Error Installing Shaders Java.lang.runtimeexception Lr Class Is Frozen
Sign in Pricing Blog Support Search GitHub This repository Watch 112 Star 407 Fork 218 Vazkii/Botania Code Issues 10 Pull requests 5 Projects 0 Pulse Graphs New issue error(#137) "attribute" supported in vertex shaders only #186 Closed wjrogers opened this Issue Jul 22, 2014 · 7 comments Projects None yet Labels investigate Milestone No milestone Assignees No one assigned 2 participants wjrogers commented Jul 22, 2014 This error appears in the log during Forge mod loading. The game still runs, and I see particles around the Botania flowers, so I'm unsure what the impact is. java.lang.RuntimeException: Error creating shader: Fragment shader failed to compile with the following errors: ERROR: 0:3: error(#137) "attribute" supported in vertex shaders only ERROR: error(#273) 1 compilation errors. No code generated at vazkii.botania.client.core.helper.ShaderHelper.createShader(ShaderHelper.java:124) http://paste.ee/p/cUcTY Owner Vazkii commented Jul 22, 2014 That's not the full log. Which build are you running? Vazkii added the needs-info label Jul 22, 2014 wjrogers commented Jul 22, 2014 I'm running build 87. I apologize; I'm new to Minecraft modding and I assumed the log in the MultiMC console was the same as the full FML log. I see now that it isn't. This error does not appear in the FML log. Here's the full log for completeness. http://paste.ee/p/FKWDf Owner Vazkii commented Jul 22, 2014 That's not the full log either. Owner Vazkii commented Jul 22, 2014 Which GPU are you running? wjrogers commented Jul 22, 2014 I'm on a laptop with switchable graphics; it has both Intel HD Graphics 4400 and a Radeon 8750M. AFAIK, the Radeon should be active while running Minecraft. The AMD driver version is 13.152.1.9002 (and unfortunately I don't have the option of updating it because the switchable graphics feature requires I use the drivers from the manufacturer). That's the full text of fml-client-latest.log. If there's a different "full log" you want, please let me know where to find it. There's also a file named just latest.log that contains dozens of these exceptions: java.lang.NullPointerException at vazkii.botania.client.render.entity.RenderDoppleganger.func_110775_a(RenderDoppleganger.java:70) ~[RenderDoppleganger.class:?] at net.minecraft.client.renderer.entity.Render.func_110777_b(SourceFile:47) ~[bno.class:?] at net.minecraft.client.renderer.entity.RendererLivingEntity.func_77036_a(RendererLivingEntity.java:286) ~[boh.class:?] at net.minecraft.client.renderer.entity
javax.media.j3d.Shader Direct Known Subclasses: SourceCodeShader public abstract class Shaderextends NodeComponent The Shader object is the abstract base class for programmable shader code. Currently, only text-based source code shaders are supported, so the only subclass of Shader is SourceCodeShader. We leave open the possibility for binary (object code) shaders in the future. Each instance of a Shader object allows an application to specify the source code used in programming the Graphics Pipeline Unit (GPU) of the graphics accelerator. A Shader object https://github.com/Vazkii/Botania/issues/186 is constructed with modes that specify the shading language and the shader type. The shading language specifies the language and runtime environment used to program the GPU. The currently defined shading languages are GLSL (also known as the OpenGL 2.0 shading language) and Cg. Note that not all shading languages are supported on http://download.java.net/media/java3d/javadoc/1.5.1/javax/media/j3d/Shader.html all platforms. It is up to the application or utility to query whether a particular shading language is supported before using it. The value of the shadingLanguage mode is one of: SHADING_LANGUAGE_GLSL or SHADING_LANGUAGE_CG. The shader type specifies whether the shader is a vertex shader or a fragment shader. A vertex shader replaces the fixed-function graphics pipeline for vertex operations (transformation and lighting). A fragment shader replaces the fixed-function graphics pipeline for fragment shading operations (texture mapping, texture application, coloring, shading, and so forth). The value of the shaderType mode is one of: SHADER_TYPE_VERTEX or SHADER_TYPE_FRAGMENT. Both the shading language and shader type are immutable modes of the Shader object. NOTE: Applications should not extend this class. Since: Java 3D 1.4 See Also:ShaderProgram, Canvas3D.isShadingLanguageSupported(int) Field Summary staticint SHADER_TYPE_FRAGMENT This constant indicates that the shader type is a fragment shader. staticint SHADER_TYPE_VERTEX This constant indicates that the shader type is a vertex shader. staticint SHADING_LANGUAGE_CG
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, http://4pda.ru/forum/lofiversion/index.php?t209610-4920.html 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, error installing 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, error installing shaders 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387