Error Lnk2019 Unresolved External Symbol Opengl
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Error Lnk2019 Unresolved External Symbol __declspec(dllimport)
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Error Lnk2019 Unresolved External Symbol Winmain@16 Referenced In Function ___tmaincrtstartup
helping each other. Join them; it only takes a minute: Sign up Unresolved external symbol (OpenGL and c++) up vote 1 down vote favorite OK, so I'm writing a little project, nothing complex, it just has several classes. As the title implies, it uses OpenGL. At the moment, there's no "real" main function. I have included glew.h wherever
Error Lnk2019 Unresolved External Symbol Visual Studio 2010
I've used gl* function calls, and added to the linker input glew32.lib. And yet, it gives me this: Error 2 error LNK2019: unresolved external symbol _imp_glBindTexture@8 referenced in function "public: void __thiscall Texture2D::Bind(unsigned int)" (?Bind@Texture2D@@QAEXI@Z) Texture.obj Licenta ... and a host of other unresolved external symbol errors regarding OpenGL texture functions. But it doesn't complain about this: glBindVertexArray(m_VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_Buffers[INDEX_BUFFER]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Indices[0]) * Indices.size(), &Indices[0], GL_STATIC_DRAW); or this: glDrawElementsBaseVertex(GL_TRIANGLES, m_Entries[i].NumIndices, GL_UNSIGNED_INT, (void*)(sizeof(unsigned int) * m_Entries[i].BaseIndex), m_Entries[i].BaseVertex); So, what's the deal? If one gl* function call failed linking, wouldn't ALL have to fail? c++ opengl linker share|improve this question asked Jun 2 '12 at 22:38 Cosmo D 4751817 Don't those calls correspond to definitions from glew? –K-ballo Jun 2 '12 at 22:40 add a comment| 2 Answers 2 active oldest votes up vote 6 down vote accepted glBindTexture is a "core" OpenGL feature. This function resides in opengl32.dll, so just add the opengl32.lib to your linker input. glDrawElementsBaseVertex and glBindVertexArray are extensions and GLEW defines these as function pointe
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Error Lnk2019 Unresolved External Symbol Void __cdecl
Discuss the workings and policies of this site About Us Learn more about Stack Overflow error lnk2019 unresolved external symbol main referenced in function __tmaincrtstartup the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x http://stackoverflow.com/questions/10866474/unresolved-external-symbol-opengl-and-c Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up OpenGL Linking problems up vote 1 down vote favorite I am trying to build an OpenGL app in http://stackoverflow.com/questions/34556500/opengl-linking-problems c++. I use the glew and glfw libraries. Now I wanted to create some textures, but now it says: 1>model.obj : error LNK2019: unresolved external symbol __imp_glBindTexture referenced in function "public: void __cdecl Texture::Bind(unsigned int)" (?Bind@Texture@@QEAAXI@Z) 1>model.obj : error LNK2019: unresolved external symbol __imp_glGenTextures referenced in function "public: bool __cdecl Texture::Load(void)" (?Load@Texture@@QEAA_NXZ) 1>model.obj : error LNK2019: unresolved external symbol __imp_glTexImage2D referenced in function "public: bool __cdecl Texture::Load(void)" (?Load@Texture@@QEAA_NXZ) 1>model.obj : error LNK2019: unresolved external symbol __imp_glTexParameterf referenced in function "public: bool __cdecl Texture::Load(void)" (?Load@Texture@@QEAA_NXZ) 1>C:\Users\Dynamitos5\Documents\cuda\OpenGLTest\external\lib\magickdb.lib : warning LNK4272: library machine type 'X86' conflicts with target machine type 'x64' 1>C:\Users\Dynamitos5\Documents\cuda\OpenGLTest\external\lib\magickrl.lib : warning LNK4272: library machine type 'X86' conflicts with target machine type 'x64' 1>C:\Users\Dynamitos5\Documents\cuda\OpenGLTest\x64\Debug\OpenGLTest3.exe : fatal error LNK1120: 16 unresolved externals Everything worked so far(glGenVertexArrays(), glDrawArrays(), etc.), only the texture functions(glGenTextures(), glBindTexture(), etc.) don't work. The Linker is set up like this: glew32.lib;glfw3.lib;assim
here for a quick overview of the site Help Center Detailed answers to any questions you might have http://stackoverflow.com/questions/10155969/using-opengl-in-visual-studio-2010-error-lnk2019-unresolved-external-symbol Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like error lnk2019 you, helping each other. Join them; it only takes a minute: Sign up Using OpenGL in Visual Studio 2010 - error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup up vote 1 down vote favorite 1 I am compiling this OpenGL program in Visual Studio. I have set it up properly, after reading numerous articles. error lnk2019 unresolved I have added the correct libraries to linker's additional dependencies. However I am getting this error: error LNK2019: unresolved external symbol WinMain@16 referenced in function __tmainCRTStartup The code I am compiling is: #include