Error Lnk2019 Static Method
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Error Lnk2019 Unresolved External Symbol Winmain@16 Referenced In Function ___tmaincrtstartup
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Error Lnk2019 Unresolved External Symbol C++
Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Accessing a static member function from another
Error Lnk2019 Unresolved External Symbol Visual Studio 2010
class up vote 2 down vote favorite 1 I've a static stl map in a C++ class and have another static member function to return a constant pointer to the object in the map. This map is common to all objects in the class. Only problem is, I need to search this map and set it from another class, which is in a different .cpp/.h file, and error lnk2019 unresolved external symbol __declspec(dllimport) I get unresolved external symbol when I try and compile them in vs2010. The methods are defined in the Timestream class as static void setRoomList(std::map
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site error lnk2019 unresolved external symbol _main referenced in function ___tmaincrtstartup About Us Learn more about Stack Overflow the company Business Learn more error lnk2019 unresolved external symbol fortran about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss error lnk2019 unresolved external symbol public __thiscall referenced in function _main Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Trying to use http://stackoverflow.com/questions/12161697/accessing-a-static-member-function-from-another-class static methods/members up vote 2 down vote favorite I've been spoilt with C# coding the last few years and now I'm back onto C++ and finding that I'm having trouble with stuff that is supposed to be simple. I'm using a third party library for gamedev called DarkGDK (any commands which are prefixed with db), however DGDK isn't the problem. Heres my code: System.h #pragma http://stackoverflow.com/questions/3455394/trying-to-use-static-methods-members once #include
been reading and the closest concept I found was Static function. Is it the proper solution to what I am looking for? Is there anything better? And just for the sake of curiosity: why everyone calls http://www.cplusplus.com/forum/beginner/39650/ it static function?? Shouldn't it be static method since we are in a object-oriented language? Thanks in advanced! Mar 30, 2011 at 2:13pm UTC Bazzy (6281) A static function is what you are looking for. Often 'function' and 'method' are used to mean the same thing. Mar 30, 2011 at 2:16pm UTC moorecm (1932) In my opinion "member function" is the same as "method". (Not everyone in the engineering community agrees on the use of "method".) Mar 30, 2011 at error lnk2019 2:25pm UTC rever (11) Ok thank you but I am getting some problems compiling. Specifically I am getting a: error LNK2019... it says something about external symbol which cannot be resolved. I defined the static method in class Frame: 1
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static void hello(){ cout<<"Hello"; } and then in a different class I write: Frame::hello(); When i compile I get that ugly error :(. Can anyone help please?? Thanks Mar 30, 2011 at 2:40pm UTC Richard101 (25) Static function: Is a error lnk2019 unresolved function, but defined as a method, but this is what you wanna use.. Mar 30, 2011 at 3:49pm UTC filipe (1165) since we are in a object-oriented language What? C++ is not an OO language. It supports OOP. Mar 30, 2011 at 4:35pm UTC closed account (D80DSL3A) Did you #include "Frame.h" in the other class? You may need to. Mar 30, 2011 at 9:23pm UTC Richard101 (25) Isn't Frame.h another math function? If it is you know all you have to do is #include
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static void hello(){ cout<<"Hello"; } because as long as I don't use it anywhere the compiler says nothing. When I type it somewhere in my code (yes, Frame.h is in