Error Failed To Launch Xcode Device
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Xcode Failed To Launch Failed To Get The Task For Process
a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Xcode 5: failed to get
Xcode Run On Device
the task for process up vote 193 down vote favorite 29 This is for an existing app that compiled and distributed multiple times. Since updating to Xcode 5 I have this error popping. I have my developers profile selected in the Code Signing
Xcode Run On Device Not Working
for debug. Deleted the Derived Data a few times. Quit a few times Downloaded and tried to re-add my Developers certificates. Reset my computer! And checked updates Tried using black magic! The Scheme > Build Configuration is set to Debug The odd circumstances I am compiling to compile to iOS 6.1 so I can run on my iPhone 3GS - the base is SDK iOS 7? Could this be an issue? I just need to test it before finding a newer phone to before change it to iOS xcode run on device without developer account 7. ios xcode xcode5 share|improve this question edited Mar 10 '14 at 23:43 bneely 7,42822944 asked Sep 20 '13 at 9:48 elliotrock 1,24121223 2 Check your scheme to make sure you are actually running in debug mode. –borrrden Sep 20 '13 at 9:49 I forgot to mention the Scheme > Build Configuration is set to Debug –elliotrock Sep 20 '13 at 13:41 I'm getting this issue also. In Xcode 4.x no issues. All the settings appear to be the same. Debug symbols should not be stripped in "debug" and scheme runs "debug" for "Run". This is my only code which has this problem. I am using push notifications and shared keychains in this code. –DBD Sep 23 '13 at 14:29 I am going to rebuild the project in xcode5 just sorting repo stuff –elliotrock Sep 24 '13 at 3:23 add a comment| 19 Answers 19 active oldest votes up vote 419 down vote This error tends to appear when you pick an ad-hoc provisioning profile. Make sure that your code signing is for development. share|improve this answer edited Jun 23 '15 at 9:39 James Webster 23.9k114989 answered Sep 20 '13 at 13:52 hasan83 11.7k42652 2 I suggest than you create a new provisioning profile in dev centre that includes you device. then download it and use it. I am pretty sure it will work. –hasan83 Sep 20 '13 at 22:28 6 Build Settings > Provisioning Profile set to 'None' works for debugging to device. –David Douglas Oct 2 '13 at
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings xcode run on device over wifi and policies of this site About Us Learn more about Stack Overflow xcode test on iphone the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation xcode process launch failed: failed to get the task for process Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it http://stackoverflow.com/questions/18913676/xcode-5-failed-to-get-the-task-for-process only takes a minute: Sign up Xcode build & run error: “Process launch failed: Failed to get the task for process 216” up vote 12 down vote favorite 3 After updating to Mavericks and making sure I got the latest updates of Xcode installed as well, Xcode suddenly fails to launch apps on the device. It installs the app on http://stackoverflow.com/questions/23462225/xcode-build-run-error-process-launch-failed-failed-to-get-the-task-for-proc my iPhone but then before running it, throws this error: Process launch failed: Failed to get the task for process 216 This is how the Code Signing settings look like since the update: Also checked Scheme and it runs in Debug configuration. Is this a known issue with Mavericks? How to fix it? iphone xcode xcode5 osx-mavericks share|improve this question asked May 4 '14 at 22:19 iamjustaprogrammer 5431526 add a comment| 3 Answers 3 active oldest votes up vote 27 down vote I got this error when signing it with a distribution profile. In my case, it was an Ad Hoc profile. It was confusing to me because you can't 'run' and install the app directly to your device if you sign it with a distribution profile. For my case, I use testflightapp and was able to upload the IPA. The error message is not very descriptive of the problem. Also, if you are stuck, make sure you check the profiles for both the 'Project' and the 'Target' share|improve this answer answered Dec 19 '14 at 14:06 okysabeni 2,9449
remote program: failed to get the task for process"Q: Why am I getting "Error launching remote program: failed to get the task for process" when debugging an iPhone https://developer.apple.com/library/content/qa/qa1682/_index.html application on the device? A: Why am I getting "Error launching remote program: http://answers.unity3d.com/questions/235683/xcode-error-failed-to-launch.html failed to get the task for process" when debugging an iPhone application on the device?You are getting the "Error launching remote program: failed to get the task for process" error message because you are either using your Ad Hoc or Distribution Provisioning profile when debugging your iPhone application on your device failed to or you specified a code signing entitlements property list in your build settings which does not include a get-task-allow or "Can be debugged" property.Debugging when using a Distribution ProfileDistribution profiles don't have a get-task-allow entitlement property, which is needed for debugging iPhone applications. However, this property is available and enabled for Development Provisioning profiles. So, use your Development profile rather than your Distribution profile xcode run on when debugging your iPhone application on the device.Back to TopMissing Entitlement PropertyIf you specified a code signing entitlements property list in your build settings, make sure that your property list contains the get-task-allow property. Note:The Xcode Code Signing Entitlements template already contains get-task-allow. Apple recommends that you use this template when creating your entitlements property lists.Back to TopDocument Revision HistoryDateNotes2010-02-23New document that explains and describes how to resolve the "failed to get the task for process" error message. Copyright © 2010 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2010-02-23 Feedback Sending feedback… We’re sorry, an error has occurred. Please try submitting your feedback later. Thank you for providing feedback! Your input helps improve our developer documentation. How helpful is this document? * Very helpful Somewhat helpful Not helpful How can we improve this document? Fix typos or links Fix incorrect information Add or update code samples Add or update illustrations Add information about... * * Required information To submit a product bug or enhancement request, please visit the Bug Reporter page. Please read Apple's Unsolicited Idea Submission Policy before you send us your feedback.
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 1 Question by Ryuuguu · Apr 05, 2012 at 08:29 AM · xcode Xcode error: failed to launch I get this error error: failed to launch '/Users/grantmorgan/Library/Developer/Xcode/DerivedData/Unity-iPhone-gkjdgyisywxtcdenpgydzflhepyh/Build/Products/gakkoii.app/gakkoii' -- No such file or directory (/Users/grantmorgan/Library/Developer/Xcode/DerivedData/Unity-iPhone-gkjdgyisywxtcdenpgydzflhepyh/Build/Products/gakkoii.app/gakkoii) It stills installs the program on the iPhone/iPad and runs fine afterwards, but I would like it to run while attached to Xcode so I can view the console see why some code is not working. I have tried checking and unchecking symlink unity libraries and development build. also I have set to no stripping and fast no exceptions [edit I had writen "slow and safe" but that was not the setting, setting it slow and safe fixes things ] . Other builds have worked in past. Any ideas why this happens sometimes? Cheers, Grant Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 4 Replies · Add your reply Sort: 1 Answer by masterNiuNiu · Jun 12, 2012 at 11:08 AM as per http://stackoverflow.com/questions/10178667/issue-while-launching-project-in-device, restarting Xcode seems to do the trick. Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users -1 Answer by wangsj001 · Apr 11, 2012 at 10:26 AM I got this error too. My XCode version is 4.3.2 with Mac OSX 10.7.3 Comment Add comment · Share 10