader Link Exchange ThingSpeak Anniversary Home Ask Answer Browse More Contributors Recent Activity Flagged Content Flagged as Spam Help Trial software MathWorks Support Team (view profile) 13,638
Startup.dll Failed With Error 193
questions 13,638 answers 13,637 accepted answers Reputation: 2,605 Vote0 How do I resolve 'LoadLibrary failed with error 193: %1 is not a valid Win32' error message in Simulink 8.1 (R2013a)? Asked by MathWorks Support Team MathWorks Support Team (view profile) 13,638 questions 13,638 answers 13,637 accepted answers Reputation: 2,605 on 6 May 2013 Accepted Answer by
Startservice Failed With Error 193
MathWorks Support Team MathWorks Support Team (view profile) 13,638 questions 13,638 answers 13,637 accepted answers Reputation: 2,605 425 views (last 30 days) 425 views (last 30 days) I have an S Function block in which I am trying to load a DLL generated using Microsoft Visual Studio. I am using 64 bit MATLAB. I am able to generate the .mexw64 file. However, when I try to simulate the Simulink model that contains the S Function block, I got the following error in a popup window: 'LoadLibrary failed with error 193: %1 is not a valid Win32' 0 Comments Show all comments Tags No tags are associated with this question. Products Simulink Related Content 1 Answer MathWorks Support Team (view profile) 13,638 questions 13,638 answers 13,637 accepted answers Reputation: 2,605 Vote0 Link Direct link to this answer: https://www.mathworks.com/matlabcentral/answers/99364#answer_108711 Answer by MathWorks Support Team MathWorks Support Team (view profile) 13,638 questions 13,638 answers 13,637 accepted answers Reputation: 2,605 on 6 May 2013 Accepted answer The "
Studio Languages , .NET Framework > Visual C# Question 0 Sign in to vote I had a program developed in C# VS2010 and VS2005. The programstill worksjust loadlibraryex startup.dll failed with error 193 fine on all Window OSs from Win 2000->XP->Windows 7. All 32 bit versions.
Loadlibraryex Startup.dll Failed With Error 193 Fix
The problem came when this program runs on 64 bit Windows7. The program fails during the call to LoadLibrary(). Used P/Invoke loadlibraryex startup.dll failed with error 193 premiere cs6 method to use this function. The LoadLibrary fails with any dll and not only the one I want. My project settings are "built on x86" and the Target Platformas "Any CPU". Infact I https://www.mathworks.com/matlabcentral/answers/99364-how-do-i-resolve-loadlibrary-failed-with-error-193-1-is-not-a-valid-win32-error-message-in-simul tried a small program(thinking that My original program is buggy), a windows forms application with two buttons. OneButton willuse LoadLibrary() and one for FreeLibrary(). Same issue on 64 bit. The LoadLibrary fails with error code 193. used same P/Invoke method for making use ofthe native kernel32.dll in the System32 folder.Can anyone point me if I need to do anything additonal for the program to work. I am https://social.msdn.microsoft.com/Forums/vstudio/en-US/93dddc95-8f9c-4743-a87e-7557ea86f999/loadlibrary-fails-with-error-193-on-64-bit-windows-7?forum=csharpgeneral using the C# VS2010 for development and still has to use .Net 2.0. Any suggestion is greatly appreciated. Thanks. Here is my code: using using using using using using using using using using using namespace { { public Form1() public class UnManagedCodeB { InitializeComponent(); } { #region Kernel32 DLL Import Functions arSet = CharSet.Auto, BestFitMapping = false, SetLastError = true)]
public static extern IntPtr LoadLibrary(string lpFilename); [ [ [ [ [ #endregion } { m_DllHandle = { {error_code = M } } { error_code = U } } { } nManagedCodeB.GetLastError(); MessageBox.Show(error_code.ToString(), "Dll Handle Return code"); Application.Exit(); private void button3_Click(object sender, EventArgs e) UnManagedCodeB.FreeLibrary(m_DllHandle); } catch (Exception x) MessageBox.Show(x.Message, "DLL Loading problem(LoadUSBLibrary())!");if (m_DllHandle == IntPtr.Zero) UnManagedCodeB.GetLastError(); essageBox.Show(error_code.ToString(), "Dll load failed(LoadLibrary()"); throw new ApplicationException("Error loading " + filename.ToString());private IntPtr m_DllHandle; private void button1_Click(object sender, EventArgs e) int error_code ; string filename = "C:\\Windows\\SysWOW64\\UAUSBIP.dll"; UnManagedCodeB.LoadLibrary( filename); trypublic static extern int GetLastError();DllImport("C:\\Windows\\System32\\kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)] public static extern IntPtr GetProcAddress(IntPtr hModule, string procName); DllImport("C:\\Windows\\System32\\kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); DllImport("C:\\Windows\\System32\\kernel32.dll")] public static extern bool SetDllDirectory(string path); DllImport("C:\\Windows\\SyApp Mods on Curse Rules Chat Desktop View Home Minecraft Forum Archive Legacy Support Loadlibrary error 193? Search Search all Forums Search this Forum Search this Thread Tools http://www.minecraftforum.net/forums/archive/legacy-support/1739345-loadlibrary-error-193 Jump to Forum Loadlibrary error 193? #1 Nov 24, 2010 Lyretic Lyretic View http://stackoverflow.com/questions/38579909/loadlibrary-fails-with-error-code-193 User Profile View Posts Send Message Newly Spawned Join Date: 11/25/2010 Posts: 1 Member Details Hello, when starting the game I get the error "Loadlibrary failed with error 193: %1 is not a valid Win32 application". Previously, I was getting loadlibrary error 998 until I had uninstalled and reinstalled the game. error 193 I would appreciate any help getting the game to work again. Rollback Post to Revision RollBack #2 Nov 24, 2010 brashendeavors brashendeavors View User Profile View Posts Send Message Diamond Miner Location: Join Date: 10/29/2010 Posts: 713 Member Details I am not sure on the loadlibrary error codes, but according to microsoft the "%1 Is Not a Valid Win32 Application" generally indicates a PATH issue: failed with error http://support.microsoft.com/kb/812486 When Windows starts a service, it parses the path of the service from left to right. If both of the following conditions are true, Windows may locate and try to run the file or folder before it locates and runs the executable file for the service: The path of a service’s executable file contains spaces. There is a file or folder on your computer’s hard disk that has the same name as a file or folder in the path to the service's executable file. For example, if the path of the executable file for a service is C:\Program Files\MyProgram\MyService.exe, and if a folder that is named C:\Program also exists on your hard disk, Windows locates the C:\Program folder on your hard disk before the C:\Program Files\MyProgram\My Service.exe file, and then tries to run it. Is this on windows, mac or linux? What steps did you actually use to uninstall/reinstall the game, was it simply redownloading the exe launcher or did you replace the entire appdata folders (not just jar)? Rollback Post to Revision RollBack http://brashendeavors.net/ #3 Mar 15, 2011 wiggles1984 wiggles1984 View User Profile View Posts Send Message Out
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up LoadLibrary fails with error code 193 up vote 0 down vote favorite I'm stuck as to why I can't load my dll "interfac" using LoadLibrary. It seems to be failing when loading a dependency but I'm not sure why. Here's the code: AfxMessageBox(L"before load library"); HMODULE interfacDll = LoadLibrary(TEXT("C:\\QA\\Pcdlrn\\Win32\\Release\\INTERFAC.DLL")); if (!interfacDll) DWORD dw = GetLastError(); // returns 0xc1 (193) AfxMessageBox(L"after load library"); And here's the output from gflags (x86)'s loader snaps: 18a0:2a40 @ 06858973 - LdrGetDllHandleEx - ENTER: DLL name: ntdll.dll DLL path: NULL 18a0:2a40 @ 06858973 - LdrGetDllHandleEx - INFO: Locating DLL ntdll.dll in path C:\QA\Pcdlrn\CNCSERVER\Win32\Release;C:\Windows\system32;C:\Windows\system;C:\Windows;C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer\NativeBinaries\x86;C:\windows\system32;C:\windows;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows 18a0:2a40 @ 06858989 - LdrpFindLoadedDll - ENTER: DLL name: ntdll.dll DLL path: C:\QA\Pcdlrn\CNCSERVER\Win32\Release;C:\Windows\system32;C:\Windows\system;C:\Windows;C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer\NativeBinaries\x86;C:\windows\system32;C:\windows;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows 18a0:2a40 @ 06858989 - LdrpFindLoadedDll - RETURN: Stat