Auxdibimageload Link Error
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Error Lnk2019 Auxdibimageload 4
XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals GDNet+ Subscriptions Gallery Store Classifieds Jobs Freelancers Hobby Projects Marketplace Newsletter » Home » Forums » The Technical Side » OpenGL and Vulkan Chat Watched Content New Content 0 Error with auxDIBImageLoad. Started by Alibaro, Aug 02 2005 12:34 PM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 8 replies to this topic #1 Alibaro Members -Reputation: 122 Like 0Likes Like Posted 02 August 2005 - 12:34 PM Hi to everybody, I'm trying to run an OpenGL program but every time I try to run the following error coming: error LNK2001: unresolved external symbol _auxDIBImageLoadA@4. Thanks for any help. AUX_RGBImageRec *LoadBMP(char *Filename) { FILE *File=NULL; // file handle if (!Filename) return NULL; // make sure
topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry http://www.gamedev.net/topic/336441-error-with-auxdibimageload/ Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game http://www.gamedev.net/topic/67834-auxdibimageloadfilename----error/ Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals GDNet+ Subscriptions Gallery Store Classifieds Jobs Freelancers Hobby Projects Marketplace Newsletter » Home » Forums » The Technical Side » OpenGL and Vulkan Chat Watched Content New Content auxDIBImageLoad(Filename) - error Started by Jamazon, Nov 19 2001 06:53 PM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 7 replies to this topic #1 Jamazon Members -Reputation: 122 Like Likes Like Posted 19 November 2001 - 06:53 PM Hi I''m trying to use texture mapping in a simple open gl program, put a bm
Forum Visual C++ & C++ Programming Visual C++ Programming linking error If this is your first visit, be sure to check out the FAQ by clicking the http://forums.codeguru.com/showthread.php?162483-linking-error link above. You may have to register or Login before you can post: https://www.experts-exchange.com/questions/21348549/auxDIBImageLoad-error.html click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 2 of 2 Thread: linking error Tweet Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch error lnk2019 to Threaded Mode December 18th, 2001,12:39 AM #1 joey81 View Profile View Forum Posts Junior Member Join Date Dec 2001 Location Singapore Posts 6 linking error AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image { FILE *File=NULL; // File Handle if (!Filename) // Make Sure A Filename Was Given { return NULL; // If Not Return NULL } File=fopen(Filename,"r"); // Check To See If The File Exists error lnk2019 auxdibimageload if (File) // Does The File Exist? { fclose(File); // Close The Handle return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer } return NULL; // If Load Failed Return NULL } int LoadGLTextures() // Load Bitmaps And Convert To Textures { int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[1]; // Create Storage Space For The Texture memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL // Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit if (TextureImage[0]=LoadBMP("Data/Wall.bmp")) { Status=TRUE; // Set The Status To TRUE glGenTextures(1, &texture[0]); // Create The Texture // Typical Texture Generation Using Data From The Bitmap glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); } if (TextureImage[0]) // If Texture Exists { if (TextureImage[0]->data) // If Texture Image Exists { free(TextureImage[0]->data); // Free The Texture Image Memory } free(TextureImage[0]); // Free The Image Structure } return Status; // Return The Status } this is my OpenGL code for rendering a wall.bmp onto a cube.... I'm stuck with this linking error when i try to compile my pgm.... 3D Cube.obj : error LNK2001: unresolved external symbol _auxDIBImageLoadA@4 Debug/3D Cube.exe : fatal error LNK1120: 1 unresolved externals Error executi
Help Receive Real-Time Help Create a Freelance Project Hire for a Full Time Job Ways to Get Help Ask a Question Ask for Help Receive Real-Time Help Create a Freelance Project Hire for a Full Time Job Ways to Get Help Expand Search Submit Close Search Login Join Today Products BackProducts Gigs Live Careers Vendor Services Groups Website Testing Store Headlines Experts Exchange > Questions > auxDIBImageLoad error Want to Advertise Here? Solved auxDIBImageLoad error Posted on 2005-03-12 Programming 1 Verified Solution 2 Comments 2,145 Views Last Modified: 2008-01-09 I am doing a project for my senior design lab and need to do texture mapping. I used the NeHe tutorial before and had no problems. I was always able to use the tutorial with auxDIBImageLoad with no problems. For some reason, the current project that I am working on keeps giving these errors with this function: error LNK2001: unresolved external symbol _auxDIBImageLoadA@4 fatal error LNK1120: 1 unresolved externals This is what I have: AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image { FILE *File=NULL; // File Handle if (!Filename) // Make Sure A Filename Was Given return NULL; // If Not Return NULL File=fopen(Filename,"r"); // Check To See If The File Exists if (File) { // Does The File Exist? fclose(File); // Close The Handle return auxDIBImageLoad(Filename); } // Load The Bitmap And Return A Pointer return NULL; // If Load Failed Return NULL } Any suggestions for how to fix this error? I know it isn't a problem with the libraries because this exact statement is working perfectly in two other programs I have. This project is due soon so the problem is urgent. 0 Question by:munchkin65 Facebook Twitter LinkedIn Google LVL 48 Best Solution byAlexFM Add library glaux.lib to the list of linker libraries. Go to Solution 2 Comments LVL 48 Overall: Level 48 Programming 12 Message Accepted Solution by:AlexFM2005-03-12 Add library