Error Lnk2019 Opengl
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Error Lnk2019 Unresolved External Symbol C++
about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x error lnk2019 unresolved external symbol visual studio 2010 Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Using OpenGL error lnk2019 unresolved external symbol __declspec(dllimport) in Visual Studio 2010 - error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup up vote 1 down vote favorite 1 I am compiling this OpenGL program in Visual Studio. I have set it up properly, after reading numerous articles. I have added the correct libraries to linker's additional dependencies. However I am getting this error: error LNK2019: unresolved external symbol WinMain@16 referenced in
Error Lnk2019 Unresolved External Symbol _main Referenced In Function ___tmaincrtstartup
function __tmainCRTStartup The code I am compiling is: #include
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Error Lnk2019 Unresolved External Symbol Main Referenced In Function __tmaincrtstartup
more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow http://stackoverflow.com/questions/10155969/using-opengl-in-visual-studio-2010-error-lnk2019-unresolved-external-symbol Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up C++ - SDL2 and OpenGL - Visual Studio error LNK2019: unresolved external symbol [duplicate] up vote 1 down vote favorite This question already has an http://stackoverflow.com/questions/24580158/c-sdl2-and-opengl-visual-studio-error-lnk2019-unresolved-external-symbol answer here: What is an undefined reference/unresolved external symbol error and how do I fix it? 25 answers I'm learning how to use SDL2 and I'm following LazyFoo's tutorials. I've downloaded the source code from lesson 50, which teaches how to use OpenGL with SDL2(link to tutorial) and tried to execute it, but I got a lot of erros and I don't know what to do! These are the erros: Error 11 error LNK1120: 9 unresolved externals c:\users\felipe\Desktop\Arquivos\Drawing - Modeling - Coding\Visual Studio 2013\SDL2 Template1\Debug\SDL2 Template1.exe SDL2 Template1 Error 2 error LNK2019: unresolved external symbol __imp__glBegin@4 referenced in function "void __cdecl render(void)" (?render@@YAXXZ) c:\Users\Felipe\Desktop\Arquivos\Drawing - Modeling - Coding\Visual Studio 2013\SDL2 Template1\SDL2 Template1\50_SDL_and_opengl_2.obj SDL2 Template1 Error 3 error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function "void __cdecl render(void)" (?render@@YAXXZ) c:\Users\Felipe\Desktop\Arquivos\Drawing - Modeling - Coding\Visual Studio 2013\SDL2 Template1\SDL2 Template1\50_SDL_and_opengl_2.obj SDL2 Template1 Error 4 error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About http://stackoverflow.com/questions/10866474/unresolved-external-symbol-opengl-and-c Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Unresolved external symbol (OpenGL and c++) error lnk2019 up vote 1 down vote favorite OK, so I'm writing a little project, nothing complex, it just has several classes. As the title implies, it uses OpenGL. At the moment, there's no "real" main function. I have included glew.h wherever I've used gl* function calls, and added to the linker input glew32.lib. And yet, it gives me this: Error 2 error LNK2019: unresolved external symbol _imp_glBindTexture@8 error lnk2019 unresolved referenced in function "public: void __thiscall Texture2D::Bind(unsigned int)" (?Bind@Texture2D@@QAEXI@Z) Texture.obj Licenta ... and a host of other unresolved external symbol errors regarding OpenGL texture functions. But it doesn't complain about this: glBindVertexArray(m_VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_Buffers[INDEX_BUFFER]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Indices[0]) * Indices.size(), &Indices[0], GL_STATIC_DRAW); or this: glDrawElementsBaseVertex(GL_TRIANGLES, m_Entries[i].NumIndices, GL_UNSIGNED_INT, (void*)(sizeof(unsigned int) * m_Entries[i].BaseIndex), m_Entries[i].BaseVertex); So, what's the deal? If one gl* function call failed linking, wouldn't ALL have to fail? c++ opengl linker share|improve this question asked Jun 2 '12 at 22:38 Cosmo D 4751817 Don't those calls correspond to definitions from glew? –K-ballo Jun 2 '12 at 22:40 add a comment| 2 Answers 2 active oldest votes up vote 6 down vote accepted glBindTexture is a "core" OpenGL feature. This function resides in opengl32.dll, so just add the opengl32.lib to your linker input. glDrawElementsBaseVertex and glBindVertexArray are extensions and GLEW defines these as function pointers (with dynamic late binding done in runtime), thus no "unresolved symbol" errors. share|improve this answer answered Jun 2 '12 at 22:42 Viktor Latypov 11.1k22137 It works. You learn a new thing everyday. –Cosmo D Jun 2 '12 at 22:54 add a comment| up vote 0 down vote You'll need