Error Creating Transformation Matrix For This Map
bleiben? Kennwort Registrieren Hilfe Heutige Beiträge Suchen Hinweise Garmin GPSMAP 276cx vorgestellt Der Klassiker für Outdoor-Abenteuer Mit der Vorstellung des GPSMAP 276cx erweckt Garmin einen Klassiker wieder zum Leben. Das robuste Navigationsgerät ist für Outdoor-Fans, Motorradfahrer und den Marine-Bereich geeignet und bietet gegenüber den legendären Vorgänger einige technische Neuerungen sowie zahlreiche Smart-Funktionen … Weiterlesen ... Foren durchsuchen Zeige Themen Zeige Beiträge Stichwortsuche Erweiterte Suche Gehe zu... Themen-Optionen Thema durchsuchen Ansicht #1 18.06.2011, 20:27 alpha romeo NaviBoard Mitglied Registriert seit: 21.07.2010 Beiträge: 3 CompeGps Air 7, Error creating transformation matrix for this map Hallo, habe im CompeGps Air 7 folgendes gemacht: "Landkarte aus einem Image kallibrieren"(aus einem jpg) Habe die 4 Kalibrationspunkte eingegeben. Wenn ich nun die Karte laden möchte, bekomme ich folgende Fehlermeldung: Error creating transformation matrix for this map Was habe ich falsch gemacht, bzw. was kann ich richtig machen. lg AR alpha romeo Öffentliches Profil ansehen Alle Beiträge von alpha romeo finden #2 18.06.2011, 22:11 macnetz Moderator Registriert seit: 31.01.2004 Ort: Memmingen Beiträge: 9.899 Hallo AR, vermutlich ist die Kalibrierung nicht korrekt. Stelle mal das JPG gezippt hier rein oder schicke es mir per email an macnetz@gmail.com Dann sehe ich es mir an. Grüsse Anton __________________ macnetz@home Lat-Long: 47° 59' 22" , 10° 9' 16" || 47.9897 , 10.1545 KMZ2GoogleMaps macnetz Öffentliches Profil ansehen Besuche die Homepage von macnetz! Alle Beiträge von macnetz finden « Vorheriges Thema | Nächstes Thema » Themen-Optionen Druckbare Version zeigen Ansicht Linear-Darstellung Zur Hybrid-Darstellung wechseln Zur Baum-Darstellung wechseln Thema durchsuchen Erweiterte Suche Forumregeln Es ist dir nicht erlaubt, neue Themen zu verfassen. Es ist dir nicht erlaubt, auf Beiträge zu antworten. Es ist dir nicht erlaubt, Anhänge hochzuladen. Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten. BB-Code ist an. Smileys sind an. [IMG] Code ist an. HTML-Code ist aus. Foren-Regeln Ähnliche Themen Thema Autor Forum Antworten Letzter Beitrag Fatal-Error mit V2.3 austin TwoNav-Geräte 4 23.05.2011 17:12 MS Runtime Error waltgallus PC-Programme GARMIN 55 04.0
drawing code required to create complex interfaces. In a standard Mac app, the window represents the base coordinate system for drawing, and all content must eventually be specified in that coordinate space when it is sent to the window server. For even simple interfaces, however, it is rarely convenient to specify coordinates relative to the window origin. Even the location of fixed items can change and require recalculation when the window resizes. This is where Cocoa makes things simple. Each Cocoa view you add to http://www.naviboard.de/vb/showthread.php?t=49168 a window maintains its own local coordinate system for drawing. Rather than convert coordinate values to window coordinates, you simply draw using the local coordinate system, ignoring any changes to the position of the view. Before sending your drawing commands to the window server, Cocoa automatically corrects coordinate values and puts them in the base coordinate space.Even with the https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Transforms/Transforms.html presence of local coordinate spaces, it is often necessary to change the coordinate space temporarily to affect certain behaviors. Changing the coordinate space is done using mathematical transformations (also known as transforms). Transforms convert coordinate values from one coordinate space to another. You can use transforms to alter the coordinate system of a view in a way that affects subsequent rendering calls, or you can use them to determine the location of points in the window or another view. The following sections provide information about how Cocoa manages the local coordinate systems of your views and how you can use transforms to affect your drawing environment. Coordinate Systems Basics Cocoa and Quartz use the same base coordinate system model. Before you can draw effectively, you need to understand this coordinate space and how it affects your drawing commands. It also helps to know the ways in which you can modify the coordinate space to simplify your drawing code. Local Coordinate Systems Cocoa uses a Cartesian coordinate system as its basic model for specifying coordinate
Search All Support Resources Support Documentation MathWorks Search MathWorks.com MathWorks Documentation Support Documentation Toggle navigation Trial Software Product https://www.mathworks.com/help/images/ref/maketform.html Updates Documentation Home Image Processing Toolbox Examples Functions and Other Reference Release Notes PDF Documentation Geometric Transformation, Spatial Referencing, and Image Registration Geometric Transformations Image Processing Toolbox Functions maketform On this page Syntax Description Transform Types Affine Projective Custom Box Composite Examples See Also This is machine translation Translated by Mouse error creating over text to see original. Click the button below to return to the English verison of the page. Back to English × Translate This Page Select Language Bulgarian Catalan Chinese Simplified Chinese Traditional Czech Danish Dutch English Estonian Finnish French German Greek Haitian Creole Hindi Hmong Daw Hungarian Indonesian Italian Japanese Korean error creating transformation Latvian Lithuanian Malay Maltese Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Spanish Swedish Thai Turkish Ukrainian Vietnamese Welsh MathWorks Machine Translation The automated translation of this page is provided by a general purpose third party translator tool. MathWorks does not warrant, and disclaims all liability for, the accuracy, suitability, or fitness for purpose of the translation. Translate maketformCreate spatial transformation structure (TFORM)maketform is not recommended. Use fitgeotrans, affine2d, affine3d, or projective2d instead. SyntaxT = maketform(transformtype
,...)T = maketform('affine',A)T = maketform('affine',U,X)T = maketform('projective',A)T = maketform('projective',U,X)T = maketform('custom', NDIMS_IN, NDIMS_OUT, FORWARD_FCN, INVERSE_FCN, TDATA)T = maketform('box',tsize,LOW,HIGH)T = maketform('box',INBOUNDS, OUTBOUNDS)T = maketform('composite',T1,T2,...,TL)T = maketform('composite', [T1 T2 ... TL])DescriptionT = maketform(transformtype
,...) creates a multidimensional spatial transformation structure (called a TFORM struct) that can be used with the tformfwd, tforminv, fliptform, imtransform, or tformarray functions.transformtype can be any of the following spatial transformation types. maketform supports a special syntax for each transformation type. See the following sections for informati
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